Pokémon Shuffle: Difference between revisions

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==Gameplay==
==Gameplay==
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them by causing damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as [[#Support Pokémon|Support Pokémon]] to help them capture more wild Pokémon. [[#Damage|Damage]] done to an opposing wild Pokémon depends on the [[#Attack power - Level - XP|Attack power]] of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the [[#Damage|combo]] (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). Once a match has been made, no icons can be moved by the player until the combo, or the wild Pokémon's subsequent [[#Disruptions|disruption]], has ended. In [[#Stages|time-limited stages]], no-match moves are allowed and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as [[#Support Pokémon|Support Pokémon]] to help them capture more wild Pokémon. [[#Damage|Damage]] done to an opposing wild Pokémon depends on the [[#Attack power - Level - XP|Attack power]] of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the [[#Damage|combo]] (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). Once a match has been made, no icons can be moved by the player until the combo, or the wild Pokémon's subsequent [[#Disruptions|disruption]], has ended. In [[#Stages|time-limited stages]], no-match moves are allowed and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.


===Tutorial===
===Tutorial===
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* After successfully completing Stage 2, the game opens the menu directly into Stage 3 ({{p|Squirtle}}). An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective  [[#Support Pokémon|Support Pokèmon]] they have [[#Capturing Pokémon|captured]] for the given stage's Pokémon opponent. She also explains Type [[#Effectiveness|Effectiveness]]. Each Pokémon has a "Type", and each [[#Type|Type]] is more or less effective against other Types. Players may still choose their Support Pokémon manually.
* After successfully completing Stage 2, the game opens the menu directly into Stage 3 ({{p|Squirtle}}). An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective  [[#Support Pokémon|Support Pokèmon]] they have [[#Capturing Pokémon|captured]] for the given stage's Pokémon opponent. She also explains Type [[#Effectiveness|Effectiveness]]. Each Pokémon has a "Type", and each [[#Type|Type]] is more or less effective against other Types. Players may still choose their Support Pokémon manually.
* After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of "Skills". [[Skill]]s are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Only one Skill can be activated per combo, and only on the first match made. Some Skills have special conditions that must be met before they activate.
* After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of "Skills". [[Skill]]s are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Only one Skill can be activated per combo, and only on the first match made. Some Skills have special conditions that must be met before they activate.
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}}, the {{ball|Poké}} will always fail. However, [[Amelia]] then offers the player a Great Ball, which doubles the catch rate of the target Pokémon, for free, allowing Eevee to be caught. Afterward, players are given a free [[#Jewels|Jewel]], followed by Amelia explaining the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). However, using the Jewel is not required to continue. <!--Is it required on Mobile?-->
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}}, the {{ball|Poké}} will always fail. However, [[Amelia]] then offers the player a Great Ball, which doubles the catch rate of the target Pokémon, for free, allowing Eevee to be caught. Afterward, players are given a free [[#Jewels|Jewel]], followed by Amelia explaining the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). However, using the Jewel is not required to continue. <!--Is it required on Mobile? No, it is not required.-->
* At the start of Stage 6, {{p|Pidgey}} turns one Support Pokémon icon into a breakable-rock [[#Disruptions|disruption]]. Amelia then explains [[#Disruptions|disruptions]] to the player. Disruptions are an opponent's means of hindering progress. Some may be placed by the opposing Pokémon, while others will already be present in the Puzzle Area at the beginning of the stage.
* At the start of Stage 6, {{p|Pidgey}} turns one Support Pokémon icon into a breakable-rock [[#Disruptions|disruption]]. Amelia then explains [[#Disruptions|disruptions]] to the player. Disruptions are an opponent's means of hindering progress. Some may be placed by the opposing Pokémon, while others will already be present in the Puzzle Area at the beginning of the stage.
* When players open the menu for Stage 8 ({{p|Pichu}}), a [[#3-Pokémon Stages|"3-Pokémon Stage"]], Amelia will describe what a 3-Pokémon Stage is. In these stages, only three Support Pokémon may be used instead of the typical four.
* When players open the menu for Stage 8 ({{p|Pichu}}), a [[#3-Pokémon Stages|"3-Pokémon Stage"]], Amelia will describe what a 3-Pokémon Stage is. In these stages, only three Support Pokémon may be used instead of the typical four.
* In Stage 10, the player faces a Trainer with a {{me|Audino}}. [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
* In Stage 10, the player faces a Trainer with a {{me|Audino}}. [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
* Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that the very first (leftmost) slot available when players assemble their [[#Support Pokémon|Support Pokémon]] changed to include a large circle, which is a [[Mega Stone]] slot, which accomodates Pokémon that can [[#Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[Skill]] is replaced by a powerful Mega Evolution ability.
* Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that the very first (leftmost) slot available when players assemble their [[#Support Pokémon|Support Pokémon]] changed to include a large circle, which is a [[Mega Stone]] slot, which accommodates Pokémon that can [[#Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[Skill]] is replaced by a powerful Mega Evolution ability.
* Before starting Stage 12 ({{p|Mareep}}), [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the purpose of the [[#Check in|Check In]] button that has now appeared (3DS Shuffle only). Checking in connects the game online, downloads any minor updates, and provides players with daily [[#Coins|Coin]] rewards. She then departs, assuring players they will meet again.
* Before starting Stage 12 ({{p|Mareep}}), [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the purpose of the [[#Check in|Check In]] button that has now appeared (3DS Shuffle only). Checking in connects the game online, downloads any minor updates, and provides players with daily [[#Coins|Coin]] rewards. She then departs, assuring players they will meet again.


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===Disruptions===
===Disruptions===
Disruptions are special icons or effects on tiles found in most [[#Stages|Stages]] that are usually meant to hinder the player's ability to do damage to the enemy Pokémon. They are most frequently placed on the stage by the enemy Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an enemy Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.  
Disruptions are special icons or effects on tiles found in most [[#Stages|Stages]] that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.  


Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay [[#Items|Item]] or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked.
Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay [[#Items|Item]] or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked.
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|- style="background:#fff"
|- style="background:#fff"
| '''Non-Support Pokémon'''
| '''Non-Support Pokémon'''
| Any Pokémon icon of a Pokémon that was not selected as a [[#Support Pokémon|Support Pokémon]] for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the enemy Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3<small>(3DS)</small> or <small>1.6</small>, Eject(+) would not remove forced fifth Support Pokémon icons.  
| Any Pokémon icon of a Pokémon that was not selected as a [[#Support Pokémon|Support Pokémon]] for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the opposing Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3<small>(3DS)</small> or <small>1.6</small>, Eject(+) would not remove forced fifth Support Pokémon icons.  
|- style="background:#fff"
|- style="background:#fff"
| '''Coin'''
| '''Coin'''
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