Pokémon Shuffle: Difference between revisions

Cleanup in some spots, accuracy/specifics in others.
(It's in the game's source code. https://www.reddit.com/r/PokemonShuffle is an excellent source to consult BEFORE deleting things like this.)
(Cleanup in some spots, accuracy/specifics in others.)
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{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}
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{{StrategyWiki|Pokémon Shuffle}}
{{StrategyWiki|Pokémon Shuffle}}
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] in Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called [[#Check in|"Check in"]]).
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during [[#Check in|"Check in"]].


Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five [[#Hearts|Hearts]] and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts may be purchased with [[#Jewels|Jewels]], which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when playing Stage 11 for the first time, even if the player has Hearts remaining.
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five [[#Hearts|Hearts]] and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with [[#Jewels|Jewels]], which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.


A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.
A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.
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==Pokémon Shuffle Mobile==
==Pokémon Shuffle Mobile==
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that [[#Differences from the 3DS version|differ]] between Mobile and 3DS versions in addition to different layout requirements. The Mobile version is currently on [[#Version 1.7.x|Version 1.7.x]]. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that [[#Differences from the 3DS version|differ]] between Mobile and 3DS versions in addition to having a slightly different user interface. The Mobile version is currently on [[#Version 1.7.x|Version 1.7.x]]. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.


Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It does not support rooted devices. However, there are many users who successfully use Shuffle Mobile on a wide variety of other devices. Functionality on other devices are just not verified by the [[The Pokémon Company]]. The Mobile version requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 26 MB, although periodically updates will require additional on-device storage.
Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. However, this only means that the [[The Pokémon Company]] has not specifically verified its functionality on other devices; many users have successfully used Shuffle Mobile on a wide variety of other devices. The Mobile version requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 26 MB, although periodically updates will require additional on-device storage. Rooted devices are not supported.


Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. [[#Jewels|Jewels]] will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.
Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. [[#Jewels|Jewels]] will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.
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* An Internet connection is required.
* An Internet connection is required.
* The [[#Check in|Check in]] function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again.
* The [[#Check in|Check in]] function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying them when [[#Hearts|Hearts]] have regenerated.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their [[#Hearts|Hearts]] have regenerated.
* [[#StreetPass|StreetPass]] is not available. It instead {{wp|Facebook}} integration or player "Friend Codes" for non-Facebook users (since version 1.6.0) is utilized. Players send and receive mini [[#Hearts|Hearts]] to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Players can send mini Hearts to multiple friends, but they cannot send a mini Heart to the same friend more than once per day. Additionally, this feature is disabled for players under 13.
* [[#StreetPass|StreetPass]] is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since version 1.6.0), is utilized instead. Players send and receive mini [[#Hearts|Hearts]] to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Players can send mini Hearts to multiple friends, but they cannot send a mini Heart to the same friend more than once per day. This feature is disabled for players under 13.
* The first successfully completion of a battle against {{pkmn|Trainer}}s with [[#Mega Evolution|Mega Evolved]] Pokémon at the end of each [[#Stages|area]] earns 5 [[#Hearts|Hearts]] instead of a [[#Jewels|Jewel]].
* The first successful completion of a battle against {{pkmn|Trainer}}s with [[#Mega Evolution|Mega Evolved]] Pokémon at the end of each [[#Stages|Main Stage area]] earns 5 [[#Hearts|Hearts]] instead of a [[#Jewels|Jewel]].
* [[#Stages|Special stages]] are not always held on the same schedule.
* [[#Stages|Special stages]] are not always held on the same schedule.
* Special Competitive Stage rankings are counted separately.
* Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
* Gifts are received under the "Gifts" tab.
* Gifts are received under the "Gifts" tab.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app [[#Jewels|purchases]].
* In countries outside Asia, players who are younger than 13 years old cannot make in-app [[#Jewels|purchases]].
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==Gameplay==
==Gameplay==
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them by causing damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) within a certain number of moves or within a certain amount of time. Players then using their newly captured Pokémon as [[#Support Pokémon|Support Pokémon]] to capture more wild Pokémon. [[#Damage|Damage]] done to an opposing wild Pokémon depends on the [[#Attack power - Level - XP|Attack power]] of the Pokémon who's icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in combinations or [[#Damage|Combos]] (matches that immediately follow one after the other without players making any additional moves). During normal game-play, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in [[#Stages|time-limited stages]] (rather than move-limited stages). Frozen Pokémon ("Barrier") and non-Pokémon Rock ("Unbreakable-block" and "Breakable-rock") [[#Disruptions|Disruptions]] cannot be moved by players.
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them by causing damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as [[#Support Pokémon|Support Pokémon]] to help them capture more wild Pokémon. [[#Damage|Damage]] done to an opposing wild Pokémon depends on the [[#Attack power - Level - XP|Attack power]] of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the [[#Damage|combo]] (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). Once a match has been made, no icons can be moved by the player until the combo, or the wild Pokémon's subsequent [[#Disruptions|disruption]], has ended. In [[#Stages|time-limited stages]], no-match moves are allowed and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.


===Tutorial===
===Tutorial===
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All players must complete the tutorial portion of the game, which lasts until [[#Stages|Stage 11]] is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating [[#Hearts|Hearts]], 0 bonus Hearts, 0 [[#Coins|Coins]], 0 [[#Jewels|Jewels]], and no [[#Support Pokémon|Support Pokémon]].
All players must complete the tutorial portion of the game, which lasts until [[#Stages|Stage 11]] is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating [[#Hearts|Hearts]], 0 bonus Hearts, 0 [[#Coins|Coins]], 0 [[#Jewels|Jewels]], and no [[#Support Pokémon|Support Pokémon]].


* Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 versus {{p|Espurr}}. Players are not offered the opportunity to buy [[#Items|Items]]. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but 100% [[#Catching Pokémon|catchable]]. Espurr is now the first "[[#Support Pokémon|Support Pokémon]]" available to players to battle other Pokémon.
* Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 ({{p|Espurr}}). Players are not offered the opportunity to buy [[#Items|Items]]. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but has a [[#Catching Pokémon|catch rate]] of 100%. Espurr becomes the first "[[#Support Pokémon|Support Pokémon]]" available to help players battle other Pokémon.
* [[Amelia]] next directs players to Stage 2 versus {{p|Bulbasaur}}. Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough [[#Coins|Coins]] to buy any [[#Items|Items]], Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works.
* [[Amelia]] next directs players to Stage 2 ({{p|Bulbasaur}}). Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough [[#Coins|Coins]] to buy any [[#Items|Items]], Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works.
* After successfully completing Stage 2, the game opens the menu directly into Stage 3 versus {{p|Squirtle}}. An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective Pokémon from their [[#Capturing Pokémon|captured]] "[[#Support Pokémon|Support Pokèmon]]" inventory for the given stage's Pokémon opponent. She also explains Type [[#Effectiveness|Effectiveness]]. Pokémon each has a "Type". Each [[#Type|Type]] is more or less effective against other Types. Players may still choose their Pokémon manually if they prefer.
* After successfully completing Stage 2, the game opens the menu directly into Stage 3 ({{p|Squirtle}}). An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective [[#Support Pokémon|Support Pokèmon]] they have [[#Capturing Pokémon|captured]] for the given stage's Pokémon opponent. She also explains Type [[#Effectiveness|Effectiveness]]. Each Pokémon has a "Type", and each [[#Type|Type]] is more or less effective against other Types. Players may still choose their Support Pokémon manually.
* After starting Stage 4 versus {{p|Charmander}}, Amelia explains the concept of "Skills". [[Skill]]s are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Some Skills are more common than others. Only one Skill is activated during multiple matches, typically the first match. Some Skills have specials conditions that must be met before they activate.
* After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of "Skills". [[Skill]]s are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Only one Skill can be activated per combo, and only on the first match made. Some Skills have special conditions that must be met before they activate.
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}} opponent, the game forces the {{ball|Poké}} to fail. However, [[Amelia]] then gives them a "Great Ball" for free. Players are automatically successful when they use the [[#Great Balls|Great Ball]]. Afterward, players are given a free "Jewel", followed by Amelia explaining the concept of [[#Jewels|Jewels]]. The game then offers players the [[#Jewels|Jewel purchase]] menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). Doing so is not necessary to continue playing and enjoying Pokémon Shuffle.
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}}, the {{ball|Poké}} will always fail. However, [[Amelia]] then offers the player a Great Ball, which doubles the catch rate of the target Pokémon, for free, allowing Eevee to be caught. Afterward, players are given a free [[#Jewels|Jewel]], followed by Amelia explaining the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). However, using the Jewel is not required to continue. <!--Is it required on Mobile?-->
* At the start of Stage 6, Amelia explains the concept of "Disruptions" since {{p|Pidgey}} turns Support Pokémon into "Breakable-Rock" [[#Disruptions|Disruptions]]. Disruptions are an opponent's means of hindering progress. Some [[#Stages|Stages]] start with them already in place, as well as being applied by the opposing Pokémon.
* At the start of Stage 6, {{p|Pidgey}} turns one Support Pokémon icon into a breakable-rock [[#Disruptions|disruption]]. Amelia then explains [[#Disruptions|disruptions]] to the player. Disruptions are an opponent's means of hindering progress. Some may be placed by the opposing Pokémon, while others will already be present in the Puzzle Area at the beginning of the stage.
* Players face {{p|Togepi}} in Stage 7.
* When players open the menu for Stage 8 ({{p|Pichu}}), a [[#3-Pokémon Stages|"3-Pokémon Stage"]], Amelia will describe what a 3-Pokémon Stage is. In these stages, only three Support Pokémon may be used instead of the typical four.
* When players open the menu for Stage 8 versus {{p|Pichu}}, Amelia explains the concept of a [[#3-Pokémon Stages|"3-Pokémon Stage"]], of which this is an example. Players have just three Pokémon Support slots to use in the battle instead of the typical four.
* In Stage 10, the player faces a Trainer with a {{me|Audino}}. [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
* In Stage 9, players face an {{p|Audino}}.
* Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that the very first (leftmost) slot available when players assemble their [[#Support Pokémon|Support Pokémon]] changed to include a large circle, which is a [[Mega Stone]] slot, which accomodates Pokémon that can [[#Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[Skill]] is replaced by a powerful Mega Evolution ability.
* In Stage 10 versus a Trainer with a {{me|Audino}}, [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
* Before starting Stage 12 ({{p|Mareep}}), [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the purpose of the [[#Check in|Check In]] button that has now appeared (3DS Shuffle only). Checking in connects the game online, downloads any minor updates, and provides players with daily [[#Coins|Coin]] rewards. She then departs, assuring players they will meet again.
* Upon starting Stage 11 versus {{p|Happiny}}, Amelia explains that the very first slot (furthermost to the left) available when players assemble their [[#Support Pokémon|Support Pokémon]] changed to include a large circle, which is a [[Mega Stone]] slot, in order to facilitate Pokémon that can [[#Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[Skill]] is replaced by a powerful Mega Evolution ability. While often similar to one another, each Mega Evolution ability is unique within Pokémon Shuffle.
* Before starting Stage 12 versus {{p|Mareep}}, [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the "Check In" button that now appears for the first time (3DS Shuffle only). [[#Check in|Check in]] provides players with daily [[#Coins|Coin]] rewards (typically 500 Coins). She then departs, assuring players they will meet again.


===Catching Pokémon===
===Catching Pokémon===
Players must first defeat a Pokémon in order to have a chance to catch it. Caught Pokémon are represented in the overworld, next to the stage, by a small Pokéball. Fixed capture rates vary between [[#Stages|Stages]], but the rate always increases based on the number of moves unused at the end of a battle (or time left unused in time-limited stages). The more moves (or time, in increments of three seconds) left unused, the higher the capture rate percentage, which is not affected by the [[#Item|items]] "Moves +5" for move-limited stages, or "Time +10" for time-limited stages. If the Pokémon has not been caught, and the player is offered the choice to [[#Jewels|purchase]] a [[#Great Balls|Great Ball]] after a failed capture attempt, for 2500 or 3500 coins for 3DS and Mobile respectively. Great Balls always double the capture rate percentage of the initial attempt, including the moves/time remaining bonus. Finally, Version 1.2.0 introduced a random "Super Catch Power" event that will occasionally be offered for free that will automatically increase the capture rate randomly, limited by an unknown system. This bonus will occur after throwing the initial Poke Ball, but before throwing a Great Ball, for the same cost as a Great Ball. (2500 coins for 3DS, 3500 coins for Mobile)
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" [[#Item|item]] before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{ball|Poké}} fails, a [[#Great Balls|Great Ball]], which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{ball|Poké}} icon will appear next to its icon on the stage selection screen.
 
In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.


===Attack power - Level - XP===
===Attack power - Level - XP===
{{main|List of Pokémon by Pokémon Shuffle list number}}
{{main|List of Pokémon by Pokémon Shuffle list number}}
A Pokémon's Attack power represents how hard it hits opposing Pokémon. Attack power is represented by a number between 30 and 120. The higher a Pokémon's Attack power the more [[#Damage|Damage]] it will do. Pokémon Attack powers increases as Pokémon increase in Level, {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|typically 1 to 10}}, though it is possible to increase some Pokémon to Level 15 using "Raise Max Level" [[#Enhancements|Enhancements]]. Pokémon typically advance in Level by earning Experience Points or XP. Players always earn XP when they complete battles against opposing Pokémon. Full XP is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full XP even when the player loses if the opposing Pokémon has very little HP remaining). For details on individual Pokémon Attack powers, see [[List of Pokémon by Pokémon Shuffle list number]]. The Pokémon which receives the crown at the end of the battle (typically the Pokémon that caused the most damage) is awarded double XP.
A Pokémon's Attack Power is the primary variable that determines how much [[#Damage|damage]] a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its Level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|increases}}. All Pokémon initially have a maximum Level of 10, though some Pokémon may have their maximum Level increased to 13 or 15 using Raise Max Level [[#Enhancements|Enhancements]] (one per Level). A Pokémon's Level is increased by earning Experience Points or XP, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements.  


Attack power almost always represents the primary variable in determining opponent [[#Damage|Damage]], though there are a number of other variables that can affect damage.
Each stage gives out a different amount of XP, but generally, Main Stages give an amount of XP equal to their number of moves, Expert Stages give 10 XP, and most Special Stages give 5 XP. Full XP is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full XP even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of XP, but if the stage is cleared, one Pokémon will receive a crown, which doubles the XP gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by [[Skills]] or [[List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. For details on individual Pokémon Attack powers, see [[List of Pokémon by Pokémon Shuffle list number]].


===Damage===
===Damage===
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{| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}}
{| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}}
| style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" |
| style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" |
* '''Combo:''' (multiple matches occurring with only a single move)
* '''Combo:''' (multiple matches occurring without all icons fully settling)
** 1: x1
** 1: x1
** 2-4: x1.1
** 2-4: x1.1
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===Disruptions===
===Disruptions===
Disruptions are events added to some [[#Stages|Stages]] at the start of the battle or by the opposing Pokémon throughout the battle to make clearing the stage more challenging. Disruptions from opposing Pokémon are typically added when the opposing Pokémon's counter reaches zero. Counters decrease when moves are made or time elapses. Counters do not decrease based on [[#Damage|Combos]] or if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}} or {{status|Frozen}}.
Disruptions are special icons or effects on tiles found in most [[#Stages|Stages]] that are usually meant to hinder the player's ability to do damage to the enemy Pokémon. They are most frequently placed on the stage by the enemy Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an enemy Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.  
 
Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay [[#Items|Item]] or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked.


All Disruptions can be erased by {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. All Disruptions except for Non-Support Pokémon can be removed by the Stabilize(+) and Disrupt Buster [[Skill]]s. Swap(+) Skills can replace Disruptions with [[#Support Pokémon|Support Pokémon]], although Pokémon within Barrier or Black-cloud Disruptions will still be inside them. Additional Disruption removal information is listed in the Disruption descriptions below.
All disruptions can be erased by {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster [[Skill]]s. Swap(+) Skills can replace disruption icons with [[#Support Pokémon|Support Pokémon]], though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
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|- style="background:#fff"
|- style="background:#fff"
| '''Barrier'''
| '''Barrier'''
| Prevents the Pokémon icon or Disruption under it from moving in any way, including falling, as if it was frozen in place. Can be cleared by making a match using the Pokémon icon under it, using the Barrier Bash(+) or  Quirky(+) [[Skill]]s, and if the icon it affects being erased by {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. If cleared by matching the icon underneath or a Skill other than Quirky(+), the Pokémon icon under it is not destroyed. Can affect most other Disruptions, and can be under a Black-cloud Disruption.
| A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a [[Skill]], including Quirky(+), Eject(+), Rock Break(+), and other similar Skills.
|- style="background:#fff"
|- style="background:#fff"
| '''Non-Support Pokémon'''
| '''Non-Support Pokémon'''
| Any Pokémon icon of a Pokémon that was not selected as a [[#Support Pokémon|Support Pokémon]] for the stage. Can be moved freely, performing matches with itself and activating its [[Skill]]. Can be cleared with the Eject(+) Skill and in any way a normal Pokémon icon can (including by another one of them activating the Quirky(+) Skill) but not by the Stabilize(+) or Disrupt Buster Skills. They come in three sub-types: 1) as an additional or fifth "Support" Pokémon that randomly falls in from the top (but without immunity to Eject), 2) in the level at the start but does not falling in from the top, and 3) added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's Support Pokémon.
| Any Pokémon icon of a Pokémon that was not selected as a [[#Support Pokémon|Support Pokémon]] for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the enemy Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3<small>(3DS)</small> or <small>1.6</small>, Eject(+) would not remove forced fifth Support Pokémon icons.  
|- style="background:#fff"
|- style="background:#fff"
| '''Coin'''
| '''Coin'''
| An icon that gives players bonus [[#Coins|Coins]] if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
| An icon that gives players bonus [[#Coins|Coins]] if matched. It can be moved freely, and can be cleared in any way a normal Pokémon icon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage. A match of three gives +100 Coins, a match of four gives +300, a match of five gives +500, and a match of six gives +700. No other multipliers affect the amount of Coins received.
|- style="background:#fff"
|- style="background:#fff"
| '''Unbreakable-block'''
| '''Unbreakable-block'''
| A square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) [[Skill]] and {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}.
| An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) [[Skill]], or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}.
|- style="background:#fff"
|- style="background:#fff"
| '''Breakable-rock'''
| '''Breakable-rock'''
| A square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square next to it (not diagonally), using the Rock Break(+) [[Skill]] and {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. Unaffected by the removal of an adjoining Barrier Disruption, but destroyed if an adjoining Unbreakable-block Disruption breaks from players performing five moves since its introduction.
| An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) [[Skill]], or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made.
|-
|-
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud'''
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud'''
| style="background:#fff; {{roundybr|5px}}" | Prevents players from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can be cleared by Cloud Clear(+) or Quirky(+) [[Skill]]s or having whatever is under it erased with {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other Disruptions can be present under it.
| style="background:#fff; {{roundybr|5px}}" | A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any [[Skill]] or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effect}} that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar [[Skill]]s. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption.
|}
|}


===Let's shake things up!===
===Let's shake things up!===
If at any time during a stages there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and randomly replace all Pokémon on the Puzzle Area. In so doing, all current [[#Disruptions|Disruptions]] are removed from play and any Disruptions present at the start of the match are reestablished. Players then continue to play as normal. The clock during time-limited Stages stops while the match is "Shaken up!". If players are out of moves or time when this happens, even if the reset board contains matches, none of them will deal damage unless players chooses to continue by paying a [[#Jewels|Jewel]].
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and [[#Disruptions|disruptions]] will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a [[#Jewels|Jewel]] is spent.


===Mega Evolution===
===Mega Evolution===
{{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}}
{{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}}
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}. When players [[#Catching Pokémon|capture]] the corresponding Pokémon (always on a different stage, never the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the very first or front Support position when setting up for a battle. The {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution}} is activated by repeatedly matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full. Pokémon of the same [[#Type|Type]] that have the Mega Boost(+) [[Skill]] can also fill the [[#Support Pokémon|Support Pokémon]]'s Mega Gauge. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through [[#Mission Cards|Mission Card]] rewards, or as prizes on [[Special Stages]]. When players [[#Catching Pokémon|capture]] the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution}} is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same [[#Type|Type]] that have the Mega Boost(+) [[Skill]] can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.


[[#Disruptions|Disruptions]] can typically be erased if they are targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} ability. Each Pokémon or Disruption erased by the Mega Effect, not counting empty spaces, increases the amount of [[#Damage|Damage]] inflicted by the attach. A Mega Evolved Pokémon match and its resulting Mega Effect always take priority over other matches and are completed in isolation from all other matches. Unlike non-Mega Evolved Pokémon, Mega Evolved Pokémon do not contribute to Combos or in any other way affect the damage done by subsequent matches. To be sure that a non-Mega Evolved Pokémon match is triggered first, players must move the non-Mega Evolved Pokémon icon in order to complete its match before subsequent Mega Evolved Pokémon matches. If the Mega Evolved Pokémon is moved first, the resulting Mega Effect may eliminate the other Pokémon needed for the non-Mega Evolved Pokémon match.
[[#Disruptions|Disruptions]] can be erased if they are targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}}. If the Mega Effect erases icons, each icon erased increases the amount of [[#Damage|Damage]] inflicted by the match.


===Ranks===
===Ranks===
When players complete a stage, they will be awarded a Rank, which is displayed next to their total score on a popup screen. From lowest to highest, the four play ranks are: "C", "B", "A", and "S". The highest rank players have ever earned on a particular stage is what is displayed in the overworld, next to the stage. The rank players earn is determined by the number of moves or amount of time players have remaining in relation to the total number of moves or amount of time with which players had to complete the stage. On some [[Special Stages]], including but not limited to "Meowth's Coin Mania", Competitive Stages, and the "Pokémon Safari", previous rankings do not appear because the "S-rank" is always granted regardless of performance.
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[Special Stages]], ranks are not be given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.  
 
* For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), players will be awarded an "S-rank". While the [[#Jewels|purchase]] of a "Moves +5" or "Time +10" [[#Item|Item]] does not affect [[#Capturing Pokémon|catch]] rate percentages, it ''does'' affect Rank.
* For most time-limited stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), players will be awarded an "S-rank".
* All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an "S-rank" upon competition, regardless of performance. "Meowth's Coin Mania" also shares this trait.


[[Expert Stages]] are unlocked depending on the total number of "S-ranks" players have received on the Main Stage path. "S-ranks" earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.
* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.  
* While a "Moves +5" or "Time +10" [[#Item|Item]] does not affect [[#Capturing Pokémon|catch]] rate percentages, it ''does'' affect Rank.
* S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.


The specific range of moves (or time) that earn a given rank below S serve no functional value to the game's mechanics. They do not affect the strength of the Pokémon you [[#Capturing Pokémon|capture]], nor do they contribute to unlocking Expert Stages. They simply provide players with a rough indication of their performance. It is impossible to even earn a B or C rank on stages that start with a low move count.
[[Expert Stages]] are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.


===Skills===
===Skills===
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===Support Pokémon===
===Support Pokémon===
Pokémon that players select to take into a battle against opposing Pokémon are referred to as Support Pokémon. Players typically select four Support Pokémon, although in [[#3-Pokémon Stages|3-Pokémon Stages]] or with a "Puzzle Pokémon -1" [[#Items|Item]], players only select three Support Pokémon. Additionally, only Pokémon placed in the first or front Support position in the selection menu can [[#Mega Evolution|Mega Evolve]].
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to [[#Mega Evolution|Mega Evolve]]. Most stages allow players to choose up to four different Support Pokémon, but in [[#3-Pokémon Stages|3-Pokémon Stages]], only three may be chosen. Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" [[#Items|Item]] is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).  


===Type===
===Type===
{{main|Type}}
{{main|Type}}
Like most Pokémon games, each Pokémon in Pokémon Shuffle is of a specific [[Type]], which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon Types: {{bigic|Normal}}, {{bigic|Fighting}}, {{bigic|Flying}}, {{bigic|Poison}}, {{bigic|Ground}}, {{bigic|Rock}}, {{bigic|Bug}}, {{bigic|Ghost}}, {{bigic|Steel}}, {{bigic|Fire}}, {{bigic|Water}}, {{bigic|Grass}}, {{bigic|Electric}}, {{bigic|Psychic}}, {{bigic|Ice}}, {{bigic|Dragon}}, {{bigic|Dark}}, and {{bigic|Fairy}}. While there are exceptions, the Pokémon Type in Pokémon Shuffle typically matches or matches one of the two Pokémon Types in the main [[core series|video games]]. See the [[List of Pokémon by Pokémon Shuffle list number]] for Pokémon Shuffle specific Type information.
Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific [[Type]], which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon Types: {{bigic|Normal}}, {{bigic|Fighting}}, {{bigic|Flying}}, {{bigic|Poison}}, {{bigic|Ground}}, {{bigic|Rock}}, {{bigic|Bug}}, {{bigic|Ghost}}, {{bigic|Steel}}, {{bigic|Fire}}, {{bigic|Water}}, {{bigic|Grass}}, {{bigic|Electric}}, {{bigic|Psychic}}, {{bigic|Ice}}, {{bigic|Dragon}}, {{bigic|Dark}}, and {{bigic|Fairy}}. Each Pokémon's Type in Pokémon Shuffle matches one of their two Pokémon Types in the main [[core series|video games]]. See the [[List of Pokémon by Pokémon Shuffle list number]] for Pokémon Shuffle specific Type information.


====Effectiveness====
====Effectiveness====
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===3-Pokémon Stages===
===3-Pokémon Stages===
Pokémon Shuffle [[#Stages|Stages]] that allow players to only selected three [[#Support Pokémon|Support Pokémon]] are known as 3-Pokémon Stages. "Puzzle Pokémon -1" [[#Items|Items]] are not available in 3-Pokémon Stages. The chance for long chains of combinations or [[#Damage|Combos]] greatly increases in 3-Pokémon Stages.
Pokémon Shuffle [[#Stages|Stages]] that allow players to only selected three [[#Support Pokémon|Support Pokémon]] are known as 3-Pokémon Stages. The Complexity -1 [[#Items|Item]] is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large [[#Damage|Combos]] are much more frequent.


==Check in==
==Check in==
{{incomplete|section|Not checking in for a long period of time will allegedly increase the Check In bonus (maybe after a certain update). Confirmation/details needed.}}
Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.
Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.


Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the check-in function has already been used, the patch can be downloaded on that day by selecting the "Check-in" button.
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the Check In function has already been used, the patch can still be downloaded on that day by checking-in again.


Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must Check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must Check In again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).


[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]] does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]] does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.


==Stages==
==Stages==
{{incomplete|section|Details on what allows certain main stages to be skipped.}}
{| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
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As of April 26, 2016, all versions of Pokémon Shuffle consist of over 441 stages, each of which gives players the chance to [[#Capturing Pokémon|catch]] a unique Pokémon. New stages are still being added with routine updates to the game.
As of April 26, 2016, all versions of Pokémon Shuffle consist of over 441 stages, each of which gives players the chance to [[#Capturing Pokémon|catch]] a unique Pokémon. New stages are still being added with routine updates to the game.


There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one [[#Hearts|Heart]] to play and require players to defeat the opposing Pokémon within a maximum number of moves (move-limited stages) or within a maximum amount of time (time-limited stages).
There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one [[#Hearts|Heart]] to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages).
* Main Stages are composed of 400 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a [[Trainer]] using a [[#Mega Evolution|Mega Evolved]] Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated (not captured). Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a [[Jewels|Jewel]] on the 3DS or a Mega Stone and five [[#Hearts|Hearts]] in [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]].
* Main Stages are composed of 400 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a [[Trainer]] using a [[#Mega Evolution|Mega Evolved]] Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated (not captured). Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a [[Jewels|Jewel]] on the 3DS or a Mega Stone and five [[#Hearts|Hearts]] in [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]].
* Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at [[#Ranks|S-rank]], a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at [[#Ranks|S-rank]], a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
* Special Stages consist of a changing set of stages available for limited time periods, are a mixture of move-limited and time-limited stages, and often have designs that are unique. The exact number of stages vary. Special Stages are also the only stages that may require [[#Coins|Coins]] to play rather than [[#Hearts|Hearts]].
* Special Stages consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require [[#Coins|Coins]] to play instead of [[#Hearts|Hearts]].
* Survival Mode is a series of 50 move-limited stages during which players cannot alter their initial selection of [[#Support Pokémon|Support Pokémon]] during a single challenge. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized reuse of these first 150 Main Stages. Special rewards are provided based on player progress into the challenge. Players receive additional special rewards if they progress further into the challenge then they had previously and a lesser reward for if they repeat the challenge. Starting Survival Mode costs three [[#Hearts|Hearts]], while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.
* [[Survival Mode]] is a series of 50 move-limited stages during which players cannot alter their initial selection of [[#Support Pokémon|Support Pokémon]]. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of those same first 150 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three [[#Hearts|Hearts]], while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.


NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost.
NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost.
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==Currencies==
==Currencies==
===Jewels===
===Jewels===
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), as prizes in Special contest stages (often to runner-ups), for obtaining [[#StreetPass|StreetPasses]], and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.
{{incomplete|section|Other times the 'Buy Jewels, get 6 free' promotion was offered}}
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain Special Stages, for obtaining [[#StreetPass|StreetPasses]], and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.


In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ([[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ([[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
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|}
|}


Upon running out of turns or time during a stage, players can spend 1 Jewel to gain 5 additoinal turns or 15 seconds. This bonus is not counted towards the time/move bonus when [[#Capturing Pokémon|catching]] the Pokémon.
Upon running out of turns or time during a stage, 1 Jewel can be spent to gain 5 additional turns or 15 seconds. This bonus is counted towards the time/move bonus when attempting to [[#Capturing Pokémon|catch]] the Pokémon.


From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
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|}
|}


From Pokémon Shuffle 3DS version 1.3 or Mobile version 1.6, players who purchased a certain amount of Jewels in a month received bonuses for the remainder of the month depending on the number of Jewels bought:
Starting in Version 1.3<small>3DS</small> or Version 1.6<small>Mobile</small>, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
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===Hearts===
===Hearts===
Players begin the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via [[#StreetPass|StreetPass]].
Players begin the game with five Hearts. Each time most stages are played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via [[#StreetPass|StreetPass]] or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. On the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of Version 1.2). The maximum number of extra stored Hearts may not exceed 99.


===Coins===
===Coins===
Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. For Main Stages, this is typically 100 Coins. Repeating stages successfully obtains an additional 20 Coins. [[Special Stages]] will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins are spent on in-game [[#Items|Items]].
Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. This is typically 100 Coins for Main Stages, 300 Coins for Expert Stages, and 200 Coins for [[Special Stages]]. Clearing a stage again will result in a reward of 30<small>3DS</small> or 20<small>Mobile</small> Coins. On Special Stages, the repeated stage clear reward may vary between 0 and 30 additional Coins, depending on the stage. Coin [[#Disruptions|disruptions]], if matched in a stage, will add more Coins to the stage clear reward. Coins may also be obtained occasionally as gifts or as rewards for clearing certain stages. Coins are spent on in-game [[#Items|Items]] and are used instead of Hearts to play certain Special Stages.


==Items==
==Items==
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|1000 Coins
|1000 Coins
|{{tt|Increases the moves left by 5 moves, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|{{tt|Increases the moves left by 5 moves, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|Only available in stages with a move limit.
|Only available in stages with a move limit.<br>Not available in Competitive Stages.
|- style="background:#fff"
|- style="background:#fff"
|[[File:Time Plus 10.png|32px]]
|[[File:Time Plus 10.png|32px]]
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|1000 Coins
|1000 Coins
|{{tt|Increases the time left by 10 seconds, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|{{tt|Increases the time left by 10 seconds, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|Only available in stages with a time limit.<br>Not available in Special "Competitive Stages"].
|Only available in stages with a time limit.<br>Not available in Competitive Stages.
|- style="background:#fff"
|- style="background:#fff"
|[[File:Exp. Points x1.5.png|32px]]
|[[File:Exp. Points x1.5.png|32px]]
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|2500 Coins
|2500 Coins
|Your Pokémon in the first slot [[#Mega Evolution|Mega Evolves]] as a stage begins.
|Your Pokémon in the first slot [[#Mega Evolution|Mega Evolves]] as a stage begins.
|Only available if players bring a Pokémon with its [[Mega Stone]] in the first slot.<br>
|Only available if a Pokémon with its [[Mega Stone]] is in the first slot.<br>
|- style="background:#fff"
|- style="background:#fff"
|[[File:Complexity -1.png|32px]]
|[[File:Complexity -1.png|32px]]
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|9500 Coins
|9500 Coins
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read <nowiki>"One less kind of Pokémon will appear in the Puzzle Area."</nowiki>}}
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read <nowiki>"One less kind of Pokémon will appear in the Puzzle Area."</nowiki>}}
|Not available in some circumstances.
|Not available in [[#3-Pokémon Stages]], [[Survival Mode]], or various other stages.
|- style="background:#fff"
|- style="background:#fff"
|[[File:Disruption Delay.png|32px]]
|[[File:Disruption Delay.png|32px]]
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|1500 Coins
|1500 Coins
|2000 Coins
|2000 Coins
|Delays your opponent's [[#Disruptions|Disruptions]].
|Delays your opponent's [[#Disruptions|disruptions]].
|Only available if the opponent can cause Disruptions.
|Only available if the opponent can cause disruptions at the beginning of the stage.
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:Attack Power Up.png|32px]]
| style="background:#fff; {{roundybl|5px}}" | [[File:Attack Power Up.png|32px]]
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| style="background:#fff;" | '''Mega Speedup'''
| style="background:#fff;" | '''Mega Speedup'''
| style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up''
| style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up''
| style="background:#fff;" | Use this Enhancement on a Mega-Evolving Pokémon, and it'll [[#Mega Evolution|Mega Evolve]] a little sooner!
| style="background:#fff;" | Use it on a Mega-Evolving Pokémon, and it'll {{DL|List of Pokémon by Pokémon Shuffle List number|Mega Evolution|Mega Evolve}} a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use.
|-
|-
| style="background:#fff;" |
| style="background:#fff;" |
| style="background:#fff;" | '''Raise Max Level*'''
| style="background:#fff;" | '''Raise Max Level*'''
| style="background:#fff;" | マックスレベルアップ<br>''Max Level Up''
| style="background:#fff;" | マックスレベルアップ<br>''Max Level Up''
| style="background:#fff;" | Raise a Pokémon's maximum level by one. There are currently a limited number of 50 Pokémon on which you can use this Enhancement. There is also a limited number of times you can use this Enhancement on each particular Pokémon. These limits are expected to gradually increase over time, as they have done in the past.
| style="background:#fff;" | Raise a Pokémon's maximum level by one. There are currently a limited number of 50 Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 15.
|-
|-
| style="background:#fff;" |
| style="background:#fff;" |
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| style="background:#fff;" | '''Skill Swapper'''
| style="background:#fff;" | '''Skill Swapper'''
| style="background:#fff;" | スキルチェンジ<br>''Skill Change''
| style="background:#fff;" | スキルチェンジ<br>''Skill Change''
| style="background:#fff;" | Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. Currently limited to 26 Pokémon, but some have 3 or 4 possible skills to swap to.
| style="background:#fff;" | Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. Currently limited to 26 Pokémon, but some have multiple skills available to swap to.
|-
|-
| colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>*"Raise Max Level" is currently limited to the following 50 Pokémon: Sableye, Altaira, Druddigon, Azumarill, Charmander, Charmeleon, Charizard, Braixen, Quilladin, Bulbasaur, Ivysaur, Venusaur, Groudon, Mew, Frogadier, Kyogre, Lapras, Squirtle, Wartortle, Blastoise, Eevee, Umbreon, Sylveon, Espeon, Raikou, Entei, Suicune, Celebi, Rotom, Heat Rotom, Wash Rotom, Frost Rotom, Fan Rotom, Mow Rotom, Pikachu, Jolteon, Leafeon, Chespin, Tangela, Dedenne, Pachirisu, Phanphy, Donphan, Cubone, Marowak, Cofagrigus, Siglyph, Farfetch'd, Reuniclus, Zoroark.<br>**"Skill Swapper" is currently limited to the following 26 Pokémon: Raikou, Entei, Suicune, Ho-Oh, Regirock, Celebi, Mew, Rotom, Gengar, Sableye, Ampharos, Eevee, Jolteon, Leafeon, Chespin, Tangela, Tangrowth, Phanphy, Donphan, Cubone, Farfetch'd, Pachirisu, Druddigon, Dedenne, Zoroark, Chandelure.</small>
| colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>*"Raise Max Level" is currently limited to the following 50 Pokémon: Sableye, Altaria, Druddigon, Azumarill, Charmander, Charmeleon, Charizard, Braixen, Quilladin, Bulbasaur, Ivysaur, Venusaur, Groudon, Mew, Frogadier, Kyogre, Lapras, Squirtle, Wartortle, Blastoise, Eevee, Umbreon, Sylveon, Espeon, Raikou, Entei, Suicune, Celebi, Rotom, Heat Rotom, Wash Rotom, Frost Rotom, Fan Rotom, Mow Rotom, Pikachu, Jolteon, Leafeon, Chespin, Tangela, Dedenne, Pachirisu, Phanpy, Donphan, Cubone, Marowak, Cofagrigus, Sigilyph, Farfetch'd, Reuniclus, and Zoroark.<br>**"Skill Swapper" is currently limited to the following 26 Pokémon: Raikou, Entei, Suicune, Ho-Oh, Regirock, Celebi, Mew, Rotom, Gengar, Sableye, Ampharos, Eevee, Jolteon, Leafeon, Chespin, Tangela, Tangrowth, Phanpy, Donphan, Cubone, Farfetch'd, Pachirisu, Druddigon, Dedenne, Zoroark, and Chandelure.</small>
|}
|}


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==StreetPass==
==StreetPass==
{{main|StreetPass}}
{{main|StreetPass}}
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPasses another player with StreetPass enabled for Pokémon Shuffle on their Ninento 3DS they will share data with each other. Players are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have reached in [[Survival Mode]], as well as the time they were last StreetPassed.


Additionally, players receive rewards based on the number of StreetPass tags they have gained.
Additionally, players receive rewards based on the number of StreetPass tags they have gained.
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! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|-
|-
| style="background:#fff; {{roundybl|5px}}" | ?? <!--This number is at least 12 days, but it could be less.-->
| style="background:#fff; {{roundybl|5px}}" | 6 Days<!--It's either this or 5. Not sure when a "day" is counted.-->
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts
|}
|}
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| 1.3.4
| 1.3.4
| March 29, 2016
| March 29, 2016
| Added Pikachu (Angry), Zygarde (10% Forme) The Daily Pokemon #2, Lugia, Ho-Oh, Tepig, Kyogre Repeat.
| Added Pikachu (Angry), Zygarde (10% Forme) The Daily Pokemon #2, Lugia, Ho-Oh, Tepig, Kyogre Repeat; nerfed Flap's activation rate.  
|- style="background:#FFF"
|- style="background:#FFF"
| 1.3.5
| 1.3.5
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'''Changes'''
'''Changes'''
* Mission Cards that give you rewards for clearing stages with certain conditions. These rewards even include rare items like the elusive Lucarionite!
* Mission Cards that give rewards for clearing stages with certain conditions. These rewards even included Mega Stones that formerly had limited availability like the Lucarionite.
* New Survival Mode that lets you attempt to set new records for most stages cleared in a row!
* [[Survival Mode]] added.
* New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
* New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
* A slew of new Pokémon and special skills!
* New Pokémon and special skills!
* Functionality to allow for the quick travel to the various areas is added.
* Functionality to allow for quick travel to the various areas is added.
* The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokemon as avatar.
* The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokemon as avatar.
* Pokémon Safari now shows the caught Pokémon.
* Pokémon Safari now shows the caught Pokémon.
* Multiple Pokémon now able to go beyond Level 10 due to the Raise Max Level item.
* Some Pokémon now able to go beyond Level 10 due to the Raise Max Level item.
** With that, some Pokémon can now be raised up to level 15.
** With that, some Pokémon can now be raised up to level 15.
* If the player has [[#Jewels|purchased]] between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
* If the player has [[#Jewels|purchased]] between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
* Victini's stage appears now in every saturday.
* Victini's stage now appears every saturday.
* Competitions now show the current reward the player will get, as well as the minimum scores for each prize.
* Competitions now show the current reward the player will get, as well as the minimum scores for each prize.


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