Wonder Guard (Ability): Difference between revisions

→‎Trivia: It's trivia. An exhaustive accounting of all the exceptions is way overkill/beside the point
(→‎Trivia: It's trivia. An exhaustive accounting of all the exceptions is way overkill/beside the point)
Line 48: Line 48:


==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}; typeless damage moves such as {{m|Future Sight}}{{tt|*|Prior to Generation V}} and {{m|Struggle}}; {{type|Fighting}} moves if the attacker has {{a|Scrappy}}, has used {{m|Foresight}} or {{m|Odor Sleuth}}, or the Pokémon with Wonder Guard is holding a Ring Target; attacks with the Ability {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}; or having its type or Ability changed or suppressed). From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to inflict burn or change Majin's Ability or type to defeat it.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to inflict burn or change Majin's Ability or type to defeat it.