Detect (move): Difference between revisions

6,409 bytes removed ,  20 May 2016
→‎Effect: Protect and co.'s mechanics have so many recently discovered idiosyncrasies between generations now; this page is badly outdated with old misinformation. Copy+paste of identical texts between multiple articles is completely unsustainable.
(see Protect edit description)
(→‎Effect: Protect and co.'s mechanics have so many recently discovered idiosyncrasies between generations now; this page is badly outdated with old misinformation. Copy+paste of identical texts between multiple articles is completely unsustainable.)
Line 42: Line 42:


==Effect==
==Effect==
===Generation II===
Detect functions identically to [[Protect (move)#Effect|Protect]] in all generations, including glitches and exceptions.
Detect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn. Using Detect, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of {{m|Perish Song}}.
<!-- If displaying text like this in the article is undesired, put the text in a template or something. Repeated copy+paste of all the glitches that have been and/or will be discovered is unsustainable, and leads to articles becoming badly outdated and filled with wrong info. -->
 
The following moves cannot be stopped by Detect:
 
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
! {{color2|000|Move}}
! {{color2|000|Type}}
{{movelist|Curse|???}}
{{movelist|Future Sight|Psychic}}
{{movelist|Perish Song|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Sketch|Normal}}
{{movelist|Transform|Normal}}
|}
|}
<br clear="left">
 
===Generation III===
Detect works the same as it did in Generation II.
 
The following moves cannot be stopped by Detect:
 
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
! {{color2|000|Move}}
! {{color2|000|Type}}
{{movelist|Curse|???}}
{{movelist|Doom Desire|Steel}}
{{movelist|Future Sight|Psychic}}
{{movelist|Imprison|Psychic}}
{{movelist|Perish Song|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Role Play|Psychic}}
{{movelist|Sketch|Normal}}
{{movelist|Transform|Normal}}
|}
|}
<br clear="left">
 
===Generation IV===
Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III.
 
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are
unaffected, and will never hit through Detect.
 
The following moves cannot be stopped by Detect:
 
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
! {{color2|000|Move}}
! {{color2|000|Type}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
|}
|}
<br clear="left">
 
Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
 
===Generation V===
Detect no longer has a minimum success rate, and still has 50% decay, which now includes {{m|Quick Guard}} and {{m|Wide Guard}} as well.
 
The following moves cannot be stopped by Detect:
 
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
! {{color2|000|Move}}
! {{color2|000|Type}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
|}
|}
<br clear="left">
 
Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
 
===Generation VI===
Using {{m|Protect}}, Detect, {{m|Endure}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.<ref>https://twitter.com/0x7bdf/status/591858756733931521</ref>
 
The following moves cannot be stopped by Detect:
 
{| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
! {{color2|000|Move}}
! {{color2|000|Type}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Aromatic Mist|Fairy|cat=Status}}
{{movelist|Confide|Normal|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Hyperspace Fury|Dark|cat=Physical}}
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Play Nice|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Roar|Normal|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
{{movelist|Whirlwind|Normal|cat=Status}}
|}
|}{{left clear}}
 
Additionally, Feint, Shadow Force, and Phantom Force lift Detect's protection for the rest of the turn.


==Description==
==Description==
2,613

edits