Comet Punch (move): Difference between revisions

m
→‎Generations V and VI: Can prove if needed
m (→‎Generations V and VI: Can prove if needed)
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===Generations V and VI===
===Generations V and VI===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.
There is now a 33.3%{{tt|*|1/3}} chance that it will hit 2 times, a 33.3%{{tt|*|1/3}} chance it will hit 3 times, a 16.7%{{tt|*|1/6}} chance it will hit 4 times, and a 16.7%{{tt|*|1/6}} chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.177{{tt|*|19/6}} times on average, giving it an average power of 57.


If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.