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(Added reference image and reoriented Errors above 99 / Mixed errors.)
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==In [[Generation II]]==
==In [[Generation II]]==
 
{{section|Incomplete}}
[[Generation II]] games still have the original error code system from {{game|Red and Blue|s}}, with text errors being signalized in form of ''(x)Df-''. These error codes are commonly seen while browsing through corrupted mail, after performing the [[Trainer House glitch]]. The text ''Df-'' comes from the untranslated Japanese string "エラー", meaning "error". Just like in the previous games, error codes appear when the game prints a '00' character in the middle of a string, and the error code number is the index of the textbox containing the '00' character.
[[Generation II]] games still have the original error code system from {{game|Red and Blue|s}}, with text errors being signalized in form of ''(x)Df-''. These error codes are commonly seen while browsing through corrupted mail, after performing the [[Trainer House glitch]]. The text ''Df-'' comes from the untranslated Japanese string "エラー", meaning "error". Just like in the previous games, error codes appear when the game prints a '00' character in the middle of a string, and the error code number is the index of the textbox containing the '00' character.


{{game2|Gold|Silver|Crystal}} also feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are uncommon in-game without using [[cheating]] devices.
{{game2|Gold|Silver|Crystal}} also feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are uncommon in-game without using [[cheating]] devices.
{{-}}


{| align="center" style="background: #{{johto color dark}}; {{roundy|5px}}; border: 2px solid #{{johto color}}"
{| align="center" style="background: #{{johto color dark}}; {{roundy|5px}}; border: 2px solid #{{johto color}}"
|- align="center" style="background:#{{johto color}}; color:#FFF"
|- align="center" style="background:#{{johto color}}; color:#FFF"
! Name
! Message (English)
! Possible Cause/Description
! Message (Japanese)
! Description or possible cause
|- style="background: #fff"
| "Object event."
| オブジェイベント
| This text will appear when trying to talk to an object which has no event set for it.<ref name="ObjectEvent">[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg image of this event]</ref>
|- style="background: #fff"
| "No windows available for popping."
| ポップできる ウィンドウが ありません!
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket<ref name="GCLForumsNoWindows">[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487 Glitch City Laboratories Forums]</ref>
|- style="background: #fff"
|- style="background: #fff"
| 'Object event.'
| "The window save area was exceeded."
| This text will appear when trying to talk to an object which has no event set for it. <ref name="ObjectEvent">[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg image of this event]</ref>
|
| Theoretically would appear when too many overlapping popup windows are displayed.<ref name="CrystalTextDump">[http://iimarck.us/dumps/dcrystal.txt Pokémon Crystal Text dump]</ref>
|- style="background: #fff"
|- style="background: #fff"
| 'No windows avail-able for popping.'
| "Corrupted event!"
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket <ref name="GCLForumsNoWindows">[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487 Glitch City Laboratories Forums]</ref>
|
| Causes of this message are unknown, probably displays if the object the player is talking at has an invalid event set for it <!--This may appear in some of the more unstable glitches?-->.<ref name="CrystalTextDump" />
|- style="background: #fff"
|- style="background: #fff"
| 'The window save area was exceeded.'
| "BG event."
| Theoretically would appear when too many overlapping popup windows are displayed. <ref name="CrystalTextDump">[http://iimarck.us/dumps/dcrystal.txt Pokémon Crystal Text dump]</ref>
|
| Would appear when the player triggers a hidden event (such as leaving New Bark Town without a Pokémon) which has no script defined.<ref name="CrystalTextDump" />
|- style="background: #fff"
|- style="background: #fff"
| 'Corrupted event!'
| "The save file is corrupted!"
| Causes of this message are unknown, probably displays if the object the player is talking at has an invalid event set for it <!--This may appear in some of the more unstable glitches?-->. <ref name="CrystalTextDump" />
|
| This error message commonly appears when the player attempts to select Continue but the game has no valid data to load. For example, the game may give this message when data has been corrupted by a cross-region trade. This may also occur if the internal battery inside the game cartridge is unstable or is completely depleted.<ref name="CrystalTextDump" />
|- style="background: #fff"
|- style="background: #fff"
| 'BG event.'
| "You don't have a POKéMON!"
| Would appear when the player triggers a hidden event (such as leaving New Bark Town without a Pokémon) which has no script defined. <ref name="CrystalTextDump" />
| ポケモンを もっていません!
 
| Appears whenever the player tries to use an item on a Pokémon without having any Pokémon.<ref name="CrystalTextDump" />
|- style="background: #fff"
|- style="background: #fff"
| 'The save file is corrupted!'
| "Bzzzzt! You must have a POKéMON to use this!"
| This error message commonly appears when the player attempts to select Continue but the game has no valid data to load. For example, the game may give this message when data has been corrupted by a cross-region trade. This may also occur if the internal battery inside the game cartridge is unstable or is completely depleted. <ref name="CrystalTextDump" />
| ピーッ! ポケモンを もっていない  ひとは つかうことが できません!
 
| Appears whenever the player attempts to use a [[PC]] with access to the [[Pokémon Storage System]] without having any Pokémon. The PC in the player's room is thus unaffected.<ref name="CrystalTextDump" />
|}
|}


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