DexNav: Difference between revisions

739 bytes removed ,  27 December 2014
m
→‎Catching progress view: Simplifying and clarifying (as well as I understand)... (Idk what "combination"/long grass was referring to) The magnifying glass is obvious in-game, not worth confusion
(→‎Chaining: So essentially that?)
m (→‎Catching progress view: Simplifying and clarifying (as well as I understand)... (Idk what "combination"/long grass was referring to) The magnifying glass is obvious in-game, not worth confusion)
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==Catching progress view==
==Catching progress view==
[[File:DexNav catching progress incomplete.jpg|thumb|The catching progress view, with some Pokémon owned and some Pokémon only seen]]
[[File:DexNav catching progress incomplete.jpg|thumb|The catching progress view, with some Pokémon owned and some Pokémon only seen]]
The catching progress view is the default view of the DexNav. This view only uses the normally allocated screen space for PokéNav Plus applications, so the tabs for the other applications are still visible, allowing the player to switch to the other applications.
The catching progress view is the default view of the DexNav. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.


This view displays the menu sprites of wild Pokémon in a particular area that the player has owned, and silhouettes of the menu sprites of wild Pokémon that the player has seen (the player does not have to have encountered these Pokémon in this location for them to appear here). These sprites are placed on an image rendered using Generation III tiles unique to that particular area; Pokémon encountered in [[tall grass]] and {{DL|tall grass|long grass}} are placed over tall grass tiles (they are placed over a combination of the two if there is any long grass on the route), Pokémon encountered via {{m|Surf}}ing are placed over normal water tiles, Pokémon encountered via [[fishing]] are placed over deep water tiles (no distinction is made between different rods), Pokémon encountered on [[cave tile]]s are placed on cave tiles, Pokémon encountered in [[deep sand]] are placed over deep sand tiles.
This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using Generation III tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a [[cave]] or building are considered separate areas by the DexNav.


This view also displays the name of the current location in the bottom right hand corner.
Each Pokémon's sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via [[fishing]] distinguished from those encountered by {{m|Surf}}ing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing require the {{badge|Balance}}. Any Pokémon in the area that have not been seen anywhere are also not shown in this view.


Pokémon that are encountered via fishing will not appear in the catching progress view unless the player has a fishing rod. Pokémon that are encountered by surfing will not appear on the catching progress view unless the player has the Balance Badge.
If no wild Pokémon appear in a particular location, a red background with an image of a [[Poké Ball]] logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area."


The DexNav considers different rooms of [[cave]]s and buildings separate areas. However, when viewing the Pokémon tab of the AreaNav (which displays the catching progress view of the DexNav), it will combine all different rooms in one location into one area.
When there are wild Pokémon, tapping anywhere on the progress view's map (the parts not covered by owned Pokémon's sprites, that is) will display a message reflecting the amount of Pokémon in the area that the player has owned. This message only evaluates the encounter types currently available to the player. This means, for example, that if the player has encountered all Pokémon in [[tall grass]] on {{rt|102|Hoenn}} and does not have a rod or the Balance Badge, the area will be considered complete. The default message is: "There are still Pokémon in this area that you have not caught!" If the player is only missing one Pokémon, the message will be, "Nearly complete!" If the player is missing no Pokémon, then the message, "Good job! You've caught them all!" will be displayed if the player has not yet overcome Groudon/Kyogre, or the message, "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed if the player has.


If no wild Pokémon appear in a particular location, a red background with an image of a [[Poké Ball]] logo and a {{p|Pikachu}} menu sprite are displayed. Tapping anywhere on the DexNav screen while there is no magnifying glass present will display the message "There are no wild Pokémon in this area."
The Pokémon tab of the AreaNav shows a view very similar to the DexNav's progress view, except that, where a location has multiple areas (such as the rooms of a cave), its view condenses all different areas into one.


After defeating or capturing Groudon/Kyogre but before obtaining the [[National Pokédex]], Pokémon not in the [[List of Pokémon by New Hoenn Pokédex number|Hoenn Pokédex]] will show up on the catching progress view of the DexNav, despite not being able to be viewed in the Pokédex.
After defeating or capturing {{p|Groudon}}/{{p|Kyogre}}, Pokémon not in the [[List of Pokémon by New Hoenn Pokédex number|Hoenn Pokédex]] will begin showing up on the catching progress view of the DexNav. These Pokémon will not be recognized as appearing in that area in the [[Pokédex]]'s habitat view.


===Mark of completion===
===Mark of completion===
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]
If the player has owned all wild Pokémon that can appear in a particular area by particular methods, the DexNav will display a crown as a mark of completion in the top-right-hand corner of the DexNav while in that area dependent on the number of encounter types the player has owned all possible wild Pokémon from. The three methods are as follows:
If the player has owned all wild Pokémon that appear in an area by one or more methods, its progress view will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to four different types of encounters possible.
*[[Tall grass]] and [[long grass]], [[seaweed]], [[cave tile|cave encounters]], or [[deep sand]] (including by [[Horde Encounter]]s in all cases)
*Land-based encounters or [[seaweed]]
*[[Fishing]] (no distinction is drawn between different rods)
*[[Fishing]] (with no distinction between rods)
*{{m|Surf}}ing
*{{m|Surf}}ing
 
*DexNav-exclusive Pokémon
A crown emblem may appear in the upper right of the DexNav, to indicate the player's progress. After defeating or capturing {{p|Groudon}}/{{p|Kyogre}} if the player has owned all of the wild Pokémon in the area, the crown will be platinum. Prior to defeating or capturing Groudon/Kyogre if the player has owned all of the wild Pokémon in the area, or after defeating or capturing Groudon/Kyogre if the player is only missing DexNav-exclusive Pokémon, the crown will be gold. If the player is missing Pokémon from only one of the encounter methods listed above, the crown will be silver; if from two, the crown will be bronze. Otherwise, there is no crown.
The crown shown will have different colors depending on the number of encounter types in the area the player has completed. These colors are (in order) bronze, silver, gold, and platinum. If the player has not completed one of the methods above, the crown will be gold; if the player has not completed two methods, it will be silver; and if the player has not completed three, the crown will be bronze. If the player has completed all available methods in an area and {{p|Groudon}}/{{p|Kyogre}} have been defeated or captured, the crown will be platinum. Prior to overcoming Groudon/Kyogre, however, the highest color the player's crown can be is gold, even if the player has captured all Pokémon that can possibly appear in the area.
 
Tapping anywhere on the DexNav screen except the non-silhouetted menu sprites themselves (but including the crown) while there is no magnifying glass present will display a message based on the number of Pokémon the player has obtained from a particular area. The message depends on the player's available methods for wild encounters, so will exclude Pokémon encounterable via surfing if the player doesn't have Surf, and will exclude Pokémon encounterable via fishing if they have no rods (although no distinction is drawn between rods for this purpose). Prior to defeating or capturing Groudon/Kyogre if the player has owned all of the wild Pokémon in the area (excluding DexNav-exclusive Pokémon), the message "Good job! You've caught them all!" will be displayed. After defeating or capturing Groudon/Kyogre if the player has owned all of the wild Pokémon in the area (including DexNav-exclusive Pokémon), the message "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed. If the player has owned all the Pokémon they can with their available methods except one, the message "Nearly complete!" will be displayed. Otherwise, the message "There are still Pokémon in this area that you have not caught!" will be displayed.


==Pokémon view==
==Pokémon view==