Pokémon Pinball: Ruby & Sapphire: Difference between revisions

Used information from Pinball and edited it as there are more detail for the game
(Used information from Pinball and edited it as there are more detail for the game)
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Catching 15 Pokémon earns the player an extra ball.
Catching 15 Pokémon earns the player an extra ball.
==Poké Ball==
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.
==Bonus Tables==
Catching a Pokémon in Catch 'Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.
===Kecleon Bonus Stage===
This is the first bonus stage on the Ruby Field.
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.
===Groudon Bonus Stage===
This is the second bonus stage on the Red Field.
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.
===Dusclops Bonus Stage===
This is the first bonus stage on the Sapphire Field.
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.
===Kyogre Bonus Stage===
This is the second bonus stage on the Sapphire Field.
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.
===Rayquaza Bonus Stage===
This is the third bonus stage on both the Ruby and Sapphire Fields.
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.


==Fields==
==Fields==
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* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.
==Field Mechanics==
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.


===Ruby Field===
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch 'Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Makuhita}}: Makuhita appear in the middle right of the field which can send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained.
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two Linoone pop out on each side of the field.
* {{p|Linoone}}: Two Linoone hides in each side of the field, a Chikorita must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita's stance.
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode.
* {{p|Whiscash}}: Whiscash replaces the bumpers at the top of the field, sending the ball to the Spheal bonus stage if the ball is directed toward its mouth. Hitting Whiscash at the top will make Whiscash angry and cause an {{m|Earthquake}}, shaking the field.
* {{p|Latios}}: Latios is the Ball Saver for the Ruby Field.
===Sapphire Field===
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch 'Em Mode.
* {{p|Wailmer}}: If the ball is sent to the right side of the table, Wailmer eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.
* {{p|Zigzagoon}}: Hitting the right button and Zigzagoon can force the slot to stop.
* {{p|Seedot}}: Hitting the left button three times will trigger Travel mode.
* {{p|Pelipper}}: Pelipper can take the ball to the top of the table or to the Spheal bonus stage.
* {{p|Latias}}: Latias is the Ball Saver for the Sapphire Field.
===Both Fields===
*{{p|Spoink}}: Spoink serves as the launcher for the ball.
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu's location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.
==Areas==
==Areas==
The species of Pokémon that are available in Catch 'Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay.  The current area is represented through the image between the Catch Counter and center hole.
The species of Pokémon that are available in Catch 'Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay.  The current area is represented through the image between the Catch Counter and center hole.
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The first area is chosen at random at the start of the game.  After this, a new area can be reached through Travel Mode.  Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute.  The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.
The first area is chosen at random at the start of the game.  After this, a new area can be reached through Travel Mode.  Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute.  The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.
==Slots==
By lighting up all four "HOLE" lights at the top of the four lanes, the player makes the "Slots" bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and makes it stop by pressing the 'A' (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:
* Small: A bonus of 100 - 900 points.
* Big: A bonus of 1,000,000 - 9,000,000 points.
* Get: Starts Catch 'Em Mode.
* Evo: Starts Evolution Mode.
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.
* Extra: The player receives an extra ball.
* Bonus multiplier: The bonus multiplier is increased.
* Go to bonus: The player immediately plays the next bonus stage.
Note that the player can light up the four "HOLE" lights at any time, however the slots will only become available when the player is not in Catch 'Em, Evolution or Travel modes and the bonus stage is not available.


==Pokémon Mart==
==Pokémon Mart==
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