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(Interrogation is a bit strong a word for chousa in this context, there's no interrogating going on, and it can also be translated to survey) |
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A timed survey only cares about the amount of time that has passed since the survey request was accepted - and that at least one response was collected in the interim. In other words, if a timed survey has a 2 hour time constraint, the DS does ''not'' need to be on for 2 whole hours, nor does the corresponding survey even need to be selected for the whole time. Absolutely all that matters in completing a timed survey is that the requisite time has passed and that at least one response was collected since the request was accepted. | A timed survey only cares about the amount of time that has passed since the survey request was accepted - and that at least one response was collected in the interim. In other words, if a timed survey has a 2 hour time constraint, the DS does ''not'' need to be on for 2 whole hours, nor does the corresponding survey even need to be selected for the whole time. Absolutely all that matters in completing a timed survey is that the requisite time has passed and that at least one response was collected since the request was accepted. | ||
Timed surveys are sensitive to the DS's clock, however. | Timed surveys are sensitive to the DS's clock, however. If the player adjusts their DS's time or switches the DS they were playing the game on in the middle of a timed survey, its timer will be reset when the player saves the game again. Only the timer is reset, though; any previously collected results for the timed survey remain valid. So if a player changes their DS and saves their game in the middle of a timed survey they had already collected a result for, they would not need to collect a new result, they would only need to wait the required time to be able to successfully report the results for the survey. | ||
===Requests available=== | ===Requests available=== |
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