Haymaker (TCG): Difference between revisions

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==Strategy==
==Strategy==
[[File:ScytherJungle10.jpg|thumb|left|{{TCG ID|Jungle|Scyther|10}}]]
[[File:ScytherJungle10.jpg|thumb|left|{{TCG ID|Jungle|Scyther|10}}]]
As one of the earliest deck archetypes, Haymaker took advantage of useful {{TCG|Trainer card}}s and [[Basic Pokémon]] from {{TCG|Base Set}} and {{TCG|Jungle}} to set up quickly and strike hard quickly. The classic trio of Pokémon in Haymaker decks include {{TCG ID|Base Set|Hitmonchan|7}}, {{TCG ID|Base Set|Electabuzz|20}}, and {{TCG ID|Jungle|Scyther|10}}. All are Basic Pokémon with 70HP, allowing them to be played straight from the hand and soak up damage early in the game. All have good damage to Energy cost ratios, with Hitmochan able to deal 20 damage for {{e|Fighting}}, and Electabuzz able to deal 10 damage and potentially inflict {{TCG|Paralyzed|Paralysis}} for {{e|Lightning}}.
As one of the earliest deck archetypes, Haymaker took advantage of useful {{TCG|Trainer card}}s and [[Basic Pokémon]] from {{TCG|Base Set}} and {{TCG|Jungle}} to set up quickly and strike hard quickly. The classic trio of Pokémon in Haymaker decks include {{TCG ID|Base Set|Hitmonchan|7}}, {{TCG ID|Base Set|Electabuzz|20}}, and {{TCG ID|Jungle|Scyther|10}}. All are Basic Pokémon with 70HP, allowing them to be played straight from the hand and soak up damage early in the game. All have good damage to Energy cost ratios, with Hitmonchan able to deal 20 damage for {{e|Fighting}}, and Electabuzz able to deal 10 damage and potentially inflict {{TCG|Paralyzed|Paralysis}} for {{e|Lightning}}.


Trainer cards also factored heavily in Haymaker decks. Cards such as {{TCG ID|Base Set|Bill|91}}, {{TCG ID|Base Set|Professor Oak|88}}, and {{TCG ID|Base Set|Computer Search|71}} allowed cards to be drawn and quickly populate the Bench. {{TCG ID|Base Set|PlusPower|84}} gave extra power to attacks, while {{TCG ID|Base Set|Energy Removal|92}} and {{TCG ID|Base Set|Super Energy Removal|79}} could disrupt the opponent's strategy. {{TCG ID|Base Set|Item Finder|74}} was also useful in recycling Trainer cards.
Trainer cards also factored heavily in Haymaker decks. Cards such as {{TCG ID|Base Set|Bill|91}}, {{TCG ID|Base Set|Professor Oak|88}}, and {{TCG ID|Base Set|Computer Search|71}} allowed cards to be drawn and quickly populate the Bench. {{TCG ID|Base Set|PlusPower|84}} gave extra power to attacks, while {{TCG ID|Base Set|Energy Removal|92}} and {{TCG ID|Base Set|Super Energy Removal|79}} could disrupt the opponent's strategy. {{TCG ID|Base Set|Item Finder|74}} was also useful in recycling Trainer cards.
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