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* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defense]][[Special Defense|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. | * The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defense]][[Special Defense|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. | ||
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s. Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but | * The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s. Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but eliminates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon. | ||
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. | * The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. | ||
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