Jump Kick (move): Difference between revisions

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Jump Kick's power is changed from 85 to 100 and its PP from 25 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
Jump Kick's power is changed from 85 to 100 and its PP from 25 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{incomplete|section|XD description}}
{{movedesc|Fighting}}
{{movedesc|Fighting}}
{{movedescentry|StadStad2|A forceful <sc>Fighting</sc>-type attack. If it misses, however, the attacker gets hurt.}}  
{{movedescentry|StadStad2|A forceful <sc>Fighting</sc>-type attack. If it misses, however, the attacker gets hurt.}}  
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{{movedescentry|RSE|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|RSE|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|FRLG|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|FRLG|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|Colo|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|DPPtHGSSBW|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|DPPtHGSSBW|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
|}
|}
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