List of Pokémon Dream World mini-games: Difference between revisions

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In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.
In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.


Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles — an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item.  
Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles—an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item.  


The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, {{p|Smoochum}}, {{p|Chimecho}}, {{p|Ralts}} and {{p|Wynaut}}.
The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, {{p|Smoochum}}, {{p|Chimecho}}, {{p|Ralts}} and {{p|Wynaut}}.
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'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle(s) to blow out, with the goal of each round being to make the opponent blow out the last candle. To win, players must attain at least 5000 points within the time limit. Losing a round merely does not allow players to obtain the corresponding points from winning; no points are deducted.
'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle(s) to blow out, with the goal of each round being to make the opponent blow out the last candle. To win, players must attain at least 5000 points within the time limit. Losing a round merely does not allow players to obtain the corresponding points from winning; no points are deducted.


Players may blow out as many candles in a given row as they want to, provided there are no already-blown candles in the middle. The game lasts for ninety seconds, however the actual duration of the game is much longer than ninety seconds, due to the time only passing when it is the player's turn. The various kinds of candles correspond to a specific number of points. Bright yellow candles earn players more points, while dark blue candles decrease players' scores. Candles with large orange flames give as many points as ones with smaller orange flames, but need to be blown two times before they are fully extinguished.
Players may blow out as many candles in a given row as they want to, provided there are no already-blown candles in the middle. The game lasts for ninety seconds; however, this time only passes during the player's turn. The various kinds of candles correspond to a specific number of points. Bright yellow candles earn players more points, while dark blue candles decrease players' scores. Candles with large orange flames give as many points as ones with smaller orange flames, but need to be blown two times before they are fully extinguished.


*Scoring:
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