List of Pokémon Dream World mini-games: Difference between revisions

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Reverted edits by Magnezone (talk) to last revision by SnorlaxMonster
m (Reverted edits by Magnezone (talk) to last revision by SnorlaxMonster)
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In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.
In '''Pokémon Seek''' (Japanese: '''まいごさがし''' ''Seek the Lost Child''), players must find a certain Pokémon within the time limit by navigating through the map. They may see a bush, cloud, rock, or many other objects rustling, or they may click the objects themselves. Up to two different places per area of the map are clickable. If a hiding place rustles, clicking on it will reveal a Pokémon hiding there. Upon entering an area, rustling can happen either immediately or after a second passes if a Pokémon is present, and, most often than not, it is not the Pokémon sought after. When encountering the wrong Pokémon, the timer temporarily pauses as to not penalize the player. The game automatically ends when the Pokémon is found.


Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles — an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item, thus you'll finish the mini-game faster if you find the item first, and better too, since you gain bonus points.
Players may click "Listen carefully" to hear if the Pokémon sought after is within a three block radius from the player; the timer does not pause when players choose to use it. Players may also find an item lost by the Pokémon by clicking on some sparkles — an item that will be given to the Pokémon, allowing players to gain 5,000 bonus points. The Pokémon to be found is always within a two block radius to the item.  


The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, {{p|Smoochum}}, {{p|Chimecho}}, {{p|Ralts}} and {{p|Wynaut}}.
The following are Pokémon that players may be asked to find in this game, dependent on the area the search is located in: {{p|Bonsly}}, {{p|Budew}}, {{p|Pichu}}, {{p|Munchlax}}, {{p|Cleffa}}, {{p|Luvdisc}}, {{p|Finneon}}, {{p|Chinchou}}, {{p|Wooper}}, {{p|Horsea}}, {{p|Corsola}}, {{p|Drifloon}}, {{p|Wingull}}, {{p|Swablu}}, {{p|Chatot}}, {{p|Starly}}, {{p|Taillow}}, {{p|Smoochum}}, {{p|Chimecho}}, {{p|Ralts}} and {{p|Wynaut}}.
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The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A {{p|Combee}} oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.
The score will be higher if the player balances three kinds of ice cream and/or if bite-size scoops are made, as well as if their stack is tall. The size of bite-size scoops varies every time the game is played, depending on the Pokémon. However, if a scoop does not stick, there poses the possibility that part of the stack might collapse if the falling scoop hits and dislodges any of the scoops that may be below it. A {{p|Combee}} oversees the player's progress. If a scoop falls, it will become irate. If a bite-size scoop sticks, the Combee will give off hearts. Every twenty inches that is reached, Combee will mark it off with a line.
Unlike the picture on the right, you actually do not have to cramp small scoops together to make a tall stack. Stacking 1 scoop on top of each other is better and faster.


When playing in a language other than English, the units used are {{wp|centimeter}}s rather than {{wp|inch}}es; however, they are considered equal for the purposes of the mini-game.
When playing in a language other than English, the units used are {{wp|centimeter}}s rather than {{wp|inch}}es; however, they are considered equal for the purposes of the mini-game.
Out of all berries that has been released so far in the Dream World, currently the best berries to be used for this mini-game, based on the ratio of the "scoop" and "stickiness", are Lum Berry and Persim Berry.


*Scoring:
*Scoring:
15,816

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