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{{main|Hearthome Gym}} | {{main|Hearthome Gym}} | ||
The Hearthome Gym is the official {{pkmn|Gym}} of Hearthome City. It is based on {{type2|Ghost}} {{OBP|Pokémon|species}}. The [[Gym Leader]] is [[Fantina]]. {{pkmn|Trainer}}s who defeat her receive the {{Badge|Relic}}. The Hearthome Gym in {{game|Diamond and Pearl|s}}, was the 5th gym, but in {{game|Platinum}}, this was changed to the 3rd gym. This is evident by the significant level change of Fantina's Pokémon. The Hearthome Gym is a giant, five-story building constructed of gray stone blocks. It is illuminated by eerie gray-blue torches. On every floor, there is a mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up. Picking the wrong door leads to a dead end and a Trainer to fight. The Gym Leader waits in the final room on the fifth floor, which has stained-glass windows and resembles a cathedral. In {{game|Platinum}}, Hearthome Gym has become much like [[Dewford Gym]], in [[Hoenn]]; it is dark and there is only limited light source. The player must navigate their way around the gym using a flashlight. {{p|Duskull}} lamps are used as visible walls, to guide the player around. There are other Trainers with flashlights the player must battle, in order to make their way to [[Fantina]]. For defeating [[Fantina]], Trainers receive the Relic Badge, {{TM|65|Shadow Claw}}, and the ability to use {{m|Defog}} outside of battle. | The Hearthome Gym is the official {{pkmn|Gym}} of Hearthome City. It is based on {{type2|Ghost}} {{OBP|Pokémon|species}}. The [[Gym Leader]] is [[Fantina]]. {{pkmn|Trainer}}s who defeat her receive the {{Badge|Relic}}. The Hearthome Gym in {{game|Diamond and Pearl|s}}, was the 5th gym, but in {{game|Platinum}}, this was changed to the 3rd gym. This is evident by the significant level change of Fantina's Pokémon. The Hearthome Gym is a giant, five-story building constructed of gray stone blocks. It is illuminated by eerie gray-blue torches. On every floor, there is a mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up. Picking the wrong door leads to a dead end and a Trainer to fight. The Gym Leader waits in the final room on the fifth floor, which has stained-glass windows and resembles a cathedral. In {{game|Platinum}}, Hearthome Gym has become much like [[Dewford Gym]], in [[Hoenn]]; it is dark and there is only limited light source. The player must navigate their way around the gym using a flashlight. {{p|Duskull}} lamps are used as visible walls, to guide the player around. There are other Trainers with flashlights the player must battle, in order to make their way to [[Fantina]]. For defeating [[Fantina]], Trainers receive the Relic Badge, {{TM|65|Shadow Claw}}, and the ability to use {{m|Defog}} outside of battle. | ||
In Platinum, the Hearthome Gym was completely overhauled with a new puzzle, two rooms only, and a simpler room for Fantina. | |||
==Demographics== | ==Demographics== |
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