List of locations by index number (Generation I): Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 1: Line 1:
{{incomplete}}
{{incomplete|needs=Several missing indexes: 55-82, 84-112, 114-117, 119-141, 149-191, 193-226, 229-255}}
{{move|List of locations by index number (Generation I)}}
{{move|List of locations by index number (Generation I)}}
Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order.
Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order.
Line 148: Line 148:
* Extra data in {{game|Yellow}} is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a [[starter Pokémon]], all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [http://www.glitchcity.info/wiki/index.php/cycling_based_glitch_maps_(Pokémon_Yellow)]
* Extra data in {{game|Yellow}} is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a [[starter Pokémon]], all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [http://www.glitchcity.info/wiki/index.php/cycling_based_glitch_maps_(Pokémon_Yellow)]


{{Location index number}}
{{Locations by index number}}<br>
{{Project Locations notice}}
{{DoubleProjectTag|Locations|Games}}