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{{incomplete}} | {{incomplete|needs=Several missing indexes: 55-82, 84-112, 114-117, 119-141, 149-191, 193-226, 229-255}} | ||
{{move|List of locations by index number (Generation I)}} | {{move|List of locations by index number (Generation I)}} | ||
Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order. | Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order. | ||
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* Extra data in {{game|Yellow}} is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a [[starter Pokémon]], all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [http://www.glitchcity.info/wiki/index.php/cycling_based_glitch_maps_(Pokémon_Yellow)] | * Extra data in {{game|Yellow}} is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a [[starter Pokémon]], all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [http://www.glitchcity.info/wiki/index.php/cycling_based_glitch_maps_(Pokémon_Yellow)] | ||
{{ | {{Locations by index number}}<br> | ||
{{ | {{DoubleProjectTag|Locations|Games}} |