Spin tile: Difference between revisions

1,561 bytes added ,  23 March 2011
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(Tidying up and clarifying a bit. ^_^)
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[[Image:Spinner_demo.gif|thumb|right||250px|Red stepping on spinners]]
{{move|Spin tile}}
A '''spinner''' is a phrase used to describe a certain tile featured in {{game|Red and Blue|s}}, {{game|Yellow}}, {{game|Ruby and Sapphire|s}}, {{game|FireRed and LeafGreen|s}}, {{game|Diamond and Pearl|s}}, {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}}. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will whisk the player in the direction of the arrows depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spinner (which may send them in a different direction) or land on a Stopper, a tile only used for that purpose. The name 'spinner' comes from the fact that the player is spun around while traveling.
{{Incomplete|needs=images from RSE and HGSS}}
[[File:Spinner demo.gif|thumb|right||250px|Red stepping on spinners]]
A '''spinner''' is a tile featured in {{game|Red and Blue|s}}, {{game|Yellow}}, {{game|Ruby and Sapphire|s}}, {{game|FireRed and LeafGreen|s}}, {{game|Diamond and Pearl|s}}, {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}}. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will move the player in the direction of the arrows depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spinner (which will send them in a different direction), or land on a stopper tile, a tile only used for that purpose. The name 'spinner' comes from the fact that the player is spun around while traveling.


Spinners are generally associated with that of [[Team Rocket]], and are first found in the [[Rocket Hideout]], where they form a complex maze that the player must work out to continue to the other levels. Other places involving Team Rocket include the [[Rocket Warehouse]] in FireRed/LeafGreen, and the [[Viridian Gym]], which is run by the Team Rocket Boss [[Giovanni]].
==Locations==
Spinners are generally associated with that of [[Team Rocket]], and are first found in the [[Rocket Hideout]], where they form a complex maze that the player must work out to continue to the other levels. Other places involving Team Rocket include the [[Rocket Warehouse]] and [[Viridian Gym]]. Viridian Gym also continues to use spinners in {{game|HeartGold and SoulSilver|s}}, despite {{ga|Blue}} being the [[Gym Leader]] in Generation IV rather than [[Giovanni]].


They also appear in [[Hoenn]], in the Trick House and in the [[Mossdeep Gym]] (excluding Emerald), and in [[Sinnoh]], inside the [[Fuego Ironworks]]. The [[Viridian City Gym]] in [[Kanto]] also continues to use spinners in HeartGold and SoulSilver, as it did when [[Giovanni]] was Gym Leader, despite {{ga|Blue}} taking the [[Leader|Gym Leader]]'s title in Generations II and IV.
In [[Hoenn]], they appear in the [[Trick House]] and [[Mossdeep Gym]]{{sup|RS}}. In [[Sinnoh]], they appear inside the [[Fuego Ironworks]].


===Spinner and Stopper tile images===
==Differences between games==
{| border=1 width=650px style="background: #fff; border:1px solid #999; border-collapse:collapse;"
In [[Generation I]], stopper tiles are used, and the arrows on the tiles move while the player is spinning. In {{game|Yellow}}, [[Red's Pikachu (game)|Pikachu]] spins with the player. In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, the arrows no longer move while the player is spinning; there are no stoppers in Pokémon, Ruby, Sapphire, or Emerald. In {{game2|Diamond|Pearl|Platinum}}, there are no stopper tiles; instead, the player spins until colliding with a wall. In {{game|HeartGold and SoulSilver|s}}, stopper tiles return and spinners are colored based on the direction in which they send the player.
|- style="background: #{{RouteInfo/landdark}};"
 
! width=10% | Generation
===Spinner===
! width=10% | Image
{| align="left" class="roundy" style="background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};"
! width=80% | Description
|
|-
{| align="left" class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};"
| align=center rowspan=2 | I
|- align="center"
| align=center | [[Image:Spinner_gen1.png]]
|
| align=left | The original spinner tile from Generation I. The arrows point in the direction of travel.
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|-
|- align="center"
| align=center | [[Image:Stopper_gen1.png]]
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
| align=left | A stopper tile from Generation I. These stop the player from traveling.
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Spinner gen1.png]]
| align=center rowspan=2 | III
|}
| align=center | [[Image:Spinner_gen3.png]]
<!--|
| align=left | A spinner tile from FireRed/LeafGreen. It is now green with rounded edges.
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|-
|- align="center"
| align=center | [[Image:Stopper_gen3.png]]
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
| align=left | A stopper tile from FireRed/LeafGreen. It is now colored yellow.
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Rse spinner.png]]
| align=center rowspan=3 | IV
|}-->
| align=center | [[File:Spinner_Gen 4.png]]
|
| align=left| A spinner tile from {{gameabbrev3|DPPt}}. It no longer has the double arrow. There are no stoppers.
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|-
|- align="center"
| align=center | noimage
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
| align=left | A spinner tile from {{gameabbrev3|HGSS}}. They have no singular color and the edges are black. Also the double arrow is gone.
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:Spinner gen3.png]]
| align=center | noimage
|}
| align=left | A stopper tile from {{gameabbrev3|HGSS}}. It is now colored black.
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
|- align="center"
| class="roundy" style="background: #eee;" |[[File:Spinner Gen 4.png]]
|}
<!--|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
| class="roundy" style="background: #eee;" | [[File:Hgss spinner.png]]
|}-->
|}
|}
{{-}}
 
===Stopper===
{| align="left" class="roundy" style="background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};"
|
{| align="left" class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};"
|- align="center"
|
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
|- align="center"
| class="roundy" style="background: #eee;" | [[File:Stopper gen1.png]]
|}
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
|- align="center"
| class="roundy" style="background: #eee;" |[[File:Stopper gen3.png]]
|}
<!--|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
| class="roundy" style="background: #eee;" | [[File:Hgss spinner.png]]
|}-->
|}
|}
|}
{{-}}


==Trivia==
{{Special tiles}}<br>
* In {{game|Yellow}}, when the player is spun on the tiles, the {{p|Pikachu}} spins with them.
* In [[Generation I]], while the player is spinning, the arrows on the tiles move.
* In {{game2|Diamond|Pearl|Platinum}} there are no longer stoppers, and the player will spin until he/she hits a wall. Hypothetically, if one uses a walk through walls cheat in one of these games and steps on a spinner, they'll keep spinning through solid objects and infinitely into the Mystery Zone until they either turn off the code or the game or go too far out of boundaries, causing the game to freeze.
{{Special tiles}}
{{Project Games notice}}
{{Project Games notice}}