Scizor/Cherrim (TCG): Difference between revisions

Starting to look pretty good.
(Jesus, this thing really sucked... whoever initially wrote it ought to read Scizor's Pound Down. Should be finished by the end of the week.)
(Starting to look pretty good.)
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{{incomplete}}
{{ArchetypeInfobox
{{ArchetypeInfobox
|title=Scizor/Cherrim
|title=Scizor/Cherrim
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Scizor/Cherrim compensates for this handicap by utilizing a strong {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} {{TCG|engine}}.  Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} help the deck set up quickly.  As the deck cannot hit for as much damage as many other modern archetypes, such as {{TCG|Mother Flygon}}, and does not have ways to disrupt the opponent's strategy as decks like {{TCG|LuxChomp}} do, speed is its the most essential aspect.  The deck should ideally have a Scizor ready to attack by turn two, at which point it attempts to take six prizes as quickly as possible so as not to prolong the game.  Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks do, an aggressive Scizor/Cherrim build sacrifices sturdiness for speed and power.  When a Scizor is knocked out, {{TCG|Night Maintenance}} or {{TCG|Palmer's Contribution}} is used to shuffle it back into the deck, at which point the player can easily return it to the field using Trainer cards.
Scizor/Cherrim compensates for this handicap by utilizing a strong {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} {{TCG|engine}}.  Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} help the deck set up quickly.  As the deck cannot hit for as much damage as many other modern archetypes, such as {{TCG|Mother Flygon}}, and does not have ways to disrupt the opponent's strategy as decks like {{TCG|LuxChomp}} do, speed is its the most essential aspect.  The deck should ideally have a Scizor ready to attack by turn two, at which point it attempts to take six prizes as quickly as possible so as not to prolong the game.  Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks do, an aggressive Scizor/Cherrim build sacrifices sturdiness for speed and power.  When a Scizor is knocked out, {{TCG|Night Maintenance}} or {{TCG|Palmer's Contribution}} is used to shuffle it back into the deck, at which point the player can easily return it to the field using Trainer cards.


==Cards==
==Key Cards==
'''Key Cards'''
<!--* '''{{TCG ID|Stormfront|Scizor|25}}''' -  
*{{TCG ID|Stormfront|Scizor|25}} - Main attacker.
* '''{{TCG ID|Stormfront|Cherrim|14}}''' -
*{{TCG ID|Arceus|Cherrim|15}}** - Helps reduce damage done to the player's Grass Pokémon.
* '''{{TCG|Bebe's Search}}''' -
*{{TCG ID|Stormfront|Cherrim|14}}*** - Increases damage done to the opponent.
* '''{{TCG|Roseanne's Research}}''' -  
*{{TCG ID|HeartGold & SoulSilver|Sunflora|31}} - Searches deck for Grass Pokémon--allows fast set-up.
* '''{{TCG|Broken Time-Space}}''' - -->


'''Other Pokémon'''
==Typical Decklist==
*{{TCG ID|Platinum|Shaymin|38}}* - Used specifically for leveling-up into Shaymin LV.X.
{{DeckArchetype}}
*{{TCG ID|Stormfront|Scyther|49}} - Used to evolve into Scizor.
{{decklist/header}}
*{{TCG ID|Supreme Victors|Cherubi|96}} - Used to evolve into Cherrim.
{{decklist/entry|4|{{TCG ID|Stormfront|Scizor|25}}|Grass||Rare}}
*{{TCG ID|Secret Wonders|Sunkern|114}} - Used to evolve into Sunflora.
{{decklist/entry|4|{{TCG ID|Stormfront|Scyther|49}}|Grass||Uncommon}}
*{{TCG ID|Legends Awakened|Uxie|43}} - Its ''Set Up'' Poké-POWER allows card drawing until there are seven in the player's hand.
{{decklist/entry|4|{{TCG ID|Stormfront|Cherrim|14}}|Grass||Rare}}
*{{TCG ID|Legends Awakened|Azelf|19}} - Allows obtaining important prized Pokémon.
{{decklist/entry|4|{{TCG ID|Supreme Victors|Cherubi|96}}|Grass||Common}}
 
{{decklist/entry|2|{{TCG ID|Legends Awakened|Unown R|77}}|Psychic||Uncommon}}
'''Trainers/Supporters/Stadiums'''
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Chatot|55}}|Colorless||Common}}
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Used for searching for Basic Energy Cards and/or Basic Pokémon.
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
*{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} - Used to get several Basic Pokémon out.
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Used to search for Pokémon.
{{decklist/entry|2|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like Bebe's Search, can only be used once per game, though.
{{decklist/entry|3|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
*{{TCG ID|Great Encounters|Premier Ball|101}} - Searches Deck/Discard Pile for Shaymin LV.X.
{{decklist/entry|2|{{TCG|Cynthia's Feelings}}|Supporter||Uncommon}}
*{{TCG ID|Platinum|Level Max|107}} - Can allow quick, instant Level-up of Shaymin.
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Useful for 'field control'.
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
*{{TCG ID|EX Delta Species|Super Scoop Up|100}} - Can pick up Pokémon.
{{decklist/entry|2|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck.
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
*{{TCG ID|Platinum|Broken Time-Space|104}} - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
{{decklist/entry|2|{{TCG|Quick Ball}}|Trainer||Uncommon}}
*{{TCG ID|Legends Awakened|Snowpoint Temple|134}} - Gives Shaymin LV.X +20 HP
{{decklist/entry|2|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
*{{TCG ID|Arceus|Expert Belt|87}} - Boosts HP and offense.
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}
*{{TCG ID|Arceus|Bench Shield|83}} - Guard Shaymin LV.X from Flygon LV.X's ''Extreme Attack''.
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
*{{TCG ID|Stormfront|Poké Drawer +|89}} - Allows player to search for cards.
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
'''Energy Cards'''
{{decklist/footer}}
*{{TCG ID|Base Set|Double Colorless Energy|96}} - Provides {{e|Colorless}}{{e|Colorless}}  
*{{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} - Provides the required Energy to attack.
*{{TCG ID|Majestic Dawn|Call Energy|92}} - For getting Basic Pokémon out fast.
*{{TCG ID|EX Holon Phantoms|Multi Energy|96}} - For providing {{e|Psychic}} for Azelf
 
==Decklist==
<!--Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.
{| {{graytable}}
|- style="background: #eaeaea;"
!Quantity
!Card Name
!Type
!Rarity
|-
| 3x || {{TCG ID|Stormfront|Scyther|49}} || {{e|Grass}} || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Stormfront|Scizor|25}} || {{e|Grass}} || {{Rar|Rare}}
|-
 
| 4x || {{TCG ID|Supreme Victors|Cherubi|96}} || {{e|Grass}} || {{Rar|Common}}
|-
| 1x || {{TCG ID|Arceus|Cherrim|15}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 3x || {{TCG ID|Stormfront|Cherrim|14}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 1x || {{TCG ID|Secret Wonders|Sunkern|114}} || {{e|Grass}} || {{Rar|Common}}
|-
| 1x || {{TCG ID|HeartGold & SoulSilver|Sunflora|31}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 3x || {{TCG ID|Stormfront|Scyther|49}} || {{e|Grass}} || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Stormfront|Scizor|25}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 1x || {{TCG ID|Legends Awakened|Uxie|43}} || {{e|Psychic}} || {{Rar|Rare}}
|-
| 3x || {{TCG|Professor Oak's New Theory}} || Su || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} || Su || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || Su || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Great Encounters|Premier Ball|101}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Platinum|Level Max|107}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG|Palmer's Contribution}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|EX Crystal Guardians|Warp Point|84}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|EX Delta Species|Super Scoop Up|100}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Platinum|Broken Time-Space|104}} || St || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Arceus|Expert Belt|87}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Stormfront|Poké Drawer +|89}} || T || {{Rar|Uncommon}}
|-
| 6x || {{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} || E || {{Rar|Common}}
|-
| 1x || {{TCG ID|Base Set|Double Colorless Energy|96}} || E || {{Rar|Uncommon}}
|-
| 1x || {{TCG|Multi Energy}} || E  || {{Rar|Rare}}
|-
| 4x || {{TCG ID|Majestic Dawn|Call Energy|92}} || E || {{Rar|Uncommon}}
|-
 
|}-->
 
==Restriction==
All cards in ''Scizor/Cherrim'' are currently legal in the [[Pokémon Organized Play]].


==Variable Tech Cards==
==Variable Tech Cards==
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edits