Page history
27 September 2024
29 August 2024
23 August 2024
21 August 2024
12 July 2024
1 July 2024
16 June 2024
→Generation IV: Added that the roar glitch doesn't happen in gen 4.
+114
→Generation III: Added the info about the gen 3 roaming roar glitch.
+179
9 June 2024
4 May 2024
21 April 2024
29 March 2024
9 March 2024
23 February 2024
20 December 2023
19 October 2023
4 October 2023
Undo revision 3820463) (In Gen II, Sleep and Freeze are said to prevent the Pokemon from fleeing in the above section. Also an info in a section is true for future generations unless it is stated to be changed
+66
→Kanto
m−1
Undo revision 3820462 by Amiosi (talk) fake news, skill issue, etc
−91
→Generation III: this is true for all generations
−66
→Generation II
+91
3 October 2023
→Sinnoh: better view for those who are not logged in
+33
→Generation VIII: this mechanic is mentioned further up on the page.
−68
no edit summary
m→Generation VI
+44
→List of roaming Pokémon: new format from the special encounter sections!
+5,402
7 August 2023
20 February 2023
13 January 2023
5 January 2023
23 October 2022
→Generation VI: Huh, I could've sworn I mentioned this years ago, but Shadow Tag does NOT prevent it from fleeing in X & Y.
+56
→Generation VIII: I'm pretty sure this only applies in Sword & Shield, as opposed to BDSP.
+1
7 October 2022
10 August 2022
20 January 2022
28 December 2021
1 December 2021
25 November 2021
19 November 2021
15 August 2021
13 July 2021
6 July 2021
5 July 2021
I misread "75" as "72", also it's possible to be in the same area as 2 or 3 roamers
m+20
→Mechanics: not sure where 9/32 came from, it's not even in that article (source here: https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/overworld/wildmons.asm#L526)
−84
https://sha.wn.zone/p/pokemon-encounter-rate
+613
→Intro
m+15