Roaming Pokémon: Difference between revisions

https://sha.wn.zone/p/pokemon-encounter-rate
(https://sha.wn.zone/p/pokemon-encounter-rate)
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In addition to moving around each time the player changes map, all currently roaming Pokémon will also move after each battle with a 1/16 chance (always, if the player just encountered a roaming Pokémon, not merely the one they have just encountered).
In addition to moving around each time the player changes map, all currently roaming Pokémon will also move after each battle with a 1/16 chance (always, if the player just encountered a roaming Pokémon, not merely the one they have just encountered).


There is a 1/8N chance that a roaming Pokémon will move to a completely random map other than the one the player is on, where N is the amount of possible connections to where the roaming Pokémon is at the moment. Otherwise, a roaming Pokémon will move to an adjacant route. A roaming Pokémon will never move past Olivine, meaning that if it is currently on Route 39, it will always move to Route 38.
There is a 1/8N chance that a roaming Pokémon will move to a completely random map other than the one the player is on, where N is the amount of possible connections to where the roaming Pokémon is at the moment. Otherwise, a roaming Pokémon will move to an adjacent route. A roaming Pokémon will never move past Olivine, meaning that if it is currently on Route 39, it will always move to Route 38.
 
Each time the player steps in [[tall grass]] that is currently in the same area as at least one roaming Pokémon, and the game attempts to generate a wild Pokémon, the player has a 9/32 (or roughly 29%) chance of randomly encountering one of those roaming Pokémon.


A roaming Pokémon will flee on any turn it is able to, immediately before it would use its move; if it is unable to flee, it will instead use its prepared move. Since the roaming Pokémon in Generation II all know moves with different priorities, depending on the move they are prepared to use, the player's Pokémon may sometimes act before it flees and sometimes not.
A roaming Pokémon will flee on any turn it is able to, immediately before it would use its move; if it is unable to flee, it will instead use its prepared move. Since the roaming Pokémon in Generation II all know moves with different priorities, depending on the move they are prepared to use, the player's Pokémon may sometimes act before it flees and sometimes not.
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===Generation III===
===Generation III===
The chance of encountering a roaming Pokémon has changed to 1/4 (or 25%). (given that the player stepped in tall grass or water in the same area as a roaming Pokémon, and the game already attempted to generate a wild Pokémon) Roaming Pokémon are affected by {{cat|Repels}} but not {{cat|Abilities that affect appearance of wild Pokémon}}.
From Generation III onward, if a roaming Pokémon is afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters.
From Generation III onward, if a roaming Pokémon is afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters.


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