When a Pokémon with this Ability is knocked out by an opponent's attack, it deals damage to that opponent equal to the amount of HP it had left before last being hit.
If a Pokémon with this Ability faints through Future Sight or Doom Desire, Innards Out will only activate if the user of the move is still on the field.
If a Pokémon with this Ability moves first and is then knocked out by Core Enforcer, Innards Out will not activate.
If Innards Out causes two opposing Pokemon to faint at the same time, and neither party has any remaining Pokémon, then the Pokémon that activated Innards Out loses.
Outside of battle
Innards Out has no effect outside of battle.
Pokémon with Innards Out
|| First Ability
|| Second Ability
|| Hidden Ability
|| Innards Out
| Please note that this is only 100% accurate to Generation VII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII or later.
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