Escape Rope (Plasma Storm 120)

(Redirected from Escape Rope (GG End 51))
Trainer Item
Escape Rope
あなぬけのヒモ Hole-Escape Rope
EscapeRopePrimalClash127.jpg
Primal Clash print
Illus. Toyste Beach
English expansion Plasma Storm
Rarity Uncommon
English card no. 120/135
Japanese expansion Freeze Bolt
Japanese Rarity U
Japanese card no. 054/059
Japanese expansion BW-P Promotional cards
Japanese card no. 169/BW-P
English expansion Primal Clash
Rarity Uncommon
English card no. 127/160
Japanese expansion Tidal Storm
Japanese Rarity U
Japanese card no. 060/070
Japanese expansion Premium Champion Pack
Japanese card no. 100/131
English expansion Burning Shadows
Rarity Uncommon
English card no. 114/147
Japanese expansion Facing a New Trial
Japanese card no. 044/049
English expansion Burning Shadows
Rarity Rare Secret
English card no. 163/147
Japanese expansion To Have Seen the Battle Rainbow
Japanese Rarity UR
Japanese card no. 062/051
Japanese expansion GX Battle Boost
Japanese card no. 089/114
Japanese expansion Tag Bolt
Japanese Rarity U
Japanese card no. 077/095
Japanese expansion Double Blaze
Japanese Rarity U
Japanese card no. 079/095
Japanese expansion GG End
Japanese Rarity TR
Japanese card no. 051/054
English expansion Battle Styles
Rarity Uncommon
English card no. 125/163
Japanese expansion Single Strike Master
Japanese Rarity U
Japanese card no. 061/070
Japanese expansion Skyscraping Perfection
Japanese Rarity U
Japanese card no. 056/067
Japanese expansion S-P Promotional cards
Japanese card no. 245/S-P
Japanese expansion VMAX Climax
Japanese card no. 130/184
Japanese Deck Start Deck 100
Japanese card no. 364/414
Japanese Deck Kit Ruler of the Black Flame Deck Build Box
Japanese card no. 010/038

Escape Rope (Japanese: あなぬけのヒモ Hole-Escape Rope) is an Item card. It was first released as part of the Plasma Storm expansion.

Card text

Plasma Storm print
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
{{{ruletext}}}
VSTAR Power
Each player switches his or her Active Pokémon with 1 of his or her Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, he or she doesn't switch Pokémon.)
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Burning Shadows print
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
{{{ruletext}}}
VSTAR Power
Each player switches their Active Pokémon with 1 of their Benched Pokémon. Your opponent switches first. (If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.)
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).
Battle Styles print
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
{{{ruletext}}}
VSTAR Power
Each player switches their Active Pokémon with 1 of their Benched Pokémon. Your opponent switches first. (If a player does not have a Benched Pokémon, they don't switch Pokémon.)
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play any number of Item cards during your turn.


Release information

This card was included in the Plasma Storm expansion, first released in the Japanese Freeze Bolt expansion. In Japan, this card was reprinted as one of the BW-P Promotional cards, available as part of a ten card random pack released during the September 2012 Gym Challenge.

During the XY Series, Escape Rope was reprinted with new artwork by Toyste Beach in the English Primal Clash expansion, originating from the Japanese Tidal Storm expansion. In Japan, it was reprinted in the Premium Champion Pack as a Mirror Reverse Holofoil.

A print with new artwork by Toyste Beach was released in the Japanese Facing a New Trial subset as a Mirror Holofoil. A Full Art Secret print, also by Toyste Beach, was included in the Japanese To Have Seen the Battle Rainbow expansion. Both of these prints were included in the Burning Shadows expansion. In Japan, the Regular print was later reprinted as a Mirror Holofoil in the GX Battle Boost subset and as a Non Holofoil in the Tag Bolt and Double Blaze expansions. It was reprinted with different artwork by Toyste Beach in the Japanese GG End subset.

Escape Rope was reprinted again during the Sword & Shield Series with artwork by sadaji and was included in the Battle Styles expansion, first released in the Japanese Single Strike Master expansion. In Japan, this print was reprinted in the Skyscraping Perfection expansion, as a S-P Promotional card, in the VMAX Climax subset, in the Start Deck 100 (available in both Non Holofoil and Mirror Holofoil versions), and in the Ruler of the Black Flame Deck Build Box. The promotional print was available as a winner's prize at regional Champion's League events held during the 2021-2022 season. These included the 2022 Kyoto Champion's League, held at the Kyoto Pulse Plaza on October 3, 2021;[1] the 2022 Fukuoka Champion's League, held at Marine Messe Fukuoka, Fukuoka on November 3, 2021;[2] the 2022 Aichi Champion's League, held at the Aichi International Exhibition Center, Tokoname on March 27, 2022;[3] and the 2022 Yokohama Champion's League, held at the Pacifico Yokohama on May 8, 2022.[4] At each of these events, the top 64 competitors from each League at the conclusion of the qualifying round received a copy of this print,[5] which is Mirror Holofoil and features the Championship Series 2022 logo in the bottom right corner of the illustration.

Gallery

EscapeRopePlasmaStorm120.jpg
Plasma Storm print
Illus. Ryo Ueda
EscapeRopePrimalClash127.jpg
Primal Clash print
Illus. Toyste Beach
EscapeRopeBurningShadows114.jpg
Burning Shadows Regular print
Illus. Toyste Beach
EscapeRopeBurningShadows163.jpg
Burning Shadows Secret print
Illus. Toyste Beach
EscapeRopeGGEnd51.jpg
GG End print
Illus. Toyste Beach
EscapeRopeBattleStyles125.jpg
Battle Styles print
Illus. sadaji
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori
RioluDiamondPearl61.jpg
Diamond & Pearl print
Illus. Ken Sugimori


Trivia

This card's effect matches that of Warp Point, a card previously released several times between the Gym Challenge and Majestic Dawn expansions.

Origin

The Escape Rope is an item featured in the Pokémon games. It allows the player character to easily escape from places such as caves.

References


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.