Weather: Difference between revisions

1,458 bytes added ,  1 October 2017
m
no edit summary
mNo edit summary
(6 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}
{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}
{{incomplete|needs=Generation VI details; Gates to Infinity descriptions}}
{{incomplete|needs=Generation VI and VII details; Gates to Infinity descriptions}}
The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the Pokémon games that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the Pokémon in battle or affecting their [[stats]]. They have been included in every main series game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.


In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of {{DL|In-battle effect item|Condition boosters|four rocks}} that, when held, would increase the duration of weather caused by a weather move. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations.
The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.
 
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or {{cat|Abilities with effects on weather conditions}}. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations.


==Types of weather and effects==
==Types of weather and effects==
Line 12: Line 13:
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
**'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence.
**'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence.
*'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through [[Generation V|V]], every new [[region]] had a specific area where a sandstorm was always occurring.
*'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through V, every new [[region]] had a specific area where a sandstorm was always occurring.
*'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
*'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
**'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since.
**'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since.
Line 43: Line 44:


In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.
In [[Generation VII]], the 3DS's bottom screen displays an icon and background animation of the current weather.
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background: #{{normal color light}}; {{roundytl|5px}}" | Game
! style="background: #{{normal color light}};" | [[Harsh sunlight]]
! style="background: #{{normal color light}}" | [[Rain]]
! style="background: #{{normal color light}}" | {{weather|Sandstorm}}
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|- style="background: #FFF"
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev7|SM}}
| style="padding:3px; background: #FFF;" | [[File:Harsh sunlight battle interface SM.png|200px]]
| style="padding:3px; background: #FFF;" | [[File:Rain battle interface SM.png|200px]]
| style="padding:3px; background: #FFF;" | [[File:Sandstorm battle interface SM.png|200px]]
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail battle interface SM.png|200px]]
|-
|}


===Causing weather===
===Causing weather===
Line 100: Line 119:
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|-
|-
| width="25%" style="background:#FFF; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Heat Rock}}
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]]
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Damp Rock}}
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]]
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Smooth Rock}}
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]]
| width="25%" style="background:#FFF; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Icy Rock}}
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]]
|}
|}


===Effects===
===Effects===
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding {{DL|In-battle effect item|Safety Goggles}} is also immune to damage from weather effects.
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.


Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.
Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.
Line 116: Line 135:


Certain specific moves are also affected in special ways by the weather.
Certain specific moves are also affected in special ways by the weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover half of the user's maximum HP; in harsh sunlight, they recover HP; and in other types of weather, they recover ¼ HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather.  
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
**In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy.
*{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V).
**In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
*When used as a [[field move]] in Generation IV or later, {{m|Sweet Scent}} will fail to work if there is a type of weather in effect in the area.
*{{m|Solar Beam}} and {{m|Solar Blade}} become a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, the move's power is halved.
*From Generation V onwards, {{m|Growth}}'s stat increases double in harsh sunlight.
*When used as a [[field move]] in Generations IV-VI, {{m|Sweet Scent}} will fail to work if there is a type of weather in effect in the area.
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.


===Activated Abilities===
===Activated Abilities===
Line 166: Line 188:
{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}"
{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}"
|-
|-
| width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform Normal Dream.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}}, and a [[mysterious air current]]
| width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform Normal Dream.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and a [[mysterious air current]]
| width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform Sunny Form Dream.png|96px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]] and [[harsh sunlight|extremely harsh sunlight]]
| width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform Sunny Form Dream.png|96px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]]
| width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform Rainy Form Dream.png|96px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]]
| width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform Rainy Form Dream.png|96px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]]
| width="25%" style="background: #{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform Snowy Form Dream.png|96px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}}
| width="25%" style="background: #{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform Snowy Form Dream.png|96px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}}
Line 290: Line 312:


==Trivia==
==Trivia==
*The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
[[File:Three Snowflakes unused FRLG.png|thumb|Four snowflakes falling that goes unused.]]
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).
* The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes.


==In other languages==
==In other languages==
22,508

edits