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{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}} | {{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}} | ||
{{incomplete|needs=Generation VI details; Gates to Infinity descriptions}} | {{incomplete|needs=Generation VI and VII details; Gates to Infinity descriptions}} | ||
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of | The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect. | ||
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or {{cat|Abilities with effects on weather conditions}}. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations. | |||
==Types of weather and effects== | ==Types of weather and effects== | ||
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*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities. | *'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities. | ||
**'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence. | **'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence. | ||
*'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through | *'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through V, every new [[region]] had a specific area where a sandstorm was always occurring. | ||
*'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle. | *'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle. | ||
**'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since. | **'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since. | ||
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In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather. | In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather. | ||
In [[Generation VII]], the 3DS's bottom screen displays an icon and background animation of the current weather. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! style="background: #{{normal color light}}; {{roundytl|5px}}" | Game | |||
! style="background: #{{normal color light}};" | [[Harsh sunlight]] | |||
! style="background: #{{normal color light}}" | [[Rain]] | |||
! style="background: #{{normal color light}}" | {{weather|Sandstorm}} | |||
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | |||
|- style="background: #FFF" | |||
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev7|SM}} | |||
| style="padding:3px; background: #FFF;" | [[File:Harsh sunlight battle interface SM.png|200px]] | |||
| style="padding:3px; background: #FFF;" | [[File:Rain battle interface SM.png|200px]] | |||
| style="padding:3px; background: #FFF;" | [[File:Sandstorm battle interface SM.png|200px]] | |||
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail battle interface SM.png|200px]] | |||
|- | |||
|} | |||
===Causing weather=== | ===Causing weather=== | ||
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! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
|- | |- | ||
| width="25%" style="background:# | | width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]] | ||
|} | |} | ||
===Effects=== | ===Effects=== | ||
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding | Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. | ||
Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased. | Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased. | ||
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Certain specific moves are also affected in special ways by the weather. | Certain specific moves are also affected in special ways by the weather. | ||
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover | *The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover half of the user's maximum HP; in harsh sunlight, they recover ⅔ HP; and in other types of weather, they recover ¼ HP. | ||
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather. | *The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. | ||
*{{m|Solar Beam}} | **In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. | ||
*{{m|Growth}}'s stat increases double in harsh sunlight | **In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather. | ||
*When used as a [[field move]] in | *{{m|Solar Beam}} and {{m|Solar Blade}} become a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, the move's power is halved. | ||
*From Generation V onwards, {{m|Growth}}'s stat increases double in harsh sunlight. | |||
*When used as a [[field move]] in Generations IV-VI, {{m|Sweet Scent}} will fail to work if there is a type of weather in effect in the area. | |||
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP. | |||
===Activated Abilities=== | ===Activated Abilities=== | ||
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{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}" | {| style="margin:auto; text-align:center; background: #FFF; {{roundy}}" | ||
|- | |- | ||
| width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform Normal Dream.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}}, and a [[mysterious air current]] | | width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform Normal Dream.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and a [[mysterious air current]] | ||
| width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform Sunny Form Dream.png|96px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]] and [[harsh sunlight|extremely harsh sunlight]] | | width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform Sunny Form Dream.png|96px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]] | ||
| width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform Rainy Form Dream.png|96px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]] | | width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform Rainy Form Dream.png|96px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]] | ||
| width="25%" style="background: #{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform Snowy Form Dream.png|96px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}} | | width="25%" style="background: #{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform Snowy Form Dream.png|96px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}} | ||
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==Trivia== | ==Trivia== | ||
*The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather. | [[File:Three Snowflakes unused FRLG.png|thumb|Four snowflakes falling that goes unused.]] | ||
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather. | |||
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}). | * All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}). | ||
* The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes. | |||
==In other languages== | ==In other languages== |
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