Water tile: Difference between revisions

m (→‎Differences between games: I don't know if the tiles look different in Black 2 and White 2 than in Black and White, but I figured I'd add them to the header just to make sure we had them.)
 
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[[File:Surf OW.png|thumb|right|256px|{{ga|Hilda}} surfing on a river in {{rt|6|Unova}}]]
{{move|Water}}
The '''water tile''' is a mechanic in the Pokémon [[main series]] and the habitat for many species of [[wild Pokémon]]. By either {{m|Surf}}ing or [[fishing]], the player may encounter many different wild Pokémon. In [[Generation III]] and [[Generation V]], the player may also use {{m|Dive}} to go [[underwater]] in deep water.
[[File:Surf V OW.png|thumb|right|256px|{{ga|Hilda}} surfing on a river in {{rt|6|Unova}}]]
The '''water tile''' is a mechanic in the Pokémon [[core series]] and the habitat for many species of [[wild Pokémon]]. By crossing the water or [[fishing]], the player may encounter many different wild Pokémon. In [[Generation]]s {{gen|I}} to {{gen|VI}} and in [[Pokémon Brilliant Diamond and Shining Pearl]], water could be crossed with the [[field move]] {{m|Surf}}. In Generations {{gen|VII}} to {{gen|IX}}, [[Poké Ride]],{{sup/7|SMUSUM}} the [[Secret Technique]] Sea Skim,{{sup/7|PE}} summoning the {{hi|Ride Pokémon}} {{p|Basculegion}},{{sup/8|LA}} or upgrading the abilities of [[Rotom Bike]],{{sup/8}} {{p|Koraidon}},{{sup/9|S}} or {{p|Miraidon}}{{sup/9|V}} were used to cross the water.
 
In [[Generation]]s {{gen|III}}, {{gen|V}}, and {{gen|VI}}, the player may also use {{m|Dive}} to go [[underwater]] in deep water.


Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various Trainer classes that correspond with that body of water.
Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various Trainer classes that correspond with that body of water.


==Differences between games==
==Differences between games==
{{incomplete|section|Images of water tiles from BW and B2W2 are needed}}
{{incomplete|section|Missing images of water tiles from BW, B2W2, XY and SM}}
{| align="left" class="roundy" style="background: #{{locationcolor/dark|water}}; border: 1px solid #{{locationcolor/dark|water}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|water}}; border: 1px solid #{{locationcolor/dark|water}};"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/med|water}}; border: #{{locationcolor/med|water}};"
{| class="roundy" style="background: #{{locationcolor/med|water}}; border: #{{locationcolor/med|water}};"
|- align="center"
|-
|
| style="vertical-align:top;" |
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|RB}}
| class="roundy" colspan="2" style="background: #fff;" |{{gameabbrev1|RBY}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png|64px]] [[File:Y Water Tile.png|64px]]
|}
|}
|
| style="vertical-align:top;" |
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|Y}}
| class="roundy" style="background: #fff;" |{{gameabbrev2|GSC}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Y Water Tile.png]]
| style="background: #eee;" | [[File:GSC Water Tile.png|64px]]
|-
|}
|}
|
| style="vertical-align:top;" |
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}
| class="roundy" colspan="6" style="background: #fff;" |{{gameabbrev3|RSE}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:GSC Water Tile.png]]
| style="background: #eee;" | [[File:RSE Water Pond Tile.png|64px]] [[File:RSE Water Lake Tile.png|64px]] [[File:RSE Water River Tile.png|64px]] [[File:RSE Water Ocean Tile.png|64px]] [[File:RSE Water Current Tile.png|64px]] [[File:RSE Water Deep Tile.png|64px]]
|- align="center"
|}
|}
|
| style="vertical-align:top;" |
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
|-
| class="roundy" colspan="6" text-align="center" style="background: #eee;" |{{gameabbrev3|RSE}}
| class="roundy" colspan="3" style="background: #fff;" |{{gameabbrev3|FRLG}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RSE Water Ocean Tile.png]]
| style="background: #eee;" |[[File:FRLG Water Tile.png|64px]] [[File:FRLG Water Pond Tile.png|64px]] [[File:FRLG Water Current Tile.png|64px]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Deep Tile.png‎]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Current Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Pond Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Lake Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water River Tile.png]]
|}
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
| class="roundy" colspan="3" text-align="center" style="background: #eee;" |{{gameabbrev3|FRLG}}
|- align="center"
| class="roundy" style="background: #eee;" |[[File:FRLG Water Tile.png]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Pond Tile.png]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Current Tile.png]]
|}
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
| class="roundy" colspan="2" style="background: #eee;" |{{gameabbrev3|DP}}
|- align="center"
| class="roundy" style="background: #eee;" |[[File:DPPt Water Tile.png]]
| class="roundy" style="background: #eee;" |[[File:DPPt Water Ocean Tile.png]]
|}
|}
|
| style="vertical-align:top;" |
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
|-
| class="roundy" colspan="3" text-align="center" style="background: #eee;" |{{gameabbrev3|HGSS}}
| class="roundy" colspan="2" style="background: #fff;" |{{gameabbrev4|DP}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:HGSS Water Lake Tile.png]]
| style="background: #eee;" |[[File:DPPt Water Tile.png|64px]] [[File:DPPt Water Ocean Tile.png|64px]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Ocean Tile.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Pond Tile.png]]
|}
|}
|
| style="vertical-align:top;" |
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
| class="roundy" colspan="3" style="background: #fff;" |{{gameabbrev4|HGSS}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | <!--[[File:BW Water Tile.png]]-->
| style="background: #eee;" | [[File:HGSS Water Lake Tile.png|64px]] [[File:HGSS Water Ocean Tile.png|64px]] [[File:HGSS Water Pond Tile.png|64px]]
|}
|}
| style="vertical-align:top;" |
<!--* {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|-
| style="background: #fff;" | {{gameabbrev5|BWB2W2}}
|-
| style="background: #eee;" | [[File:BW Water Tile.png|64px]]
|}-->
|}
|}
|}
|}
{{-}}
{{-}}
==Technical mechanics==
===Determining the rate of encounter when Surfing===
The rate of Pokémon encounter is determined from a simple mathematical formula:
<big>''1 in (187.5 / ( x )) per step''</big>
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
{| class="roundy" style="background: #{{locationcolor/med|water}}; border:3px solid #{{locationcolor/light|water}};"
|-
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|water}}"|Encounter-rate table
|- style="background: #{{locationcolor/med|water}};"
! Encounter Type
! Encounter Rate
|- style="background: #fff;" align="center"
| Very Common
| 10
|- style="background: #{{locationcolor/light|water}};" align="center"
| Common
| 8.5
|- style="background: #fff;" align="center"
| Semi-Rare
| 6.75
|- style="background: #{{locationcolor/light|water}};" align="center"
| Rare
| 3.33
|- align="center"
| style="background: #fff; {{roundybl|5px}}"|Very Rare
| style="background: #fff; {{roundybr|5px}}"|1.25
|}


==Types of water tiles==
==Types of water tiles==
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===Oceans===
===Oceans===
Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move {{m|Surf}}. They are commonly inhabited by {{tc|Swimmer}}s, {{tc|Sailor}}s, and [[List of Pokémon by habitat#Sea Pokémon|certain types of Pokémon]].
Oceans are normally used as obstacles within the games to keep the player from progressing until they obtain one of various abilities to cross the ocean. They are commonly inhabited by {{tc|Swimmer}}s, {{tc|Sailor}}s, and [[List of Pokémon by habitat#Sea Pokémon|certain types of Pokémon]].


===Rivers and ponds===
===Rivers and ponds===
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===Currents===
===Currents===
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They only appear in [[Generation III]] and [[Generation V]]. They are similar to [[spinner]] tiles, but are on water. [[Route]]s {{rtn|132|Hoenn}}, {{rtn|133|Hoenn}}, {{rtn|134|Hoenn}} are almost completely created from these ocean currents to stop the player from traveling to [[Pacifidlog Town]] too early in the game. Currents are also found in the [[Seafoam Islands]] to create a puzzle the player must solve in order to reach the {{p|Articuno|legendary Pokémon}} residing in the cave. In Unova, currents are also found in {{rt|17|Unova}}, which lead up to {{rt|18|Unova}}.
{{redirect|Current|the character whose Japanese name is Current|Tedesco}}
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They appear in [[Generation III]], [[Generation V]], and [[Generation VI]]. They are similar to [[spin tile]]s, but are on water. [[Route]]s {{rtn|132|Hoenn}}, {{rtn|133|Hoenn}}, and {{rtn|134|Hoenn}} are almost completely created from these ocean currents to stop the player from traveling to [[Pacifidlog Town]] too early in the game. Currents are also found in the [[Seafoam Islands]] to create a puzzle the player must solve in order to reach the [[Legendary Pokémon]] {{p|Articuno}} residing in the cave. In Unova, currents are also found in {{rt|17|Unova}}, which lead up to {{rt|18|Unova}} and [[P2 Laboratory]].


===Deep water===
===Deep water===
Deep water only exists in [[Generation]]s {{gen|III}} and {{gen|V}}. Deep water is the only location where {{m|Dive}} can be used in the overworld. Diving into this water takes the player [[underwater]].
Deep water exists in [[Generation]]s {{gen|III}},  {{gen|V}}, and {{gen|VI}}. Deep water is the only location where {{m|Dive}} can be used in the overworld. Diving into this water takes the player [[underwater]].


===Shallow water===
===Shallow water===
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==In battle==
==In battle==
In Generation III, sea water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Surf}}; it causes {{m|Nature Power}} to become {{m|Surf}}. Pond water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Speed}} and gives it the appearance of {{m|BubbleBeam}}; it causes {{m|Nature Power}} to become {{m|BubbleBeam}}.
Certain moves have special effects when used in a battle on a water tile.
 
In Generation IV and V, water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Water Pulse}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.


{{m|Camouflage}} makes the user {{type|Water}} when used on or under water.
*{{m|Secret Power}}
**In Generation III
***In pond water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Bubble Beam}}
***In sea water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Surf}}
***In {{DL|Tall grass|seaweed}} ([[underwater]]): has a 30% chance of lowering the target's {{stat|Defense}} and the appearance of {{m|Waterfall}}
**In Generation IV and VII: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}}
**In Generation V and VI
***In water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}}
***In [[puddle]]s/murky water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Mud Shot}}
*{{m|Nature Power}}
**In Generation III
***In pond water: turns into {{m|Bubble Beam}}
***In sea water: turns into {{m|Surf}}
***In {{DL|Tall grass|seaweed}} ([[underwater]]): turns into {{m|Hydro Pump}}
**In Generation IV and VII: turns into {{m|Hydro Pump}}
**In Generation V and VI
***In water: turns into {{m|Hydro Pump}}
***In [[puddle]]s/murky water: turns into {{m|Mud Bomb}}
*{{m|Camouflage}}: makes the user {{type|Water}} (when used on or under water)


{{-}}
{{-}}
{{Special tiles}}<br>
{{Special tiles}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]


[[de:Wasserfeld]]
[[de:Wasserfeld]]
[[it:Mattonella d'acqua]]
[[it:Mattonelle#Acqua]]
[[ja:水上]]
[[ja:水上]]
[[zh:水面]]
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