29,782
edits
m (→Differences between games: I don't know if the tiles look different in Black 2 and White 2 than in Black and White, but I figured I'd add them to the header just to make sure we had them.) |
Oneofthosedf (talk | contribs) |
||
(43 intermediate revisions by 28 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Surf OW.png|thumb|right|256px|{{ga|Hilda}} surfing on a river in {{rt|6|Unova}}]] | {{move|Water}} | ||
The '''water tile''' is a mechanic in the Pokémon [[ | [[File:Surf V OW.png|thumb|right|256px|{{ga|Hilda}} surfing on a river in {{rt|6|Unova}}]] | ||
The '''water tile''' is a mechanic in the Pokémon [[core series]] and the habitat for many species of [[wild Pokémon]]. By crossing the water or [[fishing]], the player may encounter many different wild Pokémon. In [[Generation]]s {{gen|I}} to {{gen|VI}} and in [[Pokémon Brilliant Diamond and Shining Pearl]], water could be crossed with the [[field move]] {{m|Surf}}. In Generations {{gen|VII}} to {{gen|IX}}, [[Poké Ride]],{{sup/7|SMUSUM}} the [[Secret Technique]] Sea Skim,{{sup/7|PE}} summoning the {{hi|Ride Pokémon}} {{p|Basculegion}},{{sup/8|LA}} or upgrading the abilities of [[Rotom Bike]],{{sup/8}} {{p|Koraidon}},{{sup/9|S}} or {{p|Miraidon}}{{sup/9|V}} were used to cross the water. | |||
In [[Generation]]s {{gen|III}}, {{gen|V}}, and {{gen|VI}}, the player may also use {{m|Dive}} to go [[underwater]] in deep water. | |||
Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various Trainer classes that correspond with that body of water. | Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various Trainer classes that correspond with that body of water. | ||
==Differences between games== | ==Differences between games== | ||
{{incomplete|section| | {{incomplete|section|Missing images of water tiles from BW, B2W2, XY and SM}} | ||
{| | {| class="roundy" style="text-align:center; background: #{{locationcolor/dark|water}}; border: 1px solid #{{locationcolor/dark|water}};" | ||
| | | | ||
{| | {| class="roundy" style="background: #{{locationcolor/med|water}}; border: #{{locationcolor/med|water}};" | ||
|- | |- | ||
| | | style="vertical-align:top;" | | ||
{| | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
|- | |- | ||
| | | class="roundy" colspan="2" style="background: #fff;" |{{gameabbrev1|RBY}} | ||
|- | |- | ||
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png]] | | class="roundy" style="background: #eee;" | [[File:RB Water Tile.png|64px]] [[File:Y Water Tile.png|64px]] | ||
|} | |} | ||
| | | style="vertical-align:top;" | | ||
{| | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| | | class="roundy" style="background: #fff;" |{{gameabbrev2|GSC}} | ||
|- | |- | ||
| | | style="background: #eee;" | [[File:GSC Water Tile.png|64px]] | ||
|- | |||
|} | |} | ||
| | | style="vertical-align:top;" | | ||
{| | {| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" colspan="6" style="background: #fff;" |{{gameabbrev3|RSE}} | ||
|- | |- | ||
| | | style="background: #eee;" | [[File:RSE Water Pond Tile.png|64px]] [[File:RSE Water Lake Tile.png|64px]] [[File:RSE Water River Tile.png|64px]] [[File:RSE Water Ocean Tile.png|64px]] [[File:RSE Water Current Tile.png|64px]] [[File:RSE Water Deep Tile.png|64px]] | ||
| | |||
|} | |} | ||
| | | style="vertical-align:top;" | | ||
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | |||
|- | |||
| class="roundy" colspan="3" style="background: #fff;" |{{gameabbrev3|FRLG}} | |||
|- | |||
| style="background: #eee;" |[[File:FRLG Water Tile.png|64px]] [[File:FRLG Water Pond Tile.png|64px]] [[File:FRLG Water Current Tile.png|64px]] | |||
| | |||
{| | |||
|- | |||
| class="roundy" colspan="3 | |||
|- | |||
| | |||
| | |||
|} | |} | ||
| | | style="vertical-align:top;" | | ||
{| | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | ||
|- | |- | ||
| class="roundy" colspan=" | | class="roundy" colspan="2" style="background: #fff;" |{{gameabbrev4|DP}} | ||
|- | |- | ||
| | | style="background: #eee;" |[[File:DPPt Water Tile.png|64px]] [[File:DPPt Water Ocean Tile.png|64px]] | ||
|} | |} | ||
| | | style="vertical-align:top;" | | ||
{| | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" colspan="3" style="background: #fff;" |{{gameabbrev4|HGSS}} | ||
|- | |- | ||
| | | style="background: #eee;" | [[File:HGSS Water Lake Tile.png|64px]] [[File:HGSS Water Ocean Tile.png|64px]] [[File:HGSS Water Pond Tile.png|64px]] | ||
|} | |} | ||
| style="vertical-align:top;" | | |||
<!--* {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};" | |||
|- | |||
| style="background: #fff;" | {{gameabbrev5|BWB2W2}} | |||
|- | |||
| style="background: #eee;" | [[File:BW Water Tile.png|64px]] | |||
|}--> | |||
|} | |} | ||
|} | |} | ||
{{-}} | {{-}} | ||
==Types of water tiles== | ==Types of water tiles== | ||
Line 116: | Line 71: | ||
===Oceans=== | ===Oceans=== | ||
Oceans are normally used as obstacles within the games to keep the player from progressing until | Oceans are normally used as obstacles within the games to keep the player from progressing until they obtain one of various abilities to cross the ocean. They are commonly inhabited by {{tc|Swimmer}}s, {{tc|Sailor}}s, and [[List of Pokémon by habitat#Sea Pokémon|certain types of Pokémon]]. | ||
===Rivers and ponds=== | ===Rivers and ponds=== | ||
Line 122: | Line 77: | ||
===Currents=== | ===Currents=== | ||
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They | {{redirect|Current|the character whose Japanese name is Current|Tedesco}} | ||
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They appear in [[Generation III]], [[Generation V]], and [[Generation VI]]. They are similar to [[spin tile]]s, but are on water. [[Route]]s {{rtn|132|Hoenn}}, {{rtn|133|Hoenn}}, and {{rtn|134|Hoenn}} are almost completely created from these ocean currents to stop the player from traveling to [[Pacifidlog Town]] too early in the game. Currents are also found in the [[Seafoam Islands]] to create a puzzle the player must solve in order to reach the [[Legendary Pokémon]] {{p|Articuno}} residing in the cave. In Unova, currents are also found in {{rt|17|Unova}}, which lead up to {{rt|18|Unova}} and [[P2 Laboratory]]. | |||
===Deep water=== | ===Deep water=== | ||
Deep water | Deep water exists in [[Generation]]s {{gen|III}}, {{gen|V}}, and {{gen|VI}}. Deep water is the only location where {{m|Dive}} can be used in the overworld. Diving into this water takes the player [[underwater]]. | ||
===Shallow water=== | ===Shallow water=== | ||
Line 135: | Line 91: | ||
==In battle== | ==In battle== | ||
Certain moves have special effects when used in a battle on a water tile. | |||
{{m|Camouflage}} makes the user {{type|Water}} when used on or under water | *{{m|Secret Power}} | ||
**In Generation III | |||
***In pond water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Bubble Beam}} | |||
***In sea water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Surf}} | |||
***In {{DL|Tall grass|seaweed}} ([[underwater]]): has a 30% chance of lowering the target's {{stat|Defense}} and the appearance of {{m|Waterfall}} | |||
**In Generation IV and VII: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}} | |||
**In Generation V and VI | |||
***In water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}} | |||
***In [[puddle]]s/murky water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Mud Shot}} | |||
*{{m|Nature Power}} | |||
**In Generation III | |||
***In pond water: turns into {{m|Bubble Beam}} | |||
***In sea water: turns into {{m|Surf}} | |||
***In {{DL|Tall grass|seaweed}} ([[underwater]]): turns into {{m|Hydro Pump}} | |||
**In Generation IV and VII: turns into {{m|Hydro Pump}} | |||
**In Generation V and VI | |||
***In water: turns into {{m|Hydro Pump}} | |||
***In [[puddle]]s/murky water: turns into {{m|Mud Bomb}} | |||
*{{m|Camouflage}}: makes the user {{type|Water}} (when used on or under water) | |||
{{-}} | {{-}} | ||
{{Special tiles}}<br> | {{Special tiles}}<br> | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[Category:Game mechanics]] | |||
[[de:Wasserfeld]] | [[de:Wasserfeld]] | ||
[[it: | [[it:Mattonelle#Acqua]] | ||
[[ja:水上]] | [[ja:水上]] | ||
[[zh:水面]] |
edits