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{{MoveInfobox| | {{MoveInfobox | ||
n=233 | | |n=233 | ||
name=Vital Throw | | |name=Vital Throw | ||
jname=あてみなげ | | |jname=あてみなげ | ||
jtrans=Strike Throw | | |jtrans=Strike Throw | ||
jtranslit=Ateminage | |jtranslit=Ateminage | ||
|gameimage=Vital Throw VIII.png | |||
gameimage=Vital Throw.png | | |gameimagewidth=300 | ||
type=Fighting | | |type=Fighting | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=10 | | |basepp=10 | ||
maxpp=16 | | |maxpp=16 | ||
power=70 | | |power=70 | ||
accuracy=— | | |accuracy=— | ||
priority=-1 | | |priority=-1 | ||
gen=II | | |gen=II | ||
category=Cool | | |category=Cool | ||
appeal=3 | | |appeal=3 | ||
jam=0 | | |jam=0 | ||
cdesc=The next appeal can be made later next turn. | | |cdesc=The next appeal can be made later next turn. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Enables the user to perform last in the next turn. | | |scdesc=Enables the user to perform last in the next turn. | ||
|appeal6=2 | |||
touches=yes | | |jam6=0 | ||
protect=yes | | |cdesc6=Works great if the user goes last this turn. | ||
magiccoat=no | | |touches=yes | ||
snatch=no | | |protect=yes | ||
|magiccoat=no | |||
kingsrock=yes | |snatch=no | ||
|mirrormove=yes | |||
|kingsrock=yes | |||
|sound=no | |||
target=anyadjacent | |target=anyadjacent | ||
}} | |||
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{ | '''Vital Throw''' (Japanese: '''あてみなげ''' ''{{wp|Atemi|Strike Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Machop}}'s [[evolution]]ary line. | ||
==Effect== | ==Effect== | ||
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw | Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
Vital Throw can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Fake Out}} was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Entrainment}}, {{m|Hold Hands}} or {{m|Play Nice}} was used in the prior turn. | |||
===Generation IX=== | |||
Vital Throw cannot be selected in a battle. | |||
==Description== | |||
{{movedesc|fighting}} | |||
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}} | |||
{{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}} | |||
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}} | |||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}} | |||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks last. In return, this throw move never misses.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Fighting|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}} | ||
{{Moveentry/ | {{Moveentry/8|0066|Machop|type=Fighting|1|Human-Like|Human-Like|31|31|25|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0127|Pinsir|type=Bug|1|Bug|Bug|−|−|25|25{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>18{{sup/6|ORAS}}|18|28|28}} | ||
{{Moveentry/ | {{Moveentry/8|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0538|Throh|type=Fighting|1|Human-Like|Human-Like||||17|17|9|35|STAB='''}} | ||
{{ | {{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like|||||27|27|28|STAB='''}} | ||
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||27|27|28|STAB='''}} | |||
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||19|15|STAB='''}} | |||
{{Movefoot|Fighting|8}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}} | ||
{{Moveentry/ | {{Moveentry/4|0619|Mienfoo|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB='''}} | ||
{{ | {{Moveentry/4|0766|Passimian|type=Fighting|1|Field|Field|||✔|✔|STAB='''}} | ||
{{Movefoot|Fighting|4}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Vital Throw is a status move. The user gains the {{DL|Status condition (Mystery Dungeon)|Vital Throw}} status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room. | |||
From {{g|Super Mystery Dungeon}}, Vital Throw is a regular move which deals damage. | |||
{{Template:MDMoveheader|type=fighting}} | |||
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | |||
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | |||
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | |||
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=13|ppmax=30|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Vital Throw|type=Fighting | |||
|stars=4 | |||
|pow=37.10708 | |||
|charge=0.58 | |||
|range=Arc (melee) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|fighting}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. It never misses.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1= | {{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1=Brawly Hariyama Vital Throw.png|image1p=Hariyama|image2=Gavin Machamp Vital Throw.png|image2p=Machamp|image3=Brawly Makuhita Vital Throw1.png|image3p=Makuhita|image4=Rocket Prize Master Throh Vital Throw.png|image4p=Throh}} | ||
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}} | {{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}} | ||
{{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}} | {{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}} | ||
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | {{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | ||
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | {{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | ||
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws | {{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}} | ||
{{ | {{movemid|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}} | ||
{{movep|type=fighting|ms=538|pkmn=Throh|method=One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.}} | |||
{{movebtm|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}} | |||
==In the manga== | ==In the manga== | ||
===Pokémon Adventures=== | ===Pokémon Adventures=== | ||
{{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Machamp Vital Throw Adventures.png|image1p=Machamp}} | {{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Chuck Machamp Vital Throw Adventures.png|image1p=Machamp}} | ||
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}} | {{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}} | ||
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname= | {{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname=Entranced by Entei|notes=Debut}} | ||
==In other generations== | ==In other generations== | ||
{{ | ===Core series games=== | ||
{{Movegen| | {{Movegen | ||
type=Fighting| | |type=Fighting | ||
|genII=Vital Throw II | |||
|genIII=Vital Throw III | |||
|genIV=Vital Throw IV | |||
|genV=Vital Throw V | |||
}} | |||
{{Movegen | |||
|type=Fighting | |||
|genVI=Vital Throw VI | |||
|genVII=Vital Throw VII | |||
}} | |||
===Side series games=== | |||
{{movegen | |||
|type=Fighting | |||
|Stad2=Vital Throw Stad2 | |||
|Colo=Vital Throw Colo | |||
|XD=Vital Throw XD | |||
|PBR=Vital Throw PBR | |||
}} | |||
===Spin-off series games=== | |||
{{movegen | |||
|type=Fighting | |||
|PMDRB=Vital Throw PMD RB | |||
|PSMD=Vital Throw PSMD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:Vital Throw wrong display.png|thumb|Description in Generation III with erroneous accuracy data]] | |||
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks. | |||
* | * In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}. | ||
* {{ | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | {{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | ||
|zh_cmn=一招制敵 ''Yīzhāo Zhìdí'' | |zh_cmn=借力摔 ''{{tt|Jièlì Shuāi|Leveraged Slam}}'' {{tt|*|Games}}<br>一招制敵 ''{{tt|Yīzhāo Zhìdí|One Move Subdue}}'' {{tt|*|AG series, Adventures}} | ||
|nl=Vitale | |zh_yue=借力摔 ''{{tt|Jelihk Sēui|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yātjīu Jaidihk|One Move Subdue}}'' {{tt|*|AG series), Adventures}} | ||
|nl=Vitale worp | |||
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]]) | |||
|fr=Corps Perdu | |fr=Corps Perdu | ||
|de=Überwurf | |de=Überwurf | ||
|el=Ζωτικό Ρίψιμο | |el=Ζωτικό Ρίψιμο | ||
|it=Vitaltiro | |it=Vitaltiro | ||
|ko=받아던지기 '' | |ko=받아던지기 ''Badadeonjigi'' | ||
|sr=Vitalno | |pl=Życiowy Cios<!--{{tt|*|Journeys onwards}}<br>Ostateczny Rzut{{tt|*|AG031}}<br>Atak Życia{{tt|*|AG020}}--> | ||
| | |pt_br=Lançamento Vital ([[AG127]]–present, TCG, manga)<br>Nocaute{{tt|*|Mistake; same name as Knock Off in the episode}} ([[AG031]])<br>Arremesso ([[AG020]]) | ||
|pt_eu=Lançamento Vital ([[AG127]]–present)<br>Arremesso Vital ([[AG020]]–[[AG031]]) | |||
|sr=Vitalno bacanje | |||
|es_eu=Llave Vital<sup>{{gen|IX}}+</sup><br>Tiro Vital<sup>{{gen|III}}–{{gen|VIII}}</sup> | |||
|es_la=Tiro Vital<br>Combinacion ([[AG020]])<br>Fuerza Vital ([[AG031]]) | |||
|vi=Đòn Đánh Chí Mệnh | |||
}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | |||
[[Category:Decreased priority moves]] | |||
[[Category: | [[Category:Moves that cannot miss]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Überwurf]] | [[de:Überwurf]] | ||
[[es:Llave vital]] | |||
[[fr:Corps Perdu]] | [[fr:Corps Perdu]] | ||
[[it:Vitaltiro | [[it:Vitaltiro]] | ||
[[ja:あてみなげ]] | [[ja:あてみなげ]] | ||
[[ | [[zh:借力摔(招式)]] | ||
edits