Vital Throw (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=233 |
|n=233
name=Vital Throw |
|name=Vital Throw
jname=あてみなげ |
|jname=あてみなげ
jtrans=Strike Throw |
|jtrans=Strike Throw
jtranslit=Ateminage |
|jtranslit=Ateminage
desc=The user attacks last. In return, this throw move is guaranteed not to miss. |
|gameimage=Vital Throw VIII.png
gameimage=Vital Throw.png |
|gameimagewidth=300
type=Fighting |
|type=Fighting
damagecategory=Physical |
|damagecategory=Physical
basepp=10 |
|basepp=10
maxpp=16 |
|maxpp=16
power=70 |
|power=70
accuracy=— |
|accuracy=—
priority=-1 |
|priority=-1
gen=II |
|gen=II
category=Cool |
|category=Cool
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=The next appeal can be made later next turn. |
|cdesc=The next appeal can be made later next turn.
appealsc=2 |
|appealsc=2
scdesc=Enables the user to perform last in the next turn. |
|scdesc=Enables the user to perform last in the next turn.
pokefordex=Vital%20Throw |
|appeal6=2
touches=yes |
|jam6=0
protect=yes |
|cdesc6=Works great if the user goes last this turn.
magiccoat=no |
|touches=yes
snatch=no |
|protect=yes
brightpowder=yes |
|magiccoat=no
kingsrock=yes |
|snatch=no
flag7=no |
|mirrormove=yes
flag8=no |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation II]], where it was a [[signature move]] of the {{p|Machop}} [[evolution]]ary line.
'''Vital Throw''' (Japanese: '''あてみなげ''' ''{{wp|Atemi|Strike Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Machop}}'s [[evolution]]ary line.


==Effect==
==Effect==
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw does not miss unless the target has just used {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}.
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
 
Vital Throw can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Fake Out}} was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Entrainment}}, {{m|Hold Hands}} or {{m|Play Nice}} was used in the prior turn.
 
===Generation IX===
Vital Throw cannot be selected in a battle.
 
==Description==
{{movedesc|fighting}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}}
{{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}}
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks last. In return, this throw move never misses.}}
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Games|Fighting|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|'''}}
{{Moveentry/8|0066|Machop|type=Fighting|1|Human-Like|Human-Like|31|31|25|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}}
{{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|'''}}
{{Moveentry/8|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}}
{{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|'''}}
{{Moveentry/8|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}}
{{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25}}
{{Moveentry/8|0127|Pinsir|type=Bug|1|Bug|Bug|||25|25{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>18{{sup/6|ORAS}}|18|28|28}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|'''}}
{{Moveentry/8|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|'''}}
{{Moveentry/8|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}}
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|'''}}
{{Moveentry/8|0538|Throh|type=Fighting|1|Human-Like|Human-Like||||17|17|9|35|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like|||||27|27|28|STAB='''}}
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||27|27|28|STAB='''}}
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||19|15|STAB='''}}
{{Movefoot|Fighting|8}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|2}}
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}<br>{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|'''}}
{{Moveentry/4|0619|Mienfoo|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/4|0766|Passimian|type=Fighting|1|Field|Field|||✔|✔|STAB='''}}
{{Movefoot|Fighting|4}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Vital Throw is a status move. The user gains the {{DL|Status condition (Mystery Dungeon)|Vital Throw}} status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
 
From {{g|Super Mystery Dungeon}}, Vital Throw is a regular move which deals damage.
 
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=13|ppmax=30|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Vital Throw|type=Fighting
|stars=4
|pow=37.10708
|charge=0.58
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. It never misses.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1=Makuhita Vital Throw1.png|image1p=Makuhita starting Vital Throw|image2=Makuhita Vital Throw2.png|image2p=Makuhita|image3=Gavin Machamp Vital Throw.png|image3p=Machamp}}
{{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1=Brawly Hariyama Vital Throw.png|image1p=Hariyama|image2=Gavin Machamp Vital Throw.png|image2p=Machamp|image3=Brawly Makuhita Vital Throw1.png|image3p=Makuhita|image4=Rocket Prize Master Throh Vital Throw.png|image4p=Throh}}
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}}
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}}
{{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}}
{{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}}
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}}
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}}
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}}
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws it with its arm.}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}}
{{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}}
{{movemid|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.}}
{{movebtm|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}}


==In the manga==
==In the manga==
===Pokémon Adventures===
===Pokémon Adventures===
{{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Machamp Vital Throw Adventures.png|image1p=Machamp}}
{{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Chuck Machamp Vital Throw Adventures.png|image1p=Machamp}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname=Flames From Entei|notes=Debut}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname=Entranced by Entei|notes=Debut}}


==In other generations==
==In other generations==
{{incomplete|section|needs=missing 3rd generation image(s)}}
===Core series games===
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
genII=Vital Throw II|
|genII=Vital Throw II
genIV=Vital Throw IV|
|genIII=Vital Throw III
|genIV=Vital Throw IV
|genV=Vital Throw V
}}
{{Movegen
|type=Fighting
|genVI=Vital Throw VI
|genVII=Vital Throw VII
}}
 
===Side series games===
{{movegen
|type=Fighting
|Stad2=Vital Throw Stad2
|Colo=Vital Throw Colo
|XD=Vital Throw XD
|PBR=Vital Throw PBR
}}
===Spin-off series games===
{{movegen
|type=Fighting
|PMDRB=Vital Throw PMD RB
|PSMD=Vital Throw PSMD
}}
}}


==Trivia==
==Trivia==
* Although Vital Throw was introduced in Generation II, no Generation II Pokémon can legally learn it, with the exception of {{p|Smeargle}} (via {{m|Sketch}}).
[[File:Vital Throw wrong display.png|thumb|Description in Generation III with erroneous accuracy data]]
* Although being a never-missing move, it had 100% accuracy in Generation III.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* No Pokémon introduced in [[Generation IV]] can learn this move by any means.
* In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}.
* {{p|Pinsir}} is the only non-Fighting-type Pokémon that learns Vital Throw.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=一招制敵 ''Yīzhāo Zhìdí''
|zh_cmn=借力摔 ''{{tt|Jièlì Shuāi|Leveraged Slam}}'' {{tt|*|Games}}<br>一招制敵 ''{{tt|Yīzhāo Zhìdí|One Move Subdue}}'' {{tt|*|AG series, Adventures}}
|nl=Vitale Worp
|zh_yue=借力摔 ''{{tt|Jelihk Sēui|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yātjīu Jaidihk|One Move Subdue}}'' {{tt|*|AG series), Adventures}}
|nl=Vitale worp
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]])
|fr=Corps Perdu
|fr=Corps Perdu
|de=Überwurf
|de=Überwurf
|el=Ζωτικό Ρίψιμο
|el=Ζωτικό Ρίψιμο
|id=
Serangan Lemparan
|it=Vitaltiro
|it=Vitaltiro
|ko=받아던지기 ''Bat'a Deonjigi''
|ko=받아던지기 ''Badadeonjigi''
|sr=Vitalno Bacanje
|pl=Życiowy Cios<!--{{tt|*|Journeys onwards}}<br>Ostateczny Rzut{{tt|*|AG031}}<br>Atak Życia{{tt|*|AG020}}-->
|es=Tiro Vital}}
|pt_br=Lançamento Vital ([[AG127]]–present, TCG, manga)<br>Nocaute{{tt|*|Mistake; same name as Knock Off in the episode}} ([[AG031]])<br>Arremesso ([[AG020]])
|pt_eu=Lançamento Vital ([[AG127]]–present)<br>Arremesso Vital ([[AG020]]–[[AG031]])
|sr=Vitalno bacanje
|es_eu=Llave Vital<sup>{{gen|IX}}+</sup><br>Tiro Vital<sup>{{gen|III}}–{{gen|VIII}}</sup>
|es_la=Tiro Vital<br>Combinacion ([[AG020]])<br>Fuerza Vital ([[AG031]])
|vi=Đòn Đánh Chí Mệnh
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}


{{Project Moves and Abilities notice}}
[[Category:Decreased priority moves]]
[[Category:moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Überwurf]]
[[de:Überwurf]]
[[es:Llave vital]]
[[fr:Corps Perdu]]
[[fr:Corps Perdu]]
[[it:Vitaltiro (mossa)]]
[[it:Vitaltiro]]
[[ja:あてみなげ]]
[[ja:あてみなげ]]
[[pl:Vital Throw]]
[[zh:借力摔(招式)]]
[[pt:Vital Throw]]
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