Veilstone Game Corner: Difference between revisions

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Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{shiny2}} one, or one that appears to be a {{m|Transform}}ed {{p|Ditto}}. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{shiny2}} one, or one that appears to be a {{m|Transform}}ed {{p|Ditto}}. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.


At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, down is B, and right is A. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.


After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players {{TM|64|Explosion}}. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]].
After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players {{TM|64|Explosion}}. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]].
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However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.
However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.


==Trivia==
==Trivia==
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