Superbreeder

Joined 3 October 2008
m (→‎Tailwind Team: fixed a dead link (U-Turn to U-turn))
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=={{g|X}} Competitive Teams==
=={{g|X}} Competitive Teams==
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The three I'm acting upon at the moment are a Trick Room Rain Team for Doubles, a Sun Team for Triples, and a Tailwind Team for Triples.
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The four I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Sun Team for Triples, and a Tailwind Team for Triples.


===Sun Team===
===Sun Team===
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*Note: When not Mega Evolved, Houndoom's Ability is {{a|Flash Fire}}.
*Note: When not Mega Evolved, Houndoom's Ability is {{a|Flash Fire}}.


This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with {{p|Florges}}'s {{a|Flower Veil}}, {{m|Grassy Terrain}}, and {{p|Gogoat}}'s {{a|Grass Pelt}}. This team has little vulnerability to {{a|Intimidate}} but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), {{t|Fire}}-type moves from opposing Pokémon, and {{t|Poison}}-type Pokémon. To help with the first vulnerability, I may teach Florges {{m|Aromatherapy}} in place of {{m|Flower Shield}}. One way or another, I'm excited to see how this team will perform.
This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with {{p|Florges}}'s {{a|Flower Veil}}, {{m|Grassy Terrain}}, and {{p|Gogoat}}'s {{a|Grass Pelt}}. This team has little vulnerability to {{a|Intimidate}} but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), {{t|Fire}}-type moves from opposing Pokémon, and {{t|Poison}}-type Pokémon. To help with the first vulnerability, I may teach Florges {{m|Aromatherapy}} in place of {{m|Flower Shield}}. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the [[Battle Maison]].
 
===Rain Team===
===Rain Team===
{{Party
{{Party
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|game=XY
|game=XY
|location=Battle Maison
|location=Battle Maison
|pokemon=4
|pokemon=6
|pokemon1={{Pokémon/6
|pokemon1={{Pokémon/6
|ndex=181
|ndex=181
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|move2=Dragon Pulse|move2type=Dragon|move2cat=Special
|move2=Dragon Pulse|move2type=Dragon|move2cat=Special
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move4=Water Pulse|move4type=Water|move4cat=Special}}}}
|move4=Water Pulse|move4type=Water|move4cat=Special}}
|pokemon5={{Pokémon/6
|ndex=691
|pokemon=Dragalge
|game=X
|type1=Poison|type2=Dragon
|held=Black Sludge
|gender=male
|level=50
|move1=Toxic|move1type=Poison|move1cat=Other
|move2=Venoshock|move2type=Poison|move2cat=Special
|move3=Focus Blast|move3type=Fighting|move3cat=Special
|move4=Dragon Pulse|move4type=Dragon|move4cat=Special}}
|pokemon6={{Pokémon/6
|ndex=604
|pokemon=Eelektross
|game=X
|type1=Electric
|held=Leftovers
|gender=male
|level=50
|move1=Coil|move1type=Poison|move1cat=Other
|move2=Power-Up Punch|move2type=Fighting|move2cat=Physical
|move3=Crunch|move3type=Dark|move3cat=Physical
|move4=Wild Charge|move4type=Electric|move4cat=Physical}}}}
*Note: When not Mega Evolved, Ampharos's Ability is {{a|Static}}.
*Note: When not Mega Evolved, Ampharos's Ability is {{a|Static}}.


This team utilizes {{m|Trick Room}} and {{m|Rain Dance}}. Its Pokémon are all pretty bulky since no [[Effort values|EVs]] are distributed to Speed, but they all have one fully trained offensive stat and a Nature that boosts that offensive stat and lowers Speed. Ampharos is the offensive heavyweight however, carrying a base 165 Sp. Atk stat (when Mega Evolved) and STAB {{m|Thunder}} in the rain. I didn't utilize {{a|Drizzle}} for this team because {{p|Slowking}} can double as the source of both Rain Dance and Trick Room, and as such, I'd use Trick Room on the first turn, and Rain Dance when Slowking goes first (probably) on the second turn. Escavalier helps Slowking with {{t|Dark}}- and {{t|Grass}}-types and helps Ampharos with {{t|Fairy}}-types. Since some Fairy-types aren't weak to Steel (such as {{p|Azumarill}}, a serious threat in the Rain and Trick Room), Escavalier has {{m|Poison Jab}}, a strong physical Poison-type attack. This team will not likely be made in full until after I finish the Triples Team, but I definitely plan to carry it out.
This team utilizes {{m|Trick Room}} and {{m|Rain Dance}}. Its Pokémon are all pretty bulky since no [[Effort values|EVs]] are distributed to Speed, but they all have one fully trained offensive stat and a Nature that boosts that offensive stat (except Dragalge, who has a Relaxed nature) and lowers Speed. Ampharos is the offensive heavyweight however, carrying a base 165 Sp. Atk stat (when Mega Evolved) and STAB {{m|Thunder}} in the rain. I didn't utilize {{a|Drizzle}} for this team because {{p|Slowking}} can double as the source of both Rain Dance and Trick Room, and as such, I'd use Trick Room on the first turn, and Rain Dance when Slowking goes first (probably) on the second turn. Escavalier helps Slowking with {{t|Dark}}- and {{t|Grass}}-types and helps Ampharos with {{t|Fairy}}-types. Since some Fairy-types aren't weak to Steel (such as {{p|Azumarill}}, a serious threat in the Rain and Trick Room), Escavalier has {{m|Poison Jab}}, a strong physical Poison-type attack. This team is now complete, but I have not gotten the chance to test it with Dragalge and Eelektross now added to the team.
 
===Tailwind Team===
===Tailwind Team===
{{Party
{{Party
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|level=50
|level=50
|move1=Tailwind|move1type=Flying|move1cat=Other
|move1=Tailwind|move1type=Flying|move1cat=Other
|move2=U-turn|move2type=Bug|move2cat=Physical
|move2=Roost|move2type=Flying|move2cat=Other
|move3=Flare Blitz|move3type=Fire|move3cat=Physical
|move3=Flare Blitz|move3type=Fire|move3cat=Physical
|move4=Aerial Ace|move4type=Flying|move4cat=Physical}}
|move4=Brave Bird|move4type=Flying|move4cat=Physical}}
|pokemon2={{Pokémon/6
|pokemon2={{Pokémon/6
|ndex=373
|ndex=373
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|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}
|pokemon3={{Pokémon/6
|pokemon3={{Pokémon/6
|ndex=344
|ndex=488
|pokemon=Claydol
|pokemon=Cresselia
|game=X
|game=X
|type1=Ground|type2=Psychic
|type1=Psychic
|held=Light Clay
|held=Light Clay
|ability=Levitate
|ability=Levitate
|gender=female
|level=50
|level=50
|move1=Reflect|move1type=Psychic|move1cat=Other
|move1=Reflect|move1type=Psychic|move1cat=Other
|move2=Light Screen|move2type=Psychic|move2cat=Other
|move2=Light Screen|move2type=Psychic|move2cat=Other
|move3=Psychic|move3type=Psychic|move3cat=Special
|move3=Ice Beam|move3type=Ice|move3cat=Special
|move4=Earth Power|move4type=Ground|move4cat=Special}}
|move4=Psychic|move4type=Psychic|move4cat=Special}}
|pokemon4={{Pokémon/6
|pokemon4={{Pokémon/6
|ndex=310
|ndex=310
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|gender=female
|gender=female
|level=50
|level=50
|move1=Snarl|move1type=Dark|move1cat=Special
|move1=Hidden Power|move1type=Ice|move1cat=Special
|move2=Flamethrower|move2type=Fire|move2cat=Special
|move2=Flamethrower|move2type=Fire|move2cat=Special
|move3=Volt Switch|move3type=Electric|move3cat=Special
|move3=Volt Switch|move3type=Electric|move3cat=Special
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*Note: When not Mega Evolved, Manectric's Ability is {{a|Lightning Rod}}.
*Note: When not Mega Evolved, Manectric's Ability is {{a|Lightning Rod}}.


Since I enjoyed so much success with my Triples Team in White 2, I decided that the combination of Dual Screens and Tailwind was worth bringing back, and the release of [[Pokémon Bank]] and the [[Poké Transporter]] made this team possible (or, at the very least, more reasonable to achieve through breeding). However, I ended up replacing four Pokémon that were originally on the White 2 team. Initally, I realized that I did not want to use {{p|Cresselia}} or {{p|Heatran}} because I disliked the idea of transporting legendary Pokémon, so I planned replacements for them. I then figured out that I could not have {{m|Tailwind}} and {{m|Stealth Rock}} on a {{p|Skarmory}} unless I bred it under the Generation V breeding mechanics, so I had to replace it. Unfortunately, its replacement does not set entry hazzards. In order to keep the same physical-special balance as I had before, I also had to replace {{p|Electivire}} with a fast {{t|Electric}}-type Pokémon with good coverage and Special Attack. Talonflame replaces Skarmory, Claydol replaces Cresselia, and together Steelix and Manectric replace Electivire and Heatran. As far as type match-ups are concerned, {{t|Water}}-type Pokémon may cause me some trouble, and certain {{t|Rock}}-type Pokémon, particularly (Mega) {{p|Aerodactyl}} may be difficult to stop if they get, say, Talonflame and Salamence down and also have {{m|Earthquake}}. Originally, I was going to use a {{p|Furfrou}} instead of Steelix, but the type match-ups looked a lot better with Steelix, and I really like the idea of {{a|Sheer Force}} and the Assault Vest on Steelix. Salamence's moveset has been rearranged to give it coverage for the new {{t|Fairy}}-types that seem so prevalent in the Generation VI metagame. Milotic works so well, I saw no need to change it, except to breed one with five perfect IVs and put EVs in Defense this time.
Since I enjoyed so much success with my Triples Team in White 2, I decided that the combination of Dual Screens and Tailwind was worth bringing back, and the release of [[Pokémon Bank]] and the [[Poké Transporter]] made this team possible (or, at the very least, more reasonable to achieve through breeding). However, I ended up replacing three Pokémon that were originally on the White 2 team. Initally, I realized that I did not want to use {{p|Cresselia}} or {{p|Heatran}} because I disliked the idea of transporting legendary Pokémon, so I planned replacements for them. Now, of course, I have decided that I don't mind bringing my old Cresselia back to Gen VI because it was so much bulkier than Claydol (who used to be my lead-off Dual Screener) and had fewer weaknesses. I also figured out that I could not have {{m|Tailwind}} and {{m|Stealth Rock}} on a {{p|Skarmory}} unless I bred it under the Generation V breeding mechanics, so I replaced it with Talonflame. Unfortunately, its replacement does not set entry hazzards. In order to keep the same physical-special balance as I had before, I also had to replace {{p|Electivire}} with a fast {{t|Electric}}-type Pokémon with good coverage and Special Attack. Talonflame replaces Skarmory and together Steelix and Manectric replace Electivire and Heatran. As far as type match-ups are concerned, {{t|Water}}-type Pokémon may cause me some trouble, and certain {{t|Rock}}-type Pokémon, particularly (Mega) {{p|Aerodactyl}} may be difficult to stop if they get, say, Talonflame and Salamence down and also have {{m|Earthquake}}. Originally, I was going to use a {{p|Furfrou}} instead of Steelix, but the type match-ups looked a lot better with Steelix, and I really like the idea of {{a|Sheer Force}} and the Assault Vest on Steelix. Salamence's moveset has been rearranged to give it coverage for the new {{t|Fairy}}-types that seem so prevalent in the [[Battle Maison]]. Milotic works so well, I saw no need to change it, except to breed one with five perfect IVs and put EVs in Defense this time. However, it knows {{m|Toxic}} instead of Substitute because it helps wear down opposing walls and keeps Milotic from being shut down against bulky {{t|Water}}/{{t|Ice}} Pokémon, especially {{a|Water Absorb}} {{p|Lapras}} and {{a|Thick Fat}} {{p|Walrein}}. Credit being given where it is due, there have been battles when Salamence knocks out four or more of the opposing Pokémon, and there have been battles where I was trying to win when it was one against four with Milotic as my last Pokémon (I almost did, but I mispredicted an opponent's move and if the battled had continued, I would have been extremely low on PP). This team is really successful!


EDIT: Now that I have had some time to use this team, I have made a slight change to adapt it to the Battle Maison. Primarily, since I had a battle where Milotic got walled by a {{p|Walrein}} (they were the last Pokémon), I replaced {{m|Substitute}} with {{m|Toxic}}. Also, I decided during the training of the members of this team that I'd rather have Steelix use {{m|Crunch}} over {{m|Thunder Fang}}; this change helped to round out this team's coverage, as none of my other Pokémon had a good move to take out {{t|Psychic}}-types or {{t|Ghost}}-types. I can now say the the experiment with Steelix was a success and would recommend to other players that they consider Assault Force Steelix.
EDIT: Now that I have had some time to use this team, I have made a slight change to adapt it to the Battle Maison. Primarily, since I had a battle where Milotic got walled by a {{p|Walrein}} (they were the last Pokémon), I replaced {{m|Substitute}} with {{m|Toxic}}. Also, I decided during the training of the members of this team that I'd rather have Steelix use {{m|Crunch}} over {{m|Thunder Fang}}; this change helped to round out this team's coverage, as none of my other Pokémon had a good move to take out {{t|Psychic}}-types or {{t|Ghost}}-types. I can now say the the experiment with Steelix was a success and would recommend to other players that they consider Assault Force Steelix.
===Hail Team===
{{Party
|color={{ice color}}
|bordercolor={{ice color dark}}
|headcolor={{ice color light}}
|sprite=VSCalem.png{{!}}150px
|prize=N/A
|class=Pokémon Trainer
|name=Superbreeder
|game=XY
|location=Battle Maison
|pokemon=6
|pokemon1={{Pokémon/6
|ndex=460
|pokemon=Abomasnow
|form=-Mega
|game=X
|type1=Grass|type2=Ice
|held=Abomasite
|ability=Snow Warning
|gender=male
|level=50
|move1=Protect|move1type=Normal|move1cat=Other
|move2=Ice Shard|move2type=Ice|move2cat=Physical
|move3=Energy Ball|move3type=Grass|move3cat=Special
|move4=Blizzard|move4type=Ice|move4cat=Special}}
|pokemon2={{Pokémon/6
|ndex=579
|pokemon=Reuniclus
|game=X
|type1=Psychic
|held=Leftovers
|ability=Magic Guard
|gender=female
|level=50
|move1=Trick Room|move1type=Psychic|move1cat=Other
|move2=Helping Hand|move2type=Normal|move2cat=Other
|move3=Dazzling Gleam|move3type=Fairy|move3cat=Special
|move4=Psyshock|move4type=Psychic|move4cat=Special}}
|pokemon3={{Pokémon/6
|ndex=593
|pokemon=Jellicent
|form=-Female
|game=X
|type1=Water|type2=Ghost
|held=Safety Goggles
|ability=Cursed Body
|gender=female
|level=50
|move1=Will-o-Wisp|move1type=Fire|move1cat=Other
|move2=Dazzling Gleam|move2type=Fairy|move2cat=Special
|move3=Hex|move3type=Ghost|move3type=Special
|move4=Scald|move4type=Water|move4cat=Special}}
|pokemon4={{Pokémon/6
|ndex=713
|pokemon=Avalugg
|game=X
|type1=Ice
|held=Assault Vest
|ability=Ice Body
|gender=male
|level=50
|move1=Gyro Ball|move1type=Steel|move1cat=Physical
|move2=Crunch|move2type=Dark|move2cat=Physical
|move3=Earthquake|move3type=Ground|move3cat=Physical
|move4=Ice Fang|move4type=Ice|move4cat=Physical}}
|pokemon5={{Pokémon/6
|ndex=121
|pokemon=Starmie
|game=X
|type1=Water|type2=Psychic
|held=Icy Rock
|ability=Analytic
|level=50
|move1=Trick Room|move1type=Psychic|move1cat=Other
|move2=Hail|move2type=Ice|move2cat=Other
|move3=Thunderbolt|move3type=Electric|move3cat=Special
|move4=Scald|move4type=Water|move4cat=Special}}
|pokemon6={{Pokémon/6
|ndex=500
|pokemon=Emboar
|game=X
|type1=Fire|type2=Fighting
|held=Life Orb
|ability=Blaze
|gender=male
|level=50
|move1=Power-Up Punch|move1type=Fighting|move1cat=Physical
|move2=Rock Slide|move2type=Rock|move2cat=Physical
|move3=Wild Charge|move3type=Electric|move3cat=Physical
|move4=Heat Crash|move4type=Fire|move4cat=Physical}}}}
My latest work in progress, this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Rain Team. Starmie will be the least active member of the team under most circumstances because the [[Battle Maison]] will only let me use four Pokémon for Doubles (likely Abomasnow, Reuniclus, Jellicent, and Avalugg/Emboar). However, its job is to refresh Trick Room and Hail when they wear off. Also, Trick Room allows Analytic to take effect because I am training Starmie for maximum Speed (ironic, considering that it is on a Trick Room team). If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a {{p|Musharna}} with {{a|Telepathy}} and teach Jellicent {{m|Protect}} in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team except Starmie will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.
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