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  It's Funktastic~!話してください 04:22, 20 March 2013 (UTC)  
 

The Preview Button

Instead of editing a page several times in a row, try using the preview button to make sure your edit looks the way you want it to. It's right next to the Save Changes button. Please try it out, so as not to clog up the Recent Changes. Thanks! ----Pokemaster97 03:57, 10 July 2013 (UTC) ok, I'll remember that. Adamws (talk) 04:08, 10 July 2013 (UTC)

Fixing red links

Keep in mind, the open allowance for users to fix such problems only extends as far as the links causing the unwanted entries on the wanted pages. Modifying anything that isn't causing any such problem entries is not permitted without the user's permission. - Kogoro - Talk to me - 23:20, 16 May 2014 (UTC)

Diurnal (and etc) tables

I cleaned up the tables you put on the Diurnal Pokémon page. I suppose you will do the same for Matutinal and Nocturnal, so it would be great if you could follow that example rather than repeat the same mistakes on the other pages. Thanks. =) Tiddlywinks (talk) 02:26, 12 October 2014 (UTC)

Mirage spots

With the different spots having different Pokemon, I'm thinking we should resort to the numbering system from the guide so we can be more precise with the locations. glikglak 00:28, 15 December 2014 (UTC)

Ok, go for it with the Main Spaced ones. And with the Mirage Forests, I will try to get that one out as fast as possible, then it can be brought to the same standard. Adamws (talk) 00:22, 16 December 2014 (UTC)
Pardon me for butting in, but I actually don't understand how using completely abstract numbers helps anything in particular. I think having the location as the header seems like the best option (especially since it appears in the TOC: it means you can see all of the locations in more or less one place without having to scroll the entire page and read each section). Tiddlywinks (talk) 00:27, 16 December 2014 (UTC)
Ok, I know this makes me sound like a flip-flop but I do agree with Tiddlywinks on this. I do see how a number system would work but, the way that they are now with them being labeled by their location works too. Adamws (talk) 00:31, 16 December 2014 (UTC)
As it is now, things like Pokemon's availability locations only say Mirage Mountain, Mirage Cave, etc. When there's eight of those, and they don't appear at the same time, saying just Mirage Forest doesn't help much. We currently can't get much better, though; putting rough directions in the Availability templates isn't going to look too good. If we have an exact, official naming system, we should use it for convienence sake.
I suppose we could anchor the numbers below the headers, but I see people getting confused when they click Mirage Cave 1 and nothing on the page says Mirage Cave 1. glikglak 11:01, 16 December 2014 (UTC)
That is interesting. But I kind of think the same thing about availability entries as the section headers: I think it's still nice if people don't have to reference the Mirage Islands/etc page to know where to find the place they're looking for. Of course, this means I think it should be better than it is at the moment, too; but IMO something like "Dewford Town Mirage Island" (which naming is complicated by the multiple Mirage Mountains around Routes 125 and 129) or "Mirage Island (west of Dewford Town)" would work just fine.
I think something like that is best. But if "Mirage Island 1"/etc really seems best to you, I could be okay with calling the sections things like "Mirage Island 1 (west of Dewford Town)". If you add an anchor for just "Mirage Island 1" below that, you could easily link just "Mirage Island 1" in a Pokemon's location then. For my money, though, I'd much rather just make the location explicit in the availability entry. Tiddlywinks (talk) 16:09, 16 December 2014 (UTC)
Being new areas, people would have to go to the page to find out where they were, even if they had precise locations. Giving them specific names (even if it's just a number) will help people remember which spot is where and what it has. But now that I think about it, the directions should probably go next to the names in case the community (or even the anime) comes up with its own nomenclature. "Mirage spot # (directions)" looks like the best option. glikglak 01:00, 17 December 2014 (UTC)
Just because they're "new" areas, that doesn't mean they will always be "new" to people. Soon enough, people will know all they feel they need to know from Mirage Forests/etc, and if, at that point, they just want to find a given Pokemon, they shouldn't still be forced to visit the Mirage Forests/etc page just to figure out which location it is.
People can remmeber names, but numbers are not—at all—"good" names. Especially when they're never overtly reinforced by the games. If the anime ever wants to do something, we can worry about it then; we don't need to complicate things with what may not be a problem. Tiddlywinks (talk) 02:22, 17 December 2014 (UTC)
They're certainly better names than "Mirage Mountain northeast of Route 125 but not too far north". What we got is what we got; using both is our best option. But that still leaves the question of what we're going to name the headers. Having just a line underneath that says " This is Mirage Cave 1" would look silly. Do we condense them, "Mirage Island 1 - East of Dewford"? glikglak 11:02, 17 December 2014 (UTC)
With your above comment, it sounds like you still think that the availability entries would be best written as just "Mirage Island 1" and such. Let me be clear about that: I very much do not like the idea of not giving the explicit location in availability entries. I have no intention of accepting that unless staff should say that's best. Like I said above: you don't force people to visit a page if they don't need to.
I've not said it out, but let me just make it clear what I currently recommend: the availability entries should be edited to things like "Mirage Island (east of Dewford)" (and it's kind of ridiculous to suggest that something like "but not too far north" would need to be included...). That's all. All the rest remains as it is. I don't suggest we use the phrase "Mirage Island 1" ever...I simply don't see any real need/use for that sort of phrase anywhere.
But...if it'll bring an end this debate, I'll accept changing the headers to "Mirage Island 1 - east of Dewford" and the like; maybe add an explanation somewhere that the numbers represent the order of the internal location indices (and maybe that the guide book uses that naming, though that comes off like the bad kind of trivia to me). Besides that, I don't know of anything else that would be remotely useful. (If you want to use the full section header in availability entries, fine I guess, if a bit pointless.) The only complaint I have with this is that it puts the locations in (from a usability standpoint) an arbitrary order, as opposed to the current route progression. I don't like it, but I'd just like to solve this more. Tiddlywinks (talk) 15:22, 17 December 2014 (UTC)

(resetting indent)Using "Mirage spot #" no more forces people to look at the page than all the B2W2 entries that say "Hidden Grotto"; if you don't know what it's referring to, you have to look at the page. "but not too far north" was an exaggeration to point out that the directions are inexact. With a 360° camera and no form of compass, the difference between north and northeast becomes hard to tell. And keeping to the loop-de-loop of the routes for something that isn't limited to it seems more arbitrary; a clockwise rotation would be better from a usability standpoint. glikglak 01:54, 18 December 2014 (UTC)

The directions of north of location or northeast of location aren't too confusing. There is a map on the bottom screen with an arrow that represents the player and which way they are facing. Adamws (talk) 02:03, 18 December 2014 (UTC)
Glik, you say that "if you don't know what it's referring to, you have to look at the page". This is very true. It's true of anything. There is, simply, no getting around that circumstance. That's why I didn't even think it worth mentioning.
But what about once you do know the basics? If you know what Mirage spots are, you certainly don't "need" to visit the Mirage Islands page to know what they are... So if the availability just says "Mirage Island 1" and you don't remember where that's supposed to be (and there's no good reason you should remember)...well, then you're gonna have to visit the Mirage Islands page for the sole purpose of figuring out where "Mirage Island 1" is—when the availability entry could very easily have just said the location right out. That should not happen. Tiddlywinks (talk) 02:21, 18 December 2014 (UTC)

XY encounter rates

I've gone and done the X/Y rates, but things like "Drops from ceiling" (swoops down from above, rustling bush, and trash cans are the rest) were not part of the data. When I corrected Glittering Cave, I noticed the percentages you had put in for those ceiling Pokemon. What kinds of numbers did you see that you arrived at those rates? I'm thinking I might like to grind some encounters of my own at some point and combine my results with yours (a larger data set can only be more reliable). (It's probably also best to track levels if you don't. They can give you insight into the internal slots/structure...although we don't really know what that is, in these cases.) Tiddlywinks (talk) 22:38, 22 December 2014 (UTC)

I do agree that a larger pool would be good. If we both go and encounter 50 to 100 each (they are rarer occurrences, the Glittering Cave took me close to an hour and a half to get the "drop from ceiling" rate) I think we can get a more accurate percentage. I can post those numbers here, just give me about a week. Adamws (talk) 03:08, 24 December 2014 (UTC)
I think I'd be real comfortable if we could get 500 total encounters for any combination of area+method. (In part, that's just a nice, round number, though.) If you're only able to give 100, I'll aim for 200-300. ...By the way, are we only talking Glittering Cave? In total, these areas have encounters that weren't in the slot data:
It can certainly take a long time to gather encounters, but I don't know what you mean about "rarity"... That shouldn't be an issue except with the trash cans (where items can also appear). All you really have to do is save in front of an encounter (and their locations are limited/fixed; I mostly know where, if you'd like me to say) and just reset a bunch of times after activating it. Tiddlywinks (talk) 07:26, 24 December 2014 (UTC)
Ok, I can try for 250 encounters. Adamws (talk) 18:49, 24 December 2014 (UTC)
Ok, so this what I have so far:
  • Route 6 - Venipede: 201 encounters & Audino: 49 encounters
  • Route 18 - Durant: 232 encounters & Heatmor: 18 encounters
  • Reflection Cave - Woobat: 206 encounters & Ferroseed: 44 encounters
You can give me the 250 encounters that you got for Terminus Cave, Victory Road, and Lost Hotel and I will average them with my encounters when I get to them. Adamws (talk) 00:43, 15 February 2015 (UTC)
I started some but have been distracted.
  • Swoops/Victory Road — Fearow: 385, Skarmory: 88, Hydreigon: 27
  • Lost Hotel dailies — Trubbish: 455, Garbodor: 50; Dusk Ball: 179, Escape Rope: 157, Super Repel: 141, HP Up: 90, Iron: 76, Protein: 73, Max Elixir: 34
The Lost Hotel dailies are probably fine to calculate from that, I just haven't added the rates because I wanted to edit those and the Tuesday trash cans together. I've also got plenty of Village data, but I haven't added that because I was also thinking to do it at the same time as Lost Hotel (and some of the data between the two places might have parallels)... Tiddlywinks (talk) 01:14, 15 February 2015 (UTC)
That's ok. It does make sense to do Lost Hotel and Pokémon Village together. I can get the 500 Victory Road ceiling encounters and add both ceiling and swooping data to the page. Also, if you want, I can get the other 250 encounters for Route 6, Route 18, and Reflection Cave and add the encounter data to their respective pages. Adamws (talk) 01:40, 15 February 2015 (UTC)
Sure, go ahead and do that. If I decide to grab any data anywhere outside of the Lost Hotel before you've updated any of those pages, I'll post here. Tiddlywinks (talk) 01:59, 15 February 2015 (UTC)

Big project request

Hey Adamws, if you happen to be flexible with time and don't mind extracting information from Colo/XD, can you help with add the descriptions for the various items that have been found in the games? I know mail and exchangeable items will be a huge hassle though, so we could worry about that later. Thanks in advance! ht14 02:22, 20 January 2015 (UTC)

Yeah, I can help out with that. A quick question though, if the item is not obtainable through normal gameplay, do we just leave the obtainable location info for that game blank, or put a note saying "transfer from main series Gen III games"? Adamws (talk) 18:11, 20 January 2015 (UTC)
Hmm, I guess leaving it blank will be fine. ht14 13:40, 21 January 2015 (UTC)
Ok. One more question, do you want me and Abcboy to get the descriptions for all items in the games? Adamws (talk) 01:36, 22 January 2015 (UTC)
That would be ideal, yeah. Thanks so much! Additionally, I know I'm troubling you a lot with this, but I'm also curious about what the location data says for a Pokémon from Orre that was brought all the way over to at least the Generation V games (for reference in the Poké Transfer article). ht14 20:39, 22 January 2015 (UTC)
Ok, I'll get on that. As for Orre Pokémon being transferred to Gen IV and V, their location is a Faraway place ("Orre" isn't in the location coding for Gen IV or V). Adamws (talk) 21:18, 22 January 2015 (UTC)

(resetting indent) Just simply "Faraway place" or does it also indicate "after a long travel through time"? ht14 21:34, 22 January 2015 (UTC)

Sorry it took so long to get back to you, it does indicate "after a long travel through time" after giving the location "Faraway place" and the the level at which it arrived. Adamws (talk) 00:00, 23 January 2015 (UTC)
It's quite all right! Look at the day I'm responding back, haha. Thanks for being patient with me as well! Two questions with regards to Eggs: can they be transferred to Colo/XD and if so, can they be hatched? It'd be great to get a box sprite of the Egg as well! ht14 02:39, 28 January 2015 (UTC)
Eggs can not be traded to Colosseum or XD. Adamws (talk) 04:22, 28 January 2015 (UTC)
Ok! Thanks for your help! ht14 01:05, 29 January 2015 (UTC)
Are you sure the location for Orre Pokémon is "Faraway place" and not "Distant land"? I know that Orre Pokémon in Generation IV say "distant land", not "Faraway place". --Abcboy (talk) 06:36, 1 February 2015 (UTC)
Yeah it is actually "distant land". Sorry about that. Adamws (talk) 07:08, 1 February 2015 (UTC)
Ahh, ok. Thanks for the clarification. ht14 00:53, 3 February 2015 (UTC)

(resetting indent) Yeah, when I was looking for an Orre Pokémon, I found an Entei that was in a Poké Ball with the location Faraway Place in my PC box. I assumed it came from Orre, but it was a hacked Pokémon I had received through a trade a few years ago. I was able to find an Orre Pokémon in a different box and confirm that it is Distant Land. Sorry again about that confusion. Adamws (talk) 01:21, 3 February 2015 (UTC)

Fusion Flare and Fusion Bolt

They do have boosted animation in XY... here you can see both boosted and normal. Fusion Bolt stays a little longer in the air and has lightning striking the ground, while Fusion Flare seems to have a pillar of fire. Eridanus (talk) 09:24, 1 May 2015 (UTC)

Ok, thanks for pointing that out. I hadn't noticed the slight difference in the ending and with the time spent in the air. Adamws (talk) 20:40, 1 May 2015 (UTC)

Image signature advice

If you happen to run into any images in signatures on talk pages, it is best to remove them instead of changing the image links. PattyMan 03:18, 2 July 2015 (UTC)

Ok, I'll remember that. Adamws (talk) 03:46, 2 July 2015 (UTC)

Layout maps

I noticed you have gotten a lot of images from various games, including some layout maps. We are planning on adding interior layouts for the Pokémon Fan Club, Battle Tents, and Contest Halls. Would it be possible for you to get layout images for any of these areas? I have the ability to only get the maps, and other models, from XYORAS and SMUSUM. Lady Ariel 03:00, 5 January 2018 (UTC)

Yeah, I'll be able to help with that. The Gen I, II, III images will be easy; Gen IV and V I will see what I can do as the map images I got from them were a bit trickier to get. Adamws (talk) 05:12, 5 January 2018 (UTC)
Okay thanks that will be appreciated. Lady Ariel 18:49, 5 January 2018 (UTC)
I have uploaded the requested images. I wasn't able to get the Contest Hall stage area from DPPt or Pokémon Fan Club interior from B2W2 as they were too big to fit in a single screenshot and my second method didn't work either. I completely forgot about the Pokémon Fan club interior from HGSS; I'll get that as soon as possible and upload it. Adamws (talk) 02:57, 7 January 2018 (UTC)
Okay hopefully you can find a way to get those images. I am not sure how possible it will be to get stage images from ORAS, since I have already looked through the maps for XYORAS and SMUSUM and there is no layout maps for the stage area (there is only one Contest Hall entrance, so they might just reuse that and add a few things for the Lilycove one). The way they did the XYORAS maps is beyond stupid, since they placed each strand of grass and each piece of furniture manually on every map. It is likely the contest stage is like the battle area for the Battle Royal Dome, which is just a battle background (something I haven't looked through much, since there hasn't been much need to). Lady Ariel 04:13, 7 January 2018 (UTC)