I joined Bulbapedia on October 3, 2008. I mostly posted comments on talk pages, and was gravitating towards just helping other users get Egg Moves until I was told it was talk page abuse. However, my edits lately have centered around cleaning up unsatisfactory grammar, style, and tone as well as contributing trivia. I remain keenly interested in breeding.
As I currently attend Old Dominion University in Norfolk, VA to get a Bachelor's Degree in Mechanical Engineering, I have less time to play Pokémon as I had in high school. However, when I'm not in class or doing coursework, I usually play Pokémon Omega Ruby, breeding and training Pokémon to be as successful as possible in the Battle Maison. I also have a habit of seeking out Pokémon with competitively useful Hidden Abilities. This pursuit often involves using the DexNav to search for Pokémon I want with Hidden Abilities or breeding things I have for other people as part of a trade.
I really only had one successful competitive team in Generation V. I mainly used it to participate in the Pokémon World Tournament's Champions' Tournament in Triple Battles. I had few problems with it in the tournament. It also won several battles against the team my best friend used for exactly the same tournament, and he was getting similar results to me. The key aspects of this team are Skarmory's Tailwind support, Cresselia's Dual Screens, and Salamence's Moxie ability (particularly when used with Outrage or Earthquake).
I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The five I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Rain Team for Doubles that utilizes a lot of spread moves, a Sun Team for Triples, and a Tailwind Team for Triples.
Note: When not Mega Evolved, Houndoom's Ability is Flash Fire.
This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with Florges's Flower Veil, Grassy Terrain, and Gogoat's Grass Pelt. This team has little vulnerability to Intimidate but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), Fire-type moves from opposing Pokémon, and Poison-type Pokémon. To help with the first vulnerability, I may teach Florges Aromatherapy in place of Flower Shield. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the Battle Maison.
Note: When not Mega Evolved, Ampharos's Ability is Static.
This team utilizes Trick Room and Rain Dance. Its Pokémon are all pretty bulky since no EVs are distributed to Speed, but they all have one fully trained offensive stat and a Nature that boosts that offensive stat (except Dragalge, who has a Relaxed nature) and lowers Speed. Ampharos is the offensive heavyweight however, carrying a base 165 Sp. Atk stat (when Mega Evolved) and STAB Thunder in the rain. I didn't utilize Drizzle for this team because Slowking can double as the source of both Rain Dance and Trick Room, and as such, I'd use Trick Room on the first turn, and Rain Dance when Slowking goes first (probably) on the second turn. Escavalier helps Slowking with Dark- and Grass-types and helps Ampharos with Fairy-types. Since some Fairy-types aren't weak to Steel (such as Azumarill, a serious threat in the Rain and Trick Room), Escavalier has Poison Jab, a strong physical Poison-type attack. This team is now complete, but I have not gotten the chance to test it with Dragalge and Eelektross now added to the team.
Note: When not Mega Evolved, Manectric's Ability is Lightning Rod.
Since I enjoyed so much success with my Triples Team in White 2, I decided that the combination of Dual Screens and Tailwind was worth bringing back, and the release of Pokémon Bank and the Poké Transporter made this team possible (or, at the very least, more reasonable to achieve through breeding). However, I ended up replacing three Pokémon that were originally on the White 2 team. Initally, I realized that I did not want to use Cresselia or Heatran because I disliked the idea of transporting legendary Pokémon, so I planned replacements for them. Now, of course, I have decided that I don't mind bringing my old Cresselia back to Gen VI because it was so much bulkier than Claydol (who used to be my lead-off Dual Screener) and had fewer weaknesses. I also figured out that I could not have Tailwind and Stealth Rock on a Skarmory unless I bred it under the Generation V breeding mechanics, so I replaced it with Talonflame. Unfortunately, its replacement does not set entry hazzards. In order to keep the same physical-special balance as I had before, I also had to replace Electivire with a fast Electric-type Pokémon with good coverage and Special Attack. Talonflame replaces Skarmory and together Steelix and Manectric replace Electivire and Heatran. As far as type match-ups are concerned, Water-type Pokémon may cause me some trouble, and certain Rock-type Pokémon, particularly (Mega) Aerodactyl may be difficult to stop if they get, say, Talonflame and Salamence down and also have Earthquake. Originally, I was going to use a Furfrou instead of Steelix, but the type match-ups looked a lot better with Steelix, and I really like the idea of Sheer Force and the Assault Vest on Steelix. Salamence's moveset has been rearranged to give it coverage for the new Fairy-types that seem so prevalent in the Battle Maison. Milotic works so well, I saw no need to change it, except to breed one with five perfect IVs and put EVs in Defense this time. However, it knows Toxic instead of Substitute because it helps wear down opposing walls and keeps Milotic from being shut down against bulky Water/Ice Pokémon, especially Water AbsorbLapras and Thick FatWalrein. Credit being given where it is due, there have been battles when Salamence knocks out four or more of the opposing Pokémon, and there have been battles where I was trying to win when it was one against four with Milotic as my last Pokémon (I almost did, but I mispredicted an opponent's move and if the battled had continued, I would have been extremely low on PP).
I knew this team was good when I built it, but I had no idea it was good enough to defeat Dana! When I got my 49th consecutive win in Super Triple Battles, I taught Steelix and Salamence Rock Slide replacing Crunch and Brick Break respectively, and I gave Talonflame a Focus Sash.
EDIT: Now that I have had some time to use this team, I have made a slight change to adapt it to the Battle Maison. Primarily, since I had a battle where Milotic got walled by a Walrein (they were the last Pokémon), I replaced Substitute with Toxic. Also, I decided during the training of the members of this team that I'd rather have Steelix use Crunch over Thunder Fang; this change helped to round out this team's coverage, as none of my other Pokémon had a good move to take out Psychic-types or Ghost-types. I can now say the the experiment with Steelix was a success and would recommend to other players that they consider Assault Force Steelix.
Still a work in progess (because one of my friends hasn't bred a Spritzee for me yet), this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Trick Room Rain Team. The four Pokémon I usually bring with this team are Abomasnow, Reuniclus, If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a Musharna with Telepathy and teach Jellicent Protect in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.
This team has been built and works pretty well. The Battle Maison allows only four Pokémon for Double Battles, so switch the fourth slot among Alakazam, Mantine, and Aegislash. This team does function somewhat well when the weather is not rain, but intense sunlight is severely disruptive to its operation. Heliolisk suffers the most if the weather changes to intense sunlight; Dry Skin damages him every turn, Thunder becomes obnoxiously innacurate, and Surf loses a lot of power. When Heliolisk gets to work in rain, however, he becomes a serious threat and recovers HP very effectively through its Ability and Parabolic Charge, and when used next to Gastrodon, he is even more of a team player. Heliolisk and Gastrodon perform a nice combination of effects when they use Surf simultaneously; both are immune to it due to their Abilities, they are strengthened by rain, when Heliolisk uses it (because he is faster than Gastrodon), he triggers a Sp. Atk increase in Gastrodon through Storm Drain which makes her Surf more powerful, and when Gastrodon uses it, it heals one quarter of Heliolisk's HP. Surf in Rain in a Double Battle still ends up with more power than it would have in a Single Battle with non-sunny weather. Surf is a very important move on this team. All members of this team have to be immune to it through their Abilities (i.e. Dry Skin, Storm Drain, Water Absorb, or Telepathy) or must be capable of protecting themselves from teammates' Surfs. Alakazam's main way of avoiding Surf from teammates is to use Role Play on Heliolisk, Gastrodon (Storm Drain on Alakazam is very intimidating), Noivern, or Mantine. I have had occasional difficulty keeping Gastrodon out long enough for it to use Rain Dance, and there have been many times when I simply could not safely attempt to use Rain Dance because the opponent has at least one offensive Grass-type Pokémon on the field. For this reason, I like having Aegislash and Noivern available on the switch.
So far, I've only reproduced my Tailwind Team from X on Omega Ruby. For a while, I actually used my X team directly, but after breeding a few more Pokémon and catching useful Legendary Pokémon, I got a team ready for action.
I've had a few ideas for teams I can use in the Battle Tree (mostly for fun) and Free Battle Spot. The three that are currently getting built are a Hail Team with Tapu Lele's Misty Terrain for Doubles, a Grassy Terrain Team (courtesy of Tapu Bulu) with Sun support, and a silly Mono-Poison Team built around Alolan Muk.