User:Nescientist/Move research notes
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These are my notes from after I went through all moves and compared them with UPC, Showdown and others. (They were originally written for personal use, but they might be useful for anyone regardless.) May not be up to date, and I don't plan to update this, really. I'm not mad if someone else "uses my work" such as for improving Bulbapedia (that's why I publish them), as long as they don't mistake these notes as "proof" per se.
A-Z things
- Assurance boosted by Pain Split Gen IV? http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=372.html
Brick Break GenIII removes opposing screens regardless of target?http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=280.html- Checked that, but didn't check Protection/immunity interaction from Pokewiki
- Bide "adds last damage";
accuracy check GenII(-III)?;GenII+ considers all multi-strike hits http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=117.html - Brick Break Gen III opponent screens removed even when ally targeted? http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=372.html
Bug Bite/Pluck missing interactions, no Custap Berry seehttp://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=450.html- Checked, Custap Berry is irrelevant imo even if it's true
- [Double Edge+variations 33% (not 1/3) Gen V onward; probably too hard to test]
- [DragonRage 40/SonicBoom 20 power display GenII; maybe not even worth a mention]
Explosion/SelfDestruct user won't faint lack of targethttp://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=153.html- Fairy Lock fails when used consecutively
- -Flail/Reversal GenIV-only different percentages (64 instead of 48) http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=175.html
-Flail/Reversal no variation+no crit GenIIhttps://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/battle/moves/move_effects.asm#L1410- Flame Burst adjacent damage interactions? (Mirror Coat/Metal Burst/Mirror Move/Substitute/Wimp Out/..)
Fling will consume item even if target protected or no target (sometimes silently); [Klutz only Gen V+]see http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=374.html- I think I've confirmed everything except "item's identity not revealed" (which is too minor imo)
- -Frustration/Return format (similar to Crush Grip?)
-[Fusion Bolt/Flare format]- No idea what I meant. Probably done.
Leech Seed same target from two users? (which gens?)- Tested, no.
- -Life Orb/Expert Belt wording (power->damage)
- Lock-On/Mind-Reader during effect, move "ends effect for everyone else against the target" GenIII-IV; during effect, move "fails for the user" during effect GenV+ http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html
Magic Room form-changing items- Done by SnorlaxMonster
- Magnet Rise/Telekinesis +grounded; +Sticky Web; [Spikes/Toxic Spikes still immune when Ingrain (TEST)]
- Mirror Move rewrite (probably table)
- Moongeist Beam/Sunsteel Strike ignore Abilities of all other Pokémon (redirection), but NOT No Guard?
- Mud Sport/Water Sport Gen V(+) five turns?? even if the user switches out????? (tested GenIII, more than 5) see http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=300.html
- Multi-Attack do research (Magic Room, Klutz, Normalize, -ate, Ion Deluge, Electrify)
Petal Dance/Outrage/Thrash miss behavior GenI&II- I think I once found out that there's no need to research here
- Power Trick ignored upon Forme change, but still Baton-Passable ("on")
- -Protection moves Z-Move 25%
Safeguard no Outrage confusion Gen II only?(GenII https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L6567 http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=219.html)- Tested GenIII, updated article.
- Sleep Talk +Belch/HoldHands/Mimic(V+)/NaturePower(V+)/Struggle(V+)/anyChargingTurnMove
- Sleep Talk no Counter/MirrorCoat Gen II
- [Substitute; mostly correct, except when mentioned elsewhere]
Switcheroo/Trick fails if EITHER holds Z-Crystal- I think SnorlaxMonster got that
- Synchronoise type additions research?
- Topsy-Turvy fails if all stages are 0
- Toxic Spikes substitute prevents GenIV, doesn't GenV+
- [Transform; probably correct]
- [Triple Kick/Twister/.. doubles/triples damage (before variation); probably not worth it]
- U-Turn/Volt Switch Wimp Out/Emergency Exit interaction; wording (Experience gain etc.)
- Water Pledge/Pledges combo auto-STAB and unaffected by Storm Drain
Bigger "projects" (some of which might need approval)
- -Accuracy misses (SnorlaxMonster talk)
- Accuracy move
Berry SM descriptions- Crash damage article creation
Critical hit- Done, except for Stick/Lucky Punch set the value to 2 in GenII (and ignore the rest), and checking the Wonder Launcher Dire Hits (currently unable)
- HP-draining moves substitute (as per Substitute (move)): no heal GenI, fails Gen II, heals lost by substitute GenIII+ (Dream Eater GenV+))
Move Infobox updated template creation- Waiting for approval. Still.
- Multi-strike moves wording; substitute break+continue GenII
- I think I've only done Twineedle? Rule of thumb: Substitute page is correct.
- PRNG GenI/II
- Protection moves article creation
- Sound moves substitute GenVI+
- Should be fine with the new infobox and related updates?
- Target/range article creation
- Weather-inducing moves/Abilities simplification (creates
{{weather|<weather>}}
and that's it) - Weight article creation (&Autotomize)
Contradictions to Showdown (battle engine)
- [some rounding/precision and/or power vs. damage]
- Flags:
- [some (new) authentic/mirrormove flags]
- Other (not already mentioned above):
- Struggle GenII+III 50% recoil (..no!?)
- Tickle GenIII through substitute (tested, added)
- Tri-Attack GenII fails to inflict status to Normal-types (..no)
Additional Showdown
- Assist: +Bestow, HoldHands
- Copycat: +Bestow, CircleThrow, DragonTail, NaturePower (GenV+), RagePowder, Transform (GenV+); +BanefulBunker, Roar/Whirlwind (GenVI+)
- Final Gambit contact GenV ONLY (see talk there)
- Metronome +Celebrate/CraftyShield/DiamondStorm/DragonAscent/HappyHour/HoldHands/HyperspaceFury/HyperspaceHole/KingsShield/LightofRuin/MatBlock/OriginPulse/PrecipiceBlades/SpikyShield/SteamEruption/ThousandArrows/ThousandWaves/Z-Moves
- they have Baton Pass ignorers ("noCopy:true")
Additional pokecrystal to keep in mind
- Baton Pass ignorers (but also see Showdown, and User:SnorlaxMonster/StatusInfobox/Battle status)
- Stick/LuckyPunch does not stack with increased crit ratio moves (see above)
From existing moveResearch/incomplete tags
NOTE: outdated (some is solved, new ones added), just use the category
- Bide semi-invulnerable
- Embargo lucky egg genIVV; form-changing items (magic room)
- Entrainment Imposter genV
- Floral Healing restoring
- (Galvanize Lightning Rod status moves)
- Guts frozen Flame Wheel increase? (rattata breed flame wheel?)
- Instruct Laser Focus/Energy Focus/Lock-On
- Mimic transform
- Poison Touch before Mummy
- Role Play Imposter genV (Power Construct)
- Secret Power remove double tag
- Sheer Force Throat Chop
- Skydrop Bronzong/Metang Light/Heavy Metal
- Skill Swap Imposter genV
- Trace Imposter genV
- Transform PP Ups
Flags etc.
SUBSTITUTE/AUTHENTIC: Foresight Grudge Guard Swap Heart Swap Hold Hands (tested) Hyperspace Fury Hyperspace Hole Instruct Me First Miracle Eye Odor Sleuth Play Nice Power Swap Reflect Type Sketch Skill Swap Snatch Speed Swap Torment Roar Whirlwind ++++++++++ONWARD:+++++++++++++ Bide Chatter Clamp Comet Punch Crabhammer Cut Dig Dizzy Punch Doom Desire Double Hit Double Kick Double Slap Double-Edge Draco Meteor&variations Dragon Pulse Dragon Rush Drain Punch Echoed Voice EnergyBall Explosion/Self-Destruct Extrasensory Extreme Speed Fire Blast Fire Pledge Fire Spin Flamethrower Frost Breath Fury Attack Giga Drain Grass Pledge Gunk Shot Heat Wave Hex Horn Leech Hurricane Hydro Pump Hyper Voice Ice Beam Icicle Spear Incinerate Leaf Storm Lick Low Sweep Magma Storm Meteor Mash Muddy Water Pin Missile Poison Fang Poison Gas Psywave Rock Tomb Round Sand Tomb Skull Bash Sky Attack Smog Sonic Boom Steamroller Stomp Storm Throw Struggle Bug Submission Surf Synchronoise Technoblast Thrash Thunder Punch Thunder Shock Thunderbolt Tri Attack Trump Card Vine Whip Wake-Up Slap Water Pledge Waterfall ++++++++++MIRRORMOVE:+++++++++++++ [Baby-Doll Eyes] Charge Beam Chip Away Circle Throw Clear Smog Close Combat Cross Poison Crush Claw Dark Pulse Dark Void [Dazzling Gleam] Defog [Diamond Storm] Dig [Disarming Voice] Discharge Double Hit Draco Meteor [Dragon Ascent] Dragon Claw Dragon Pulse Dragon Rush Dragon Tail [Draining Kiss] Drill Run Dual Chop Earth Power Echoed Voice [Eerie Impulse] [Electrify] Electro Ball [Electro Web] Embargo Energy Ball Entrainment Extrasensory [FairyLock] Fairy Wind Fake Tears FellStinger Fiery Dance Fire Fang Fire Pledge Fissure Flame Burst Flame Charge Flare Blitz Flash Cannon Fling Flying Press Focus Blast Force Palm Forest's Curse Foul Play Freeze Shock Freeze-Dry Frenzy Plant Fusion Bolt Fusion Flare Gear Grind Giga Impact Glaciate Grass Knot Grass Pledge Guillotine Gunk Shot Hammer Arm Head Charge Head Smash Heal Block Heart Stamp Heart Swap Heat Crash Heavy Slam Hex Hold Back Horn Leech Hurricane Hyper Voice Ice Burn Ice Fang Ice Shard Icicle Crash Icicle Spear Incinerate Instruct Iron Head Land's Wrath Last Resort Lava Plume Leaf Blade Leaf Storm Leaf Tornado Light of Ruin Low Sweep Magic Room Magical Leaf Magma Storm Metal Burst Metal Sound Meteor Mash Miracle Eye Mirror Shot [Moonblast] Mud Bomb Mud Shot Muddy Water Mystical Fire Needle Arm Night Daze Night Slash [Noble Roar] [Nuzzle] [Oblivion Wing] Odor Sleuth Ominous Wind [Origin Pulse] Overheat [Parabolic Charge] [Parting Shot] Pay Day Petal Blizzard [Phantom Force] [Play Nice] Poison Fang Poison Jab Powder Power Gem Power Swap Power Whip Power-Up Punch [Precipice Blades] Psycho Boost Psycho Cut Psycho Shift Psyshock Psystrike Punishment Razor Shell Relic Song Retaliate Roar of Time Rock Blast Rock Climb Rock Tomb Rock Wrecker Round Sacred Sword Sand Tomb Scald Seed Bomb Seed Flare Shadow Claw Shadow Punch Shadow Sneak Sheer Cold Signal Beam Silver Wind Simple Beam Sky Drop Sky Uppercut Sludge Wave Smack Down Snarl Spacial Rend [Steam Eruption] Steamroller Stored Power Storm Throw Struggle Bug Sucker Punch Switcheroo Synchronoise Tail Slap Telekinesis Thousand Arrows Thousand Waves Thunder Fang Thunder Punch Tickle [Topsy-Turvy] U-Turn V-create [Venom Drench] Venoshock Volt Switch Volt Tackle Wake-Up Slap Water Pledge Water Pulse Water Spout Wild Charge Wood Hammer Worry Seed Wring Out X-Scissor Zen Headbutt