Type: Difference between revisions

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Type effectiveness greatly influences how much [[damage]] moves deal:
Type effectiveness greatly influences how much [[damage]] moves deal:
* If the type of a move is '''super effective''' (Japanese: '''{{ruby|効果はバツグン|こうかはばつぐん}}''' ''super effective'') against a type of its target, the damage is doubled;
* If the type of a move is '''super effective''' (Japanese: '''{{ruby|効果|こうか}}はバツグン''' ''super effective'') against a type of its target, the damage is doubled;
* If the type of a move is '''not very effective''' (Japanese: '''{{ruby|効果は今一つ|こうかはいまひとつ}}''' ''not very effective'') against a type of its target, the damage is halved;
* If the type of a move is '''not very effective''' (Japanese: '''{{ruby|効果|こうか}}は{{ruby|今一|いまひと}}つ''' ''not very effective'') against a type of its target, the damage is halved;
* If the type of a move '''has no effect''' (Japanese: '''{{ruby|効果がない|こうかがない}}''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.
* If the type of a move '''has no effect''' (Japanese: '''{{ruby|効果|こうか}}がない''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.


For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types: