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Type effectiveness greatly influences how much [[damage]] moves deal: | Type effectiveness greatly influences how much [[damage]] moves deal: | ||
* If the type of a move is '''super effective''' (Japanese: '''{{ruby| | * If the type of a move is '''super effective''' (Japanese: '''{{ruby|効果|こうか}}はバツグン''' ''super effective'') against a type of its target, the damage is doubled; | ||
* If the type of a move is '''not very effective''' (Japanese: '''{{ruby| | * If the type of a move is '''not very effective''' (Japanese: '''{{ruby|効果|こうか}}は{{ruby|今一|いまひと}}つ''' ''not very effective'') against a type of its target, the damage is halved; | ||
* If the type of a move '''has no effect''' (Japanese: '''{{ruby| | * If the type of a move '''has no effect''' (Japanese: '''{{ruby|効果|こうか}}がない''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage. | ||
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types: | For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types: |