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(shadow is not a type. If it is to be covered on this page at all, it needs its own section with proper information.) |
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==Type-affected game mechanics== | ==Type-affected game mechanics== | ||
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type | Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type; for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type. | ||
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types. | When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types. | ||
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This type is defined between physical and special types. Similarly to the Bird type, it is not part of the type matchup chart. | This type is defined between physical and special types. Similarly to the Bird type, it is not part of the type matchup chart. | ||
===Anime-specific types=== | ===Anime-specific types=== |
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