Tough (condition): Difference between revisions

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A '''Tough Contest''' is a category of [[Pokémon Contests|Contest]] in which the toughness [[Contest category|condition]] of a [[Pokémon]] is judged. Many Tough moves are {{t|Normal}}, {{t|Steel}}, {{t|Ground}} or {{type2|Rock}}s, but other types may be Tough as well.  During a Tough Contest, the following moves will excite the crowd:
{{conditions}}
The '''Tough condition''', also called '''Toughness''' (Japanese: '''たくましさ''' ''Hardiness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


*'''[[Beauty Contest|Beauty moves]]''' - Poor
==Characteristics==
*'''[[Cute Contest|Cute moves]]''' - Poor
A {{OBP|Pokémon|species}} will have its Tough condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sour [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Defense}}—Bold, Relaxed, Impish, and Lax—get the most benefit from sour-tasting Berries, as a result, they are the easiest to raise for a Toughness Contest.
*'''[[Smart Contest|Smart moves]]''' - Average
*'''[[Cool Contest|Cool moves]]''' - Average
*'''Tough moves''' - High


The Tough condition is raised by [[Poffin]] or [[Pokéblocks]] made with sour-flavored [[Berries]]. Pokémon with [[natures]] that boost physical Defense - Bold, Relaxed, Lax, and Impish - get the most benefit from sour Berries, so they will be the easiest to raise for a Tough contest.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Yellow Scarf}}. Most of the [[move]]s that display Toughness are {{t|Normal}}, {{t|Rock}}, {{t|Fighting}}, and {{t|Ground}}, but moves from other [[type]]s may be Tough as well.


==Tough moves==
During a Toughness Contest, the audience will react as follows:
{{incomplete}}
 
{| align="center" width="100%" style="background: #{{tough color}}; -moz-border-radius: 1em; border: 5px solid #{{tough color light}};"
{| class="roundy" style="margin:auto; text-align:center; background: #{{tough color light}}; border: 3px solid #{{tough color dark}}" width="300px" cellpadding="2px"
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Indifference
|- style="background:#{{beautiful color}}"  
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Discontent
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| Discontent
|- style="background:#{{Clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Indifference
|- style="background:#{{tough color}}"
| Tough move
| Excitement
|-
|-
|  
| class="roundybottom" style="background: #{{tough color light}}" colspan="2" height="2px" |
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{tough color}}; border-collapse:collapse;"
|}{{-}}
|-
 
! Move
==Awards==
! <small>Hoenn Appeal</small>
At the end of a Toughness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
! <small>Hoenn Jam</small>
 
! <small>Hoenn Description</small>
===Hoenn Contests===
! <small>Sinnoh Appeal</small>
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
|-
| class="l" | {{m|Acid Armor}}
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Normal Rank
| 1 <font color="pink">♥
! style="background: #{{tough color light}};" | Super Rank
| 0
! style="background: #{{tough color light}};" | Hyper Rank
| <small>The user gains a star if their condition is good.</small>
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
| 0
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Poison}}
|-
|-
| class="l" | {{m|AncientPower}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Tough Ribbon Hoenn.png‎]]
| 1 <font color="pink">♥
| style="background: #FFF" | [[File:Tough Ribbon Super.png]]
| 0
| style="background: #FFF" | [[File:Tough Ribbon Hyper.png]]
| <small>The user gains a star if their condition is good.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Tough Ribbon Master Hoenn.png]]
| 2 <font color="pink">♥♥
|}
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
 
| align=center | {{ic|Rock}}
===Sinnoh Super Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}};  border: 3px solid #{{tough color}}"
|-
|-
| class="l" | {{m|Arm Thrust}}
! style="background: #{{tough color light}}; {{roundytl|5px}}" | Normal Rank
| 2 <font color="pink">♥♥
! style="background: #{{tough color light}};" | Great Rank
| 1 ♥
! style="background: #{{tough color light}};" | Ultra Rank
| <small>Startles the Pokémon that has the judge's attention.</small>
! style="background: #{{tough color light}}; {{roundytr|5px}}" | Master Rank
| 2 <font color="pink">♥♥
|- style="background: #FFF"
| <small>Allows performance of the same move twice in a row.</small>
| [[File:Tough Ribbon Sinnoh.png‎]]
| align=center | {{ic|Fighting}}
| [[File:Tough Ribbon Great.png]]
| [[File:Tough Ribbon Ultra.png]]
| [[File:Tough Ribbon Master Sinnoh.png]]
|-
|-
| class="l" | {{m|Barrage}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Yellow Barrette Sprite.png‎]]
| 2 <font color="pink">♥♥
| style="background: #FFF" | [[File:Accessory Yellow Balloon Sprite.png]]
| 0
| style="background: #FFF" | [[File:Accessory Heroic Headband Sprite.png]]
| <small>Works well if it's the same type as the one before.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Award Podium Sprite.png]]
| 2 <font color="pink">♥♥
|}
| <small>Allows performance of the same move twice in a row.</small>
 
| align=center | {{ic|Normal}}
===Hoenn Contest Spectaculars===
|-
{| class="roundy" style="margin: auto; text-align: center; background: #{{tough color dark}}; border: 3px solid #{{tough color}}"
| class="l" | {{m|Bide}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Bind}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from getting excited. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Bite}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Body Slam}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Bone Club}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Bone Rush}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Bonemerang}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Clamp}}
| 3 <font color="pink">♥♥♥
| 0
| <small>When the user makes the appeal, the crowd's excitement continues until the end of the round.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Comet Punch}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Constrict}}
| 2 <font color="pink">♥♥
| 3 ♥♥♥
| <small>Subtracts 3 appeal points from the Pokémon who appealed right before the user. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Counter}}
| 2 <font color="pink">♥♥
| 0
| <small>Prevents user from receiving counter appeal points once during the current round.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Crabhammer}}
| 3 <font color="pink">♥♥♥
| 0
| <small>If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)</small>
| 2<font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Crunch}}
| 1  <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Curse}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeal can be made later next turn.</small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Unknown}}
|-
| class="l" | {{m|Double-Edge}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.</small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|DoubleSlap}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Earthquake}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Egg Bomb}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Endeavor}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Endure}}
| 2 <font color="pink">♥♥
| 0
| <small>Avoids being startled once.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Fissure}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Cuts in half the appeal points of all Pokémon that appealed before the user. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Focus Punch}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Enables the user to perform last in the next round.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Fury Swipes}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Glare}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Grudge}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed. </small>
| 2 <font color="pink">♥♥
| <small>Lowers the Voltage of all Judges by one each. </small>
| align=center | {{ic|Ghost}}
|-
| class="l" | {{m|Harden}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by other once. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Headbutt}}
| 2 <font color="pink">♥♥
| 3 ♥♥♥
| <small>Startles the Pokémon that appealed before the user. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Iron Defense}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Karate Chop}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Lick}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Low Kick}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Magnitude}}
| 1 <font color="pink">♥
| 0
| <small>The appealing works best the more the crowd is excited. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Mega Punch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A high appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Memento}}
| 8 <font color="pink">♥♥♥♥♥♥♥♥
| 0
| <small>Makes a great appeal, but allows no more until the end. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge. </small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Mud Shot}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align=center | {{ic|Ground}}
|-
| class="l" | {{m|Muddy Water}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Octazooka}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Pound}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>No additional effect. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Rain Dance}}
| 1 <font color="pink">♥
| 0
| <small>Works best if the crowd is excited.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Water}}
|-
| class="l" | {{m|Revenge}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeals can be made later next turn. </small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Rock Blast}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rock Slide}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rock Smash}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works well if the user's condition is good. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Rock Throw}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Rollout}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Sandstorm}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Scary Face}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Scratch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Seismic Toss}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a Tough-type appeal earlier in the same turn. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Skull Bash}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>???</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge.</small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Slam}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Sludge}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Sludge Bomb}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Smog}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Poison}}
|-
| class="l" | {{m|Spit Up}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Spite}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align=center | {{ic|Ghost}}
|-
| class="l" | {{m|Stockpile}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Stomp}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Stone Edge}}
| align=center | N/A
| align=center | N/A
| align=center | N/A
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up.</small>
| align=center | {{ic|Rock}}
|-
| class="l" | {{m|Strength}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same type Appeal. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Super Fang}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>???</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Superpower}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align=center | {{ic|Fighting}}
|-
| class="l" | {{m|Swallow}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Tackle}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Take Down}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Thief}}
| 1 <font color="pink">♥
| 0
| <small>Makes the appeal as good as those before it. </small>
| 0
| <small>Steals the Voltage of the Pokémon that just went. </small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|Thrash}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>???</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align=center | {{ic|Normal}}
|-
| class="l" | {{m|Torment}}
| 2 <font color="pink">♥♥
| 0
| <small>Make all Pokémon after the user nervous </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Dark}}
|-
| class="l" | {{m|ViceGrip}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Normal}}
|-
|-
| class="l" | {{m|Waterfall}}
! style="background: #{{tough color light}}; {{roundytop|5px}}" | Master Rank
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align=center | {{ic|Water}}
|-
|-
| class="l" | {{m|Wrap}}
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Toughness Master Ribbon.png‎]]
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited.</small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
| align=center | {{ic|Normal}}
|}
|}
|}


==Moves==
{{movelist/contest-header|Tough}}
{{movelist/contest-move|I|Acid Armor|Poison|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|IV|Acupressure|Normal|Status}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Ancient Power|Rock|Special|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Arm Thrust|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Barrage|Normal|Physical|2}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-move|VI|Belch|Poison|Special}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Bide|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|I|Bite|Dark|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Body Slam|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Bone Club|Ground|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Bone Rush|Ground|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Bonemerang|Ground|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|VI|Boomburst|Normal|Special}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|IV|Brine|Water|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|IV|0|0|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-move|V|Bulldoze|Ground|Physical}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|IV|Bullet Punch|Steel|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Chip Away|Normal|Physical}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|I|Clamp|Water|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Close Combat|Fighting|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|V|Coil|Poison|Status}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest-move|I|Comet Punch|Normal|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Constrict|Normal|Physical|3}}
{{movelist/contest-effect|III|2|3|desc=Startles the Pokémon that appealed before the user.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|I|Counter|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|I|Crabhammer|Water|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Crunch|Dark|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Crush Grip|Normal|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Curse|Ghost|Status|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made later next turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|I|Dig|Ground|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Double Slap|Normal|Physical|2}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-move|I|Double-Edge|Normal|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Dragon Rush|Dragon|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Dragon Tail|Dragon|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|IV|Drain Punch|Fighting|Physical}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|V|Drill Run|Ground|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Dual Chop|Dragon|Physical}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokemon that used a move of the same type.}}
{{movelist/contest-move|I|Earthquake|Ground|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|I|Egg Bomb|Normal|Physical|2}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|III|Endeavor|Normal|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|V|Final Gambit|Fighting|Special}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|I|Fire Punch|Fire|Physical}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Fissure|Ground|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|IV|Fling|Dark|Physical}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-move|VI|Flying Press|Fighting|Physical}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|III|Focus Punch|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made later next turn.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|I|Fury Swipes|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Gastro Acid|Poison|Status}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Giga Impact|Normal|Physical}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Glare|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|III|Grudge|Ghost|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|IV|Gunk Shot|Poison|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|IV|Hammer Arm|Fighting|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Harden|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by other once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|V|Head Charge|Normal|Physical}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Head Smash|Rock|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Headbutt|Normal|Physical|3}}
{{movelist/contest-effect|III|2|3|desc=Startles the Pokémon that appealed before the user.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Heat Crash|Fire|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|V|Heavy Slam|Steel|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|V|Horn Leech|Grass|Physical}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|V|Hurricane|Flying|Special}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|VI|Hyperspace Fury|Dark|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|V|Incinerate|Fire|Special}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|I|Iron Defense|Steel|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|IV|Iron Head|Steel|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Karate Chop|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Lava Plume|Fire|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Lick|Ghost|Physical|2}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|I|Low Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|N/A|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Magma Storm|Fire|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|II|Magnitude|Ground|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more the crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Mega Punch|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|III|Memento|Dark|Status|3}}
{{movelist/contest-effect|III|8|0|desc=Makes a great appeal, but allows no more to the end.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Mud Shot|Ground|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Muddy Water|Water|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|VI|Noble Roar|Normal|Status}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Octazooka|Water|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Payback|Dark|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Poison Jab|Poison|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Pound|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Whip|Grass|Physical}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|VI|Power-Up Punch|Fighting|Physical}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|I|Rage|Normal|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|II|Rain Dance|Water|Status|2}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more the crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|III|Revenge|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made later next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Rock Blast|Rock|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Rock Climb|Normal|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Rock Polish|Rock|Status|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|I|Rock Slide|Rock|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|II|Rock Smash|Fighting|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works well if the user's condition is good.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Rock Throw|Rock|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Rock Wrecker|Rock|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|II|Rollout|Rock|Physical|2}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-move|VI|Rototiller|Ground|Status}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|II|Sandstorm|Rock|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|V|Scald|Water|Special}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|II|Scary Face|Normal|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|I|Scratch|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Seed Bomb|Grass|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Seismic Toss|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Shell Smash|Normal|Status}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|I|Skull Bash|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Sky Drop|Flying|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|I|Slam|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Sludge|Poison|Special|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Sludge Bomb|Poison|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the Judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|V|Sludge Wave|Poison|Special}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|V|Smack Down|Rock|Physical}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|III|Smelling Salts|Normal|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Smog|Poison|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Snarl|Dark|Special}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|IV|Spacial Rend|Dragon|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|VI|2|0|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-move|VI|Spiky Shield|Grass|Status}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Spit Up|Normal|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|II|Spite|Ghost|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|V|Steamroller|Bug|Physical}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|VI|Sticky Web|Bug|Status}}
{{movelist/contest-effect|VI|3|0|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|III|Stockpile|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|I|Stomp|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Stone Edge|Rock|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Strength|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Struggle|Normal|Physical}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Super Fang|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|III|Superpower|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Swallow|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Tackle|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Take Down|Normal|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Thief|Dark|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the moved used just before it.}}
{{movelist/contest-move|VI|Thousand Waves|Ground|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|I|Thrash|Normal|Physical|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Torment|Dark|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|I|Vice Grip|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Wake-Up Slap|Fighting|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Waterfall|Water|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Wide Guard|Rock|Status}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|V|Wild Charge|Electric|Physical}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Wood Hammer|Grass|Physical|2}}
{{movelist/contest-effect|IV|2|0|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|V|Work Up|Normal|Status}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|I|Wrap|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Wring Out|Normal|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-footer|Tough}}
==In other languages==
{{langtable|color={{tough color light}}|bordercolor={{tough color}}
|zh_cmn=強壯組 / 强壮组 ''Qiángzhuàng Zǔ''
|de=Stärke
|fr=Robustesse
|it=Grinta
|ko=강인함 ''Ganginham''
|es=Dureza
|vi=Rắn rỏi
}}
{{contest}}<br>
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Tough moves|*]]


{{contest}}
[[de:Stärke (Wettbewerb)]]
[[it:Grinta (virtù)]]
[[zh:强壮]]
2,086

edits