Time: Difference between revisions

112 bytes added ,  5 November 2023
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{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,<ref>[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]</ref> with the time value being determined when the game is first opened.<ref>https://twitter.com/Atrius97/status/1657611236694196225</ref> However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,<ref>[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]</ref> with the time value being determined when the game is first opened.<ref>https://twitter.com/Atrius97/status/1657611236694196225</ref> However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.


Opening the map by pressing Y will show an icon in the top-center of the map<ref>https://twitter.com/Atrius97/status/1657609709019623426</ref> indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.<ref>https://twitter.com/Atrius97/status/1657628499975479296</ref>
Opening the map by pressing Y will show an icon in the top-center of the map<ref>https://twitter.com/Atrius97/status/1657609709019623426</ref> indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.<ref>https://twitter.com/Atrius97/status/1657628499975479296</ref> While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.


There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.
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The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.


In Kitakami, there is an 18-minute difference compared to Paldea's day/nigt cycle.
In Kitakami, there is an 18-minute difference compared to Paldea's day/night cycle.


{| class="roundy" style="margin:auto; text-align:center; background:#{{paldea color}}; border:3px solid #{{paldea color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background:#{{paldea color}}; border:3px solid #{{paldea color dark}}"
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