Somebody in the watchtower mentioned that the pokemon that are there seem different today. Is it possible that the pokemon that appear change from day to day?
- According to Coronis, yes: the Safari actually works by randomly generating a pokemon from the 'rare' list for each 6 area each day. the same species can appear in more than 1 areas. according to your list, there seem to be 31 holders, and those that appear more than once, like the Sinnoh ones, are less rare, while the post-National dex Kanto/Johto/Hoenn ones, are rarer since they occupy one holder only - 振霖T 02:49, 13 May 2007 (UTC)
Has anyone done any researching into how the Bait/Mud catching system works? I haven't figured out anything better than just acting randomly, pretty much. Opaopa13 18:37, 26 May 2007 (UTC)
While playing the game myself, i discovered a rare Carnivine which means that the list of pokemon is incomplete. I added it to the list, but i did not know the percentage. And by the way, throwing bit makes the pokemon less likely to flee but decreases the accuracy of catching it. Throwing mud makes the pokemon more likely to flee, but it increases the accuracy of catching it. CBhadha 21:57, 25 July 2007
I noticed that you can get two 'rare' Pokemon on the same day (crogunk and skorupi), and it was my first time at the marsh. Does anybody know anything about this? Verity_Lies
There are a few things that i have found wrong with the lists for platinum i have been able to catch a Carnivine as wall as finding a Skorupi at level 27 even though the range says 20-26, i was also able to find Yanma without it being indicated by the binoculars. I think there may be other anomalies but i haven't encountered them yet. Bonez565 08:40, 12 April 2009 (UTC)
- You might not see Yanma in the binoculars. The article is simply saying that it's the only way of knowing ahead of time, if the binoculars show it. The Yanma would've been there whether you looked or not, but you simply didn't know before going into the Marsh.—Ｌｏｖｅはドコ？ (talk • contribs) 18:16, 12 April 2009 (UTC)
It's possible to catch Carvanha in the Great Marsh with a super rod. How does that fit in? - - - dra2k4 15:19, 24 September 2007 (UTC)
Okay, two things: 1--After tracking down Skorupi with the 'scope, the encounter rate in the specific area (6) seemed significantly less than the 10% offered... maybe less than 5%? 2--Most interesting, maybe spotted already but it wasn't posted here (and I do apologize in advance if it was already) but I had beyond abnormal difficulties trying to catch wild Magikarp (area 6 again) Using the good rod, I failed to catch ANY Magikarp (6 of them, aroundabouts) usually got them to 2/3 rolls in the ball before breaking out... but when I used the old rod, a level -4- Magikarp broke out -immediately- of the Safari Ball, and two level 5s were also failed to be caught despite 3 balls thrown at them, each. Well over a dozen balls wasted on them all :/
Yet I caught a level 30 Gyarados on my first try... *shrug*
If it helps any, this was all done around 1am in the morning, on Diamond.
--NotJim 24 December 2007
Umm...Just asking, but: Why are you trying to catch Magikarp in the Great Marsh in the first place? Go to any waterway in the game, whip out the Old/Good Rod, and you can catch a Magikarp the normal way.
- As for how many balls it takes to catch a Pokémon: The number (and, outside the Safari-type areas, type) of balls you need to go through is completely random; I caught a Giratina (health in the Yellow area) with a Great Ball, after going through about 10-30 Ultra Balls, while I ALMOST RAN OUT of balls trying to catch Rotom. Diachronos 23:06, 5 September 2008 (UTC)
- I tried using ultra balls on a LV. 2 Pidgey. IT WOULDNT WORK. then I tried a regular Poke Ball and "Pidgey was caught!" I dont get it. Ive tried catching other low level-ers with ultra balls and i have the same frusturation. any ideas? Mooites 23:42, 5 September 2008 (UTC)
Huh, say what now?
Bait vs Mud
"If you throw food at Pokémon, it
makes them easier to catch...
But they're also more likely to
bolt when they eat.
If you throw mud at them, they
also get easier to catch...
But they also get more likely to
bolt out of anger.
It's hard to decide what I should
-- this is said by a man in the Marsh.
This seems to contradict what is written on this page. Can anyone clear this up for me?
Thanks Tomw 23:14, 10 August 2008 (UTC)
- It's probably a translation error. It's mentioned at the bottom of the page. Flicky1991 19:58, 6 September 2008 (UTC)
- Note, the text is different in Platinum. He says that bait will make them easier to catch, but more likely to flee, and mud will make them less likely to run (out of anger, he says), but harder to catch. Which is still contradictory to the article. I always thought it was the other way around, but playing in the Great Marsh and trying both out, I believe him. I'm changing it. Terrane 16:15, 22 April 2009 (UTC)
Out of DPPt, I have only played the Platinum version. I also confirm to what Tomw says and personally, I found that the boy in the marsh is correct and the part in the article is incorrect. If this is also true for Diamond and Platinum, the article needs to be changed. Otherwise it needs to be mentioned that the system is opposite in Platinum. Thanks Ishu Bagaria 21:20 14 November 2010 (UTC)
- I am also playing Platinum version and have experienced some severe frustration with my usual catching strategy -- for example, after throwing two Muds, a Yanma escaped six Safari Balls before fleeing -- either the Random Number God is out to deprive me of any Safari catches tonight, or today must be Opposite Day. Or maybe the above theory is correct? So, experimenting with it, I successfully threw ... eighteen Muds at a Bibarel before it fled from battle. Yes, EIGHTEEN. Random Number God may be fickle, but he can't like me that much, right? By contrast, when I tried throwing Baits instead of Mud, and most wild Pokemon fled from battle after just two. It certainly appears to me that Platinum's (if not D/P too) Bait/Mud effects are precisely the opposite of normal for Safari Zones.
- PS: Also by contrast, I threw two Bait at a Yanma and then caught it with just one Ball. That's a huge difference from two Muds + six Balls and still not catching one. --Stratelier 07:02, 30 April 2011 (UTC)
- PPS: I found two user FAQs on GameFAQs.com corroborating that the Great Marsh's Bait and Mud mechanics (at least in Platinum) appear to be reversed from other Safari Zones. --Stratelier 16:02, 30 April 2011 (UTC)
The percentages for each pokemon to be found can be seen by the output of my Encounters Extraction program. The format is:
Slots are like the following:
Slot 0 - 20%
Slot 1 - 20%
Slot 2 - 10%
Slot 3 - 10%
Slot 4 - 10%
Slot 5 - 10%
Slot 6 - 5%
Slot 7 - 5%
Slot 8 - 4%
Slot 9 - 4%
Slot 10 - 1%
Slot 11 - 1%
Slot 0 - 60%
Slot 1 - 30%
Slot 2 - 5%
Slot 3 - 4%
Slot 4 - 1%
Sections are as follows where 52 is the Great Mash location.
23,52,"Great Marsh [Area 1]"
24,52,"Great Marsh [Area 2]"
25,52,"Great Marsh [Area 3]"
26,52,"Great Marsh [Area 4]"
27,52,"Great Marsh [Area 5]"
28,52,"Great Marsh [Area 6]"
For slots which say night, day, or something other than grass/surf/rods - These are slot replacements. They replace the pokemon that normally occupies that slot and assumes its rarity.
You can tell from this data that there are descrete levels and rarities which change between the different areas. This mistake has been made throughout all of bulbapedia's location project. I will get the daily great marsh zone pokemon rarities later. Sabresite 03:13, 26 February 2009 (UTC)
- Can you put that in the chart format which we have? TTEchidna 03:23, 26 February 2009 (UTC)
- Yes when I get time, I will do this. I posted the long spam so that someone who has the time, can do it for me. If a pokemon appears multiple times with the same level, simply add the percentages for each slot and that is the total rarity. Keep in mind that rarity changes from night to day, or with the dongles present. Sabresite 03:39, 26 February 2009 (UTC)
Err, should the article mention that the place was redesigned in Platinum? The rough layout is the same (the railway tracks and platforms are still there, and it's still the same size and shape), but a lot of little details have been changed. The mud also looks a lot different (there are light and dark patches indicating where you can walk without falling) and it actually has unique grass-in-mud graphics too. All in all it's substantially nicer. Darien Shields 12:30, 22 April 2009 (UTC)
I caught a Drapion in my Platinum copy, and it doesn't say so in the article!! :P YukitoOoO 00:10, 10 June 2009 (UTC)
I caught a Toxicroak in my Platinum version just as YukitoOoO caught a Drapion in their Platinum version. --Kamikami 00:26, 31 July 2009 (UTC)
I keep finding low lvl (16-20) Carvanha in the safarizone. im sing a super rod, yet it says on the list they 30+.i havent found 1 over 20. shold this be mentioned?--Ben7229 21:50, 23 November 2009 (UTC)
Merge the platinum pre-national list?
Why is the set of three additional Pokémon available in platinum before the national Pokédex given it's own list? The availability marks should be enough. ~Kendai 10:03, 30 October 2010 (UTC)
- To signify the difference? Because someone was lazy when Pt came out? Change it if you want - it's a wiki, after all. —darklordtrom 10:24, 30 October 2010 (UTC)
Shards in Platinum
Um, the Ace Trainer (or guy with green hair) doesn't just give you a green shard (he just gave me a blue shard today). He gives you a random shard each day, think someone should correct that. ----NateVirus(Talk|Contributions) 03:13, 6 December 2011 (UTC)
Item list is lousy.
Someone needs to redo the list of items and where they are located for those who play platinum. I tried to use it, and almost nothing was where it said it would be. Some I couldn't find at all. Will someone please fix this. I would, but I can't remember where I found items and what they were. All I remember is that the Rare candy was the only item that was where the list said it would be. Someone also needs to change the map to one that shows the layout of the marsh in Platinum.--Toolen (talk) 22:32, 2 August 2012 (UTC)
Variable Pokémon reloadable?
I am attempting to complete my Pokédex, and was wondering whether you can manipulate the Pokémon that appear like you can with the Trophy Garden, or just have to wait a day like with Swarms. Also, either way, could someone add it to the page? (I don't see it there) Bookwyrm1357 06:55, 26 November 2013 (UTC)
- I'm not sure if this will work, but you may get different Pokemon if you set your DS's clock a day forward if you find the current Pokemon in the marsh are not what you want. --NOBODY (talk) 19:43, 29 November 2013 (UTC)
- The way daily events often work, you could probably save during one day, and, until you actually save again when it's a new day, you can load and reset your game as often as you need to until the right Pokemon is appearing. You could try that. If you mess with the clock, I think it makes you wait a day anyway until you can do time-based events again. Tiddlywinks (talk) 20:11, 29 November 2013 (UTC)
Bait & Mud effects - an experiment
There is definitely something wrong regarding the effects of bait and mud, at least in Pearl/Diamond. Empirically, I have been surprised to see my catch rate go down trying to apply what was written here (bait makes them stay, mud makes them easier to catch). It's also the exact opposite of what a boy NPC in the Marsh says.
Catch rate is hard to test since you would have to throw a set number of mudballs/baits to test it reliably. The more you want, the more relevant the results will be, but the harder it'll be to get there (because the pokémon is likely to flee before that most of the time). However, fleeing rate is easier to test, so that's what I've done.
Pearl European cartridge. I've made two trips to the Great Marsh using alternately baits and mud on every pokémon encounter. I've counted how many of each I could throw before the pokémon flees. One is supposed to make it harder after each throw while the other should make it more increasingly more likely.
Results here : 
Not surprisingly, short encounters are present in both case, because the first few throws have not changed the flee rate enough to make a huge difference. However, every long string (more than 5 throws) happens only with mud. Yes, this is really 42 mudballs for a Marill and more than 50 for a Bibarel (at this point I just stopped, as it was clear the probability was quite low).
Escape rate is apparently 60 for Bibarel, so without any modifier the probability to not flee is (255-60)/255 (about 76%). If I'm not mistaken (new to stat stages), and if mud increase that value by one stage each turn until it's at +6, it means the probability to get that 50 times in a row is :
(255-60)/255 * (255-90)/255 * (255-120)/255 * (255-150)/255 * (255-180)/255 * (255-210)/255 * ((255-240)/255)^44 = 4.058091e-57
which is less likely than winning 7 times the great prize at the national lottery in my country.
If mud decreases that value, we get :
(255-60)/255 * (255-39)/255 * (255-30)/255 * (255-24)/255 * (255-19)/255 * (255-17)/255 * ((255-15)/255)^44 = 0.03104970184
3%. Got "lucky" I guess, but reasonable, this is after 94 tries after all.