What happens if you give one of the bitter healing items to a Pokemon holding a Soothe Bell? --Ketsuban

Even better question: What happen when you give a Pokémon that likes bitter food the bitter herbs? PsychicFile:Ani475MS.gif Agent 448δ | DP Fighting 12:55, 21 October 2007 (UTC)
As for the first question: Giving bitter herbs are negative events so the Soothe Bell won't help there...
Second, it's a different type of bitter, like earwax bitter. No one likes that kind. TTEchidna 20:18, 21 October 2007 (UTC)

With evolution based on happiness, does the evolution occur when the happines level is reached, or when the pokemon grows a level at that happiness rating? --Mooresnakes 17:13, 30 December 2007 (UTC)

The latter. Tina δ 17:24, 30 December 2007 (UTC)
Thanks, i just looked down at the bottom of the page and i noticed it said that under pokemon evolutions. Sorry! --Mooresnakes 17:27, 30 December 2007 (UTC)


What happen at the happiness if I trade my pokémon? --I.megaphone 15:46, 3 January 2008 (UTC)

It resets the happiness. File:Ani197MS.gifMidnight CelticFile:Ani148MS.gif 15:56, 3 January 2008 (UTC)

thank--I.megaphone 16:05, 5 January 2008 (UTC)


How the hell do you make a pokémon happy in Gen II? I know the methods, but it's almost impossible =S Hfc2x 03:46, 10 April 2008 (UTC)

You smack it over the head until it learns it either has the choice of being happy or being beaten with a stick. MasterRichmond 02:53, 11 November 2008 (UTC)

An observation on egg hatching

"When a Pokémon is still in its egg, its happiness value is ignored and the happiness value is used as a decrementing step value that triggers the egg hatch when it reaches zero." Unlikely - Cheat search couldn't find any values in RAM that decreased by any amount each step. Also, if "decrementing step value" means the happiness value is subtracted from a seperate counter (which I couldn't find), why do higher values give longer wait times? On 50, the egg would "take a long time" to hatch, while on 1 it was almost ready. --Kyoufu Kawa 18:18, 19 June 2008 (UTC)

I'm an idiot. --Kyoufu Kawa 19:34, 11 November 2008 (UTC)

Justification Request - "positive event"

I was just wondering, what exactly constitutes to fulfilling the term "positive event". Is it simply all of the things that are above the statement which increase happiness or are there (other) specific things? --Arpaleggia 22:12, 14 August 2008 (UTC)

Generation II Happiness Checking

Quickly putting: is there anyway to check a Pokémon's happiness in Generation II games? It'd be useful to know at least wether my Pokémon are at maximum happiness or not. -- Professional Mole (Talk here) 13:28, 29 December 2008 (UTC)

There's a lady in Goldenrod somewhere. The Dark Fiddler - Nos hablamos? 13:32, 29 December 2008 (UTC)
Near the bike shop. hfc2X 19:37, 29 December 2008 (UTC)

Herb Items

I have two Ambipoms, same level, same Attack IV, same nature and same Attack EVs. I got them to from trade because a friend of mine had borrowed them. One has Frustration and the other one Return. I gave 10 Energy Roots to the first and walked less than 200 steps, and the second one, I did nothing but walk around (a little).

I used them in PBR, against the same Pokémon and Return caused much more damage than Frustration, but I thought Frustration should be meaximum power.

Can anyone explain? - unsigned comment from Diby esp (talkcontribs)


Sorry, I forgot to sign Gabriel Rocha (Diby esp) 20:35, 20 January 2009 (UTC)

Try again in a handheld version. Stadium‐style games tend to keep happiness at a specific value for all Pokémon. IIMarckus 21:03, 20 January 2009 (UTC)
Thank you! =) Ok, I will. By the way, the one with Frustration was holding a Silk Scarf =D Gabriel Rocha (Diby esp) 21:06, 20 January 2009 (UTC)

Healing Items and Drink Items

In Generation IV, do these two types of items that help Pokémon recover HP have different Happiness bonuses? I am asking because I have heard/read this from somewhere some time ago, and I would like to hear from Bulbapedia regarding this. Thank you. --HechEff 12:20, 24 January 2009 (UTC)

I think its, stat vitamins, like Protein and Iron greatly boost happiness. Other items somewhat boost happiness, and herbal medicine lowers happiness. That's all I can think of. I'm Missingno. Master. See my new and improved user page, and comment on it! 12:23, 24 January 2009 (UTC)

Evolving a Golbat in pseudo-Gen I

Can Golbat evolve in Fire Red or Leaf Green before I have the national dex? If it does and its not in the Kanto dex does it end up being one of those Pokémon that doesn't have a dex number, kind of like a few of them that I traded from Colosseum on the Wi (in cube mode) into Sapphire on the GBA, before getting the national dex? Iliekmudkips 23:52, 5 February 2009 (UTC)

It won’t evolve. The Pokémon will glow but then return to normal, with text saying “…?”. IIMarckus 01:33, 6 February 2009 (UTC)

More info.

Does anyone know the values of happiness corresponding to one or two hearts on the friendship checker -being that 2 big hearts is max/255- ? - unsigned comment from Twistedpokefan (talkcontribs)

Again?

It already states that the Friend Checker checks a Pokémon's happiness in the middle of the article. Do we really need to put it again? --The Bulb's Master 16:40, 16 August 2009 (UTC)

Happiness from healing in Gen IV

I just checked this after reading on Serebii that healing a pokemon does not effect happiness. My pokemon was at a happiness of 208. I got into a random battle, got injured, and ran. I used a hyper potion on the pokemon, saved, and checked happiness again. It was still 208. Do we have any proof that this actually works? Because according to this, it doesn't. Lnodiv 02:24, 3 September 2009 (UTC)

  • I think you just proved your own point... the fact that it's still at 208 means that happiness is not affected. Letting your Pokémon get damaged doesn't affect happiness either, until it faints. Ztobor 01:44, 28 January 2010 (UTC)

Friend Ball

There is nothing in regards to Johto's Friend Ball... ht14 07:26, 22 October 2009 (UTC) The Friend ball sets happiness to 200, but does nothing else in terms of happiness. Its catch rate is the same as a pokéball. - unsigned comment from Joninwannab (talkcontribs)

Base happiness

This was alluded to briefly in the article, but I'm curious about the details of this mechanic. Most Pokémon, when caught, have a base happiness value of 70. There are, however, few exceptions to this, with certain species having either a higher (Clefairy, Chansey etc) or lower (Ralts, Absol etc) value when caught. It's also said that trading resets happiness to 70.

My question is: does this also apply to the species with non-standard base happiness? When Absol is traded, is its happiness reset to 70 or to zero? Similarly, what's the situation with eggs? Would a newly-hatched Absol have a happiness of 70 or zero? Do the modified happiness values apply only to Pokémon caught in the wild, or do they carry over to other methods of obtaining Pokémon as well? Bikini Miltank 17:54, 1 November 2009 (UTC)

Walking 256 steps?

I've been playing Pokémon Gold on a tool-assisted emulator (Don't worry, the only cheats I use are save-states and "unlimited TM", basically creating my own GameShark code that sets the number of each TM available to 1, and makes it stay there), and it seems that in Gen.2, it takes 512 walked steps to raise a Pokémon's happiness by 1, not 256. (I've been watching the memory addresses for steps walked and happiness.) Can somebody verify this? Ztobor 00:51, 23 January 2010 (UTC)

Pokewalker Happiness

If anyone knows the rate at which the Pokewalker increases the happiness of the pokemon within, it should probably be submitted here as well as the Pokewalker page. Thanks :) MarkoOhNo 08:19, 30 March 2010 (UTC)

Pikachu 147 Happiness

Does anyone know how Pikachu will react to being talked to if it has a happiness of 147+?--Zybera 00:02, 25 June 2010 (UTC)

I don't know where 147 came from, testing in Mt. Moon's exterior, there are actually a whole range of default responses for 147+, they include Pikachu jumping smiling, blinking and shifting his ear giving the "Pika Pika" message (actually 131 to 160), Pikachu excited, jumping fast and giving a swift "Pikachu!" message from (161 to 200), Pikachu giving a passionate "Pikachu" message with one heart from (201 to 250) and Pikachu giving two hearts touching his own cheeks from (251 to 255).

If you want the Bulbasaur from Melanie in Celadon City you could keep battling until he gives the "Pika Pika" message and then use a Potion on him 16 times, it'll even work when it gives the "It won't have any effect." message, you could use it 15 times when he has full HP and then win a battle. --Chickasaurus 14:29, 15 July 2010 (UTC)

LG/FR Item Usage

When you use an item on your Pokémon outside of battle, doesn't the size of your Pokémon's sprite have some relation to happiness? It gets bigger/closer as it gets happier, right? -Spudwalt 05:02, 28 July 2010 (UTC)

I believe that's correct, though I don't know for sure. --ZestyCactus 05:32, 28 July 2010 (UTC)

Any way to get the exact values for gen IV methods?

Would reducing a Pokemon to zero, then doing each happiness raising event with an unknown value (using methods that have exact values to get exact values from these events) suffice? If not, could one state where I would find happiness values in the memory (I'm a bit of a newbie at reading the memory) Shadowater 17:27, 23 August 2010 (UTC)

You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an Energy Root and performing a 'value lower' search. --Chickasaurus 00:07, 25 August 2010 (UTC)

Move/Rename article

Kill me if you want, but I've always wondered why do we call this feature (and thus the article) "happiness" and not "Friendship". I mean, In-game I've seen few (if any) hints about it being actual happiness, but lots of hints towards merely making your Pokémon strongly bonded to you, thus "friendship":

-Dr. Footstep is supposed to measure your Pokémon's happiness, but his dialog has NOTHING to do with your Pokémon's actual happiness; instead his interpretations of your Pokémon's thoughts are always about how much they like your or how attached they are toward you. Just the same, every other in-game happiness indicator deals with you and your Pokémon being friends rather than your Pokémon being happy ("your Pokémon seems to like you" and so on).

-When you get a Pokémon on a trade or catch one from the wild, its happiness is low. I see this more having to do with your Pokémon not knowing you and thus not feeling attached to you. In a similar note, when you hatch a Pokémon, its happiness is higher, which can be interpreted as babies feeling attached to their mother or whatever they first see after being born, in this case, you.

-Many official guides (at least the ones I've read translated into Sppanish in my country, but still official) call it friendship, not happiness.

-Hell, the whole point of the games is to became friends with your Pokémon and build a deep bond with them.

-And maybe the strongest one as actual proof, as this one comes from the STATUS screen (so it's somehow of an actual name and not just a hint): when you use a EV berry or whatever item to raise your Pokémon's so-called 'happines', the text says "Your Pokémon became friendly", not "Your Pokémon became happy".

-On a similar note, all of the Soothe Bell bag descriptions say it boosts the Pokémon's friendship, not happiness: "A held item that calms spirits and fosters friendship." from RSE, "An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly." from FRLG and "An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly." from GenIV. See, where is happiness ever mentioned?

So from this (I mean the lates two) I assume the official in-game term for it as a status/condition is "Friendship", not "Happiness".

I know a lot of articles link to here and changing all of them would be a hell, but I think Bulbapedia's policy is to give preference to correct information over comodity, so here's my contribution to the 'pedia. Think about it.- unsigned comment from Veggietable (talkcontribs)

Return to "Friendship" page.