TM: Difference between revisions

→‎In the TCG: Split the first paragraph into two. Otherwise, it appears to imply the card type should be given extra credence over the group of cards. So now there's an overhead about the concept, and the card type's introduction is named in the same way as any other card.
m (→‎Generation IX: Update name of first partner Pokémon)
(→‎In the TCG: Split the first paragraph into two. Otherwise, it appears to imply the card type should be given extra credence over the group of cards. So now there's an overhead about the concept, and the card type's introduction is named in the same way as any other card.)
Line 651: Line 651:
[[File:GrassCube01Aquapolis124.jpg|thumb|left|200px|An example of a typical Technical Machine card]]
[[File:GrassCube01Aquapolis124.jpg|thumb|left|200px|An example of a typical Technical Machine card]]
[[File:TechnicalMachineTurboEnergizeParadoxRift179.jpg|thumb|200px|An example of a Pokémon Tool card depicting a Technical Machine]]
[[File:TechnicalMachineTurboEnergizeParadoxRift179.jpg|thumb|200px|An example of a Pokémon Tool card depicting a Technical Machine]]
In the TCG, Technical Machines have been depicted in two different ways. Both interpretations serve the same overall purpose, namely being cards that are attached to a {{TCG|Pokémon}} that allow them to use an {{TCG|attack}} printed on the Technical Machine card instead of one of the attacks on the Pokémon's card.
{{main|List of Technical Machine cards}}
{{main|List of Technical Machine cards}}
In the TCG, Technical Machines are types of {{TCG|Trainer card}}s that are attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific {{TCG|type}} or those that include an {{TCG|Owner's Pokémon|owner}} in their name. Each card provides an {{TCG|attack}} that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. Unlike the games, they do not follow any specific numbering. After the {{TCG|Rising Rivals}} expansion, Technical Machine cards were seemingly retired in favor of {{TCG|Pokémon Tool card}}s that provide additional attacks.  
Starting from {{TCG|Pokémon VS}} in Japanese and {{TCG|Expedition}} in English, Technical Machine is a type of {{TCG|Trainer card}}. These cards can be attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific {{TCG|type}} or those that include an {{TCG|Owner's Pokémon|owner}} in their name. Each card provides an attack that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. Unlike the games, they do not follow any specific numbering. After the {{TCG|Rising Rivals}} expansion, Technical Machine cards were seemingly retired in favor of {{TCG|Pokémon Tool card}}s that provide additional attacks.  


In {{TCG|Paradox Rift}} expansion in the Scarlet & Violet Series (in Japan the {{TCG|Raging Surf}} subset in the {{TCG|Scarlet & Violet Era}}), over 14 years since the last Technical Machine card, Technical Machines returned to the Trading Card Game. This set of cards are a group of Pokémon Tool cards which have an attack printed on them that the Pokémon the card is attached to can use. While no longer depicted as a distinct type of Trainer card, these cards are still discarded at the end of the turn.
In {{TCG|Paradox Rift}} expansion in the Scarlet & Violet Series (in Japan the {{TCG|Raging Surf}} subset in the {{TCG|Scarlet & Violet Era}}), over 14 years since the last Technical Machine card, Technical Machines returned to the Trading Card Game. This set of cards are a group of Pokémon Tool cards which have an attack printed on them that the Pokémon the card is attached to can use. While no longer depicted as a distinct type of Trainer card, these cards are still discarded at the end of the turn.
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