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(12 intermediate revisions by 7 users not shown) | |||
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|gen=3 | |gen=3 | ||
|text3=Passes on status problems. | |text3=Passes on status problems. | ||
|text4=Passes on a burn, poison, or paralysis to the foe. | |text4=Passes on a burn, poison, or paralysis to the foe.{{sup/4|DPP}}<br/>Passes a burn, poison, or paralysis to the foe.{{sup/4|HGSS}} | ||
|text5=Passes a burn, poison, or paralysis to the foe. | |text5=Passes a burn, poison, or paralysis to the foe. | ||
|text6=Passes poison, paralyze<!--not paralysis-->, or burn to the Pokémon that inflicted it. | |text6=Passes poison, paralyze<!--not paralysis-->, or burn to the Pokémon that inflicted it. | ||
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will | When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will not inflict {{status|sleep}} or {{status|freeze}}. | ||
Synchronize | Even if Synchronize would have no effect due to the other Pokémon already having a [[status condition]] or the other Pokémon's [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a {{m|substitute}}. Synchronize can be activated by other Pokémon's Abilities, such as {{a|Static}} and Synchronize itself; it cannot be activated by the [[Toxic Orb]] or [[Flame Orb]]. | ||
If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten. | If a Pokémon with Synchronize has a [[Berry]] that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten. | ||
====Generation III to IV==== | ====Generation III to IV==== | ||
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===Outside of battle=== | ===Outside of battle=== | ||
From {{game|Emerald}} | From {{game|Emerald}} onward, if a Pokémon with Synchronize is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same [[Nature]] as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature. | ||
This does not apply to [[roaming Pokémon]]. In Emerald, it does not apply to stationary Pokémon | This does not apply to [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Emerald, it does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]]. | ||
==Pokémon with Synchronize== | ==Pokémon with Synchronize== | ||
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{{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}} | {{movemanga|type=psychic|exp=yes|gen=The user inflicts its status condition on the opponent.|image1=Rara Synchronize.png|image1p=Kirlia}} | ||
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body.}} | {{movep|type=psychic|ms=281|pkmn=Kirlia|method=When Kirlia is inflicted with a status condition, the same status condition appears on the opponent's body.}} | ||
{{movebtmManga|type=psychic|user= | {{movebtmManga|type=psychic|user=Rara|user1=Ruby's Rara|startcode=PS321|startname=Cunning Kirlia|notes=Debut}} | ||
==In other languages== | ==In other languages== | ||
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|pt=Sincronizar | |pt=Sincronizar | ||
|es=Sincronía | |es=Sincronía | ||
|tr=Eşitleme | |||
|vi=Đồng hóa | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[Category:Abilities that affect appearance of wild Pokémon]] | [[Category:Abilities that affect appearance of wild Pokémon]] | ||
[[Category:Abilities with field effects]] | [[Category:Abilities with field effects]] | ||
[[Category:Abilities that inflict non-volatile status conditions]] | |||
[[de:Synchro]] | [[de:Synchro]] |
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