Shuppet Donk (TCG)

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Shuppet Hit-and-Run
Types used Psychic
Major cards Shuppet & Banette.

Shuppet Hit-and-Run is a deck archetype that uses Shuppet's Fade Out.

History

Strategy

Attch PlusPowers and Expert Belt to Shuppet and use Fade Out and then Shuppet and allcards attached to it go back to the player's hand. Fade Out can do up 90 Damage with an Expert Belt and 4 PlusPowers.

Cards

Key Cards

  • Shuppet - For Fade Out, which does 30 Damage and then Shuppet returns to the player's hand.
  • Banette - Used to evolve Shuppet when the opponent is using Mewtwo LV.X.
  • Uxie - Its Set Up Poké-POWER allows card drawing until there are seven in the player's hand. It is also a hit-and-run card.
  • Expert Belt - Increases the damage of Fade Out and Psychic Restore.
  • PlusPower - Increases the damage of Fade Out and Psychic Restore.

Other Pokémon

Trainers/Supporters/Stadiums

Energy Cards



Decklist

Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.

Quantity Card Name Type Rarity
4x Shuppet    
2x Banette    
2x Uxie    
Uxie LV.X    
1x Azelf    
1x Unown G    
Crobat G    
3x Roseanne's Research Su  
1x Pokémon Collector Su  
1x Palmer's Contribution Su  
3x Bebe's Search Su  
1x Luxury Ball T  
2x Night Maintenance T  
1x Warp Point T  
2x Memory Berry T  
1x Super Scoop Up T  
Team Galactic's Invention G-105 Poké Turn T  
4x PlusPower T  
4x Expert Belt T  
4x Poké Drawer + T  
2x Galactic HQ St  
2x Snowpoint Temple St  
7x Psychic Energy E  
3x Call Energy E  
1x Double Colorless Energy E  

Restriction

All cards in Shuppet Hit-and-Run are currently legal in the Pokémon Organized Play.