Open main menu

Bulbapedia β

Shuppet Donk (TCG)

Shuppet Donk
021170 P KAGEBOUZU.jpg
Shuppet and Banette
Types used Psychic
Major cards Shuppet, Banette
Era 2009-2010

Shuppet Donk also known as Shuppet Hit-and-Run is a deck archetype that uses Shuppet's Fade Out. Initially, in the 2009-2010 format, after Shuppet would use Fade Out, the player would send in Mr. Mime because of its Poké-Body, Airy Wall, which let Mr. Mime not take any damage from Pokémon that didn't have three or more Energy on it. This helped Shuppet to have a chance against low Energy and high damage output decks such as Gyarados and LuxChomp.



Shuppet Donk's strategy is to attach PlusPowers and Expert Belt to Shuppet and use Fade Out for up to 90 damage. Then, Shuppet and all cards attached to it would go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents the opponent from Knocking Out the main battler. If the player had enough resources, the player could do up to 150 damage depending on their luck on coin flips and what cards they would get. However, the Shuppet deck only gets to its full potential if the player goes second. If the player goes first, that is nearly an auto-loss for Shuppet.


Key cards

  • Shuppet - For Fade Out, which does 30 Damage and then Shuppet returns to the player's hand.
  • Banette - Used to evolve Shuppet when the opponent is using Mewtwo LV.X.
  • Uxie - Its Set Up Poké-Power allows card drawing until there are seven in the player's hand. It is also a hit-and-run card. People have also made a deck based around Uxie called Uxie Donk.
  • Expert Belt and PlusPower - Increases the damage of Fade Out and Psychic Restore.

Other Pokémon

  • Uxie LV.X - Extra drawing power.
  • Azelf - Allows obtaining important prized Pokémon.
  • Crobat Pokémon G - Allows the player to put one more damage counter on any of the opponent's Pokémon.
  • Mesprit - Locks down the opponent's Poké-POWERs for a turn when the player puts it down from their hand.

Other Trainers/Supporters/Stadiums

Energy cards

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Shuppet Psychic Common
Banette Psychic Rare
Uxie Psychic Rare
Uxie LV.X Psychic Rare Holo LV.X
Azelf Psychic Rare
Mesprit Psychic Rare
Crobat Pokémon G Psychic Uncommon
Roseanne's Research Su Uncommon
Pokémon Collector Su Uncommon
Palmer's Contribution Su Uncommon
Bebe's Search Su Uncommon
Department Store Girl Su Uncommon
Luxury Ball T Uncommon
Night Maintenance T Uncommon
Warp Point T Uncommon
Memory Berry T [Tool] Uncommon
Super Scoop Up T Uncommon
Team Galactic's Invention G-105 Poké Turn T Uncommon
PlusPower T Uncommon
Expert Belt T [Tool] Uncommon
Poké Drawer + T Uncommon
Galactic HQ St Uncommon
Snowpoint Temple St Uncommon
Call Energy Colorless E Uncommon
Double Colorless Energy Colorless E Uncommon
Psychic Energy Psychic E

Variable tech cards

These are cards that may or may not be in the deck build depending on the player's style:


With the beginning of the 2011-12 Modified format, many of the cards used in Shuppet Donk were rotated out of play, and therefore not legal in Play! Pokémon events.

Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.