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Memory Berry 思い出のみ Memory Berry
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English expansion
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Aquapolis
| Rarity
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| English card no.
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128/147
| Japanese expansion
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Wind from the Sea
| Japanese Rarity
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| Japanese card no.
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080/087
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English expansion
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Platinum
| Rarity
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| English card no.
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110/127
| Japanese expansion
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Galactic's Conquest
| Japanese Rarity
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| Japanese card no.
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087/096
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Memory Berry (Japanese: 思い出のみ Memory Berry) is a Pokémon Tool. It was first released as part of the Aquapolis expansion.
Contents
Card text
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
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The Pokémon this card is attached to can use any attack from its Basic Pokémon card or any Evolution card from which the Pokémon evolved. (You still have to pay for that attack's Energy cost.) Discard this card at the end of any turn the Pokémon attacks.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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EX Crystal Guardians print
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
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The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) If that Pokémon attacks, discard this card at the end of the turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
|
|
|
FLARE
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|
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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|
|
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Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
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The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.)
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Do Nothing
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---|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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e-Reader data
The Aquapolis print includes a Dot Code strip for use with the e-Reader, and has the card ID D-48-#. The short strip contains a brief card summary. There is no long strip for this card.
Release informationTrivia