Memory Berry (Aquapolis 128)

(Redirected from Memory Berry (Platinum 110))
Trainer Pokémon Tool
Memory Berry
思い出のみ Memory Berry
MemoryBerryAquapolis128.jpg
Aquapolis print
Illus. Shin-ichi Yoshikawa
English expansion Aquapolis
Rarity Uncommon
English card no. 128/147
Japanese expansion Wind from the Sea
Japanese Rarity Uncommon
Japanese card no. 080/087
English expansion EX Crystal Guardians
Rarity Uncommon
English card no. 80/100
Japanese expansion Miracle Crystal
Japanese Rarity Uncommon
Japanese card no. 069/075
English expansion Platinum
Rarity Uncommon
English card no. 110/127
Japanese expansion Galactic's Conquest
Japanese Rarity Uncommon
Japanese card no. 087/096

Memory Berry (Japanese: 思い出のみ Memory Berry) is a Pokémon Tool. It was first released as part of the Aquapolis expansion.

Card text

Aquapolis print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
VSTAR Power
The Pokémon this card is attached to can use any attack from its Basic Pokémon card or any Evolution card from which the Pokémon evolved. (You still have to pay for that attack's Energy cost.) Discard this card at the end of any turn the Pokémon attacks.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX Crystal Guardians print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
VSTAR Power
The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) If that Pokémon attacks, discard this card at the end of the turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Platinum print
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
VSTAR Power
The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.)
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

The Aquapolis print includes a Dot Code strip for use with the e-Reader, and has the card ID D-48-#. The short strip contains a brief card summary. There is no long strip for this card.

Release information

This card was included in the Aquapolis expansion with artwork by Shin-ichi Yoshikawa, first released in the Japanese Wind from the Sea expansion. It was reprinted in the EX Crystal Guardians expansion with different artwork by Shizurow, first released in the Japanese Miracle Crystal expansion. It was reprinted again in the Platinum expansion with different artwork by Shizurow, first released in the Japanese Galactic's Conquest expansion.

Gallery

Aquapolis print
Illus. Shin-ichi Yoshikawa
EX Crystal Guardians print
Illus. Shizurow
Platinum print
Illus. Shizurow
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori


Trivia

  • In the Alternative Play Handbook, one of the Booster Fun games is named after Memory Berry. It is a memory based matching game played using Basic Energy cards.

Origin


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.