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* abusing certain [[glitch]]es | * abusing certain [[glitch]]es | ||
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly. In the | Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly. | ||
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on. | |||
==Cloning glitches== | ==Cloning glitches== |