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3 bytes added ,  16 July 2019
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* abusing certain [[glitch]]es
* abusing certain [[glitch]]es


Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly. In the first two generations, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
 
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.


==Cloning glitches==
==Cloning glitches==