Safeguard (move): Difference between revisions

→‎By TM: add missing species: #343, 344, 357, 440, 495-497
(→‎By TM: add missing species: #343, 344, 357, 440, 495-497)
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==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|A mystic power that protects the user from status problems for five turns.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A mystic power that protects the user from status problems for five turns.}}
{{movedescentry|{{gameabbrev3|GSC}}|Prevents all status problems.}}
{{movedescentry|{{gameabbrev2|GSC}}|Prevents all status problems.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A mystical force prevents all status problems.{{tt|*|Move}}<br/>Prevents status abnormality with a mystical power.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A mystical force prevents all status problems.{{tt|*|Move}}<br>Prevents status abnormality with a mystical power.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|It protects the user’s party from all status problems for five turns.}}
{{movedescentry|{{gameabbrev3|FRLG}}|It protects the user's party from all status problems for five turns.}}
{{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user creates a protective field that prevents status problems for five turns.{{tt|*|Move}}<br>The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user creates a protective field that prevents status problems for five turns.{{tt|*|Move}}<br/>The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user creates a protective field that prevents status conditions for five turns.}}
{{movedescentry|{{gameabbrev3|XY}}<br>{{gameabbrev3|ORAS}}|The user creates a protective field that prevents status conditions for five turns.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/TM2|039|Jigglypuff|2|Normal|Fairy|no|yes|yes|yes|yes}}
{{Moveentry/TM2|039|Jigglypuff|2|Normal|Fairy|no|yes|yes|yes|yes}}
{{Moveentry/TM2|040|Wigglytuff|2|Normal|Fairy|no|yes|yes|yes|yes}}
{{Moveentry/TM2|040|Wigglytuff|2|Normal|Fairy|no|yes|yes|yes|yes}}
{{Moveentry/TM2|045|Vileplume|2|Grass|Poison|no|no|no|no|yes}}
{{Moveentry/TM2|058|Growlithe|1|Fire|Fire|no|no|no|yes|yes}}
{{Moveentry/TM2|058|Growlithe|1|Fire|Fire|no|no|no|yes|yes}}
{{Moveentry/TM2|059|Arcanine|1|Fire|Fire|no|no|no|yes|yes}}
{{Moveentry/TM2|059|Arcanine|1|Fire|Fire|no|no|no|yes|yes}}
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{{Moveentry/TM2|337|Lunatone|2|Rock|Psychic|no|yes|yes|yes|yes}}
{{Moveentry/TM2|337|Lunatone|2|Rock|Psychic|no|yes|yes|yes|yes}}
{{Moveentry/TM2|338|Solrock|2|Rock|Psychic|no|yes|yes|yes|yes}}
{{Moveentry/TM2|338|Solrock|2|Rock|Psychic|no|yes|yes|yes|yes}}
{{Moveentry/TM2|343|Baltoy|2|Ground|Psychic|no|no|yes|yes|yes}}
{{Moveentry/TM2|344|Claydol|2|Ground|Psychic|no|no|yes|yes|yes}}
{{Moveentry/TM2|350|Milotic|1|Water|Water|no|yes|yes|yes|yes}}
{{Moveentry/TM2|350|Milotic|1|Water|Water|no|yes|yes|yes|yes}}
{{Moveentry/TM2|357|Tropius|2|Grass|Flying|no|yes|yes|yes|yes}}
{{Moveentry/TM2|358|Chimecho|1|Psychic|Psychic|no|yes|yes|yes|yes}}
{{Moveentry/TM2|358|Chimecho|1|Psychic|Psychic|no|yes|yes|yes|yes}}
{{Moveentry/TM2|360|Wynaut|1|Psychic|Psychic|no|no|no|no|yes}}
{{Moveentry/TM2|360|Wynaut|1|Psychic|Psychic|no|no|no|no|yes}}
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{{Moveentry/TM2|437|Bronzong|2|Steel|Psychic|no|no|yes|yes|yes}}
{{Moveentry/TM2|437|Bronzong|2|Steel|Psychic|no|no|yes|yes|yes}}
{{Moveentry/TM2|439|Mime Jr.|2|Psychic|Fairy|no|no|yes|yes|yes}}
{{Moveentry/TM2|439|Mime Jr.|2|Psychic|Fairy|no|no|yes|yes|yes}}
{{Moveentry/TM2|440|Happiny|1|Normal|Normal|no|no|yes|yes|yes}}
{{Moveentry/TM2|456|Finneon|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM2|456|Finneon|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM2|457|Lumineon|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM2|457|Lumineon|1|Water|Water|no|no|yes|yes|yes}}
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{{Moveentry/TM2|493|Arceus|1|Normal|Normal|no|no|yes|yes|yes}}
{{Moveentry/TM2|493|Arceus|1|Normal|Normal|no|no|yes|yes|yes}}
{{Moveentry/TM2|494|Victini|2|Psychic|Fire|no|no|no|yes|yes}}
{{Moveentry/TM2|494|Victini|2|Psychic|Fire|no|no|no|yes|yes}}
{{Moveentry/TM2|495|Snivy|1|Grass|Grass|no|no|no|yes|yes}}
{{Moveentry/TM2|496|Servine|1|Grass|Grass|no|no|no|yes|yes}}
{{Moveentry/TM2|497|Serperior|1|Grass|Grass|no|no|no|yes|yes}}
{{Moveentry/TM2|517|Munna|1|Psychic|Psychic|no|no|no|yes|yes}}
{{Moveentry/TM2|517|Munna|1|Psychic|Psychic|no|no|no|yes|yes}}
{{Moveentry/TM2|518|Musharna|1|Psychic|Psychic|no|no|no|yes|yes}}
{{Moveentry/TM2|518|Musharna|1|Psychic|Psychic|no|no|no|yes|yes}}
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{{Moveentryspecial|234|Stantler|1|Normal|Normal|[[List of Gotta Catch 'Em All event Pokémon#Safeguard Stantler|New York City Pokémon Center]]}}
{{Moveentryspecial|234|Stantler|1|Normal|Normal|[[List of Gotta Catch 'Em All event Pokémon#Safeguard Stantler|New York City Pokémon Center]]}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user and team members in the same room gain the Safeguard status, which prevents status problems.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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{{movemid|type=normal|user=Recurring wild Pokémon in the anime#Lugia|user1=A wild Lugia|startcode=EP222|startname=A Promise is a Promise}}
{{movemid|type=normal|user=Recurring wild Pokémon in the anime#Lugia|user1=A wild Lugia|startcode=EP222|startname=A Promise is a Promise}}
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree becomes surrounded in a blue barrier, repelling attacks, or Butterfree's body becomes outlined in light green. Then, its body starts to glow light green and it can block attacks.}}
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree becomes surrounded in a blue barrier, repelling attacks, or Butterfree's body becomes outlined in light green. Then, its body starts to glow light green and it can block attacks.}}
{{movemid|type=normal|user=Lisa (movie)|user1=Lisa's Butterfree|startcode=M03|startname=Spell of the Unown: Entei}}
{{movemid|type=normal|user=Lisa (M03)|user1=Lisa's Butterfree|startcode=M03|startname=Spell of the Unown: Entei}}
{{movemid|type=normal|user=Jeremy (Kanto)|user1=Jeremy's Butterfree|startcode=AG151|startname=Weekend Warrior}}
{{movemid|type=normal|user=Jeremy (AG151)|user1=Jeremy's Butterfree|startcode=AG151|startname=Weekend Warrior}}
{{movep|type=normal|ms=251|pkmn=Celebi|method=Celebi crouches together and becomes surrounded in a pink and green, or just green energy shield.}}
{{movep|type=normal|ms=251|pkmn=Celebi|method=Celebi crouches together and becomes surrounded in a pink and green, or just green energy shield.}}
{{movemid|type=normal|user=Celebi (M04)|startcode=M04|startname=Celebi: Voice of the Forest}}
{{movemid|type=normal|user=Celebi (M04)|startcode=M04|startname=Celebi: Voice of the Forest}}
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{{Movegen|
{{Movegen|
type=Normal|
type=Normal|
Stad2=Safeguard Stad2
Stad2=Safeguard Stad2|
Colo=Safeguard Colo|
XD=Safeguard XD|
}}
}}
==Trivia==
* In [[Generation VI]], Safeguard became the only move that {{p|Wynaut}} and {{p|Wobbuffet}} can learn via [[TM]].


==In other languages==
==In other languages==
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|zh_cmn=神秘護身 ''{{tt|Shénmì Hùshēn|Mysterious Protection}}''
|zh_cmn=神秘護身 ''{{tt|Shénmì Hùshēn|Mysterious Protection}}''
|nl=Beveiliging
|nl=Beveiliging
|fi=Suojakilpi<br/>Suojaus ([[AG110]])
|fi=Suojakilpi<br>Suojaus ([[AG110]])
|fr=Rune Protect
|fr=Rune Protect
|de=Bodyguard
|de=Bodyguard
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|sr=Obezbeđenje
|sr=Obezbeđenje
|es_eu=Velo Sagrado
|es_eu=Velo Sagrado
|es_la=Salvaguarda ([[EP222]], [[XY012]])<br/>Escudo ([[EP253]], [[AG060]]-[[AG110]], [[AG151]])<br/>Protección{{tt|*|Mistake with Protect}} ([[AG035]], [[AG146]], [[AG172]], [[DP077]])<br/>Campo de Fuerza ([[AG045]])<br/>Escudo Protector ([[AG171]])<br/>Salvavidas ([[DP050]])<br/>Resguardo ([[DP075]])<br/>Velo Sagrado ([[DP171]]-[[DP177]])
|es_la=Salvaguarda ([[EP222]], [[XY012]])<br>Escudo ([[EP253]], [[AG060]]-[[AG110]], [[AG151]])<br>Protección{{tt|*|Mistake with Protect}} ([[AG035]], [[AG146]], [[AG172]], [[DP077]])<br>Campo de Fuerza ([[AG045]])<br>Escudo Protector ([[AG171]])<br>Salvavidas ([[DP050]])<br>Resguardo ([[DP075]])<br>Velo Sagrado ([[DP171]]-[[DP177]])
}}
}}
{{-}}
{{-}}
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[[ja:しんぴのまもり]]
[[ja:しんぴのまもり]]
[[pl:Safeguard]]
[[pl:Safeguard]]
[[pt:Safeguard]]
[[zh:神秘护身(招式)]]
[[zh:神秘护身(技能)]]
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