Released Pokémon: Difference between revisions

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→‎In the games: let's rephrase that sentence.
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==In the games==
==In the games==
In every [[version|main series]] Pokémon game, players have been able to release previously captured Pokémon. Unlike the anime, this cannot be done while traveling, but must be done with the [[Pokémon Storage System]] in a [[Pokémon Center]]. A condition coded into the game exists that disallows the release of Pokémon knowing certain [[HM]] moves, such as {{m|Surf}}. This will prevent the player being trapped in an area like [[Mossdeep City]]. A Pokémon might also refuse to be released if it has a very high [[friendship]] level or if it is the only Pokémon in the player's party.
In every [[version|main series]] Pokémon game, players have been able to release previously captured Pokémon. Unlike the anime, this cannot be done while traveling, but must be done with the [[Pokémon Storage System]] in a [[Pokémon Center]]. A condition coded into the game exists that disallows the release of Pokémon knowing certain [[HM]] moves, such as {{m|Surf}}, to prevent the player becoming trapped in an area that requires the use of that move (like [[Mossdeep City]], which is surrounded by water). A Pokémon might also refuse to be released if it has a very high [[friendship]] level or if it is the only Pokémon in the player's party.


Released Pokémon cannot be found again in the wild. The only exception is in {{g|Mystery Dungeon}}, where if a [[legendary Pokémon]] is released from its [[Friend Area]] or Chimecho Assembly, it will reappear in the dungeon that it can be fought, save those who only join once when they ask to.
Released Pokémon cannot be found again in the wild. The only exception is in {{g|Mystery Dungeon}}, where if a [[legendary Pokémon]] is released from its [[Friend Area]] or Chimecho Assembly, it will reappear in the dungeon that it can be fought, save those who only join once when they ask to.
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