Recharge: Difference between revisions

m
Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}"
m (Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}")
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===Generation I===
===Generation I===
A recharge turn is not required if the move breaks a {{m|substitute}}, knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user [[flinch]]es, or the user is put to {{status|sleep}} after the move but before the recharge turn. However, {{status|freeze}} does not prevent the need for the recharge turn of Hyper Beam.  
A recharge turn is not required if the move breaks a {{OBP|substitute|doll}}, knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user [[flinch]]es, or the user is put to {{status|sleep}} after the move but before the recharge turn. However, {{status|freeze}} does not prevent the need for the recharge turn of Hyper Beam.  


In {{eng|Pokémon Stadium}}, a recharge turn is required every time the move is used.
In {{eng|Pokémon Stadium}}, a recharge turn is required every time the move is used.