Rare Candy: Difference between revisions

Whoops! Just discovered that this is actually false; my Rare Candy count depleted after evolving my Prinplup. Since I'm here, I'll bust another Rare Candy myth that's been presented here, thanks to my willing-to-faint-for-science Slakoth.
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(Whoops! Just discovered that this is actually false; my Rare Candy count depleted after evolving my Prinplup. Since I'm here, I'll bust another Rare Candy myth that's been presented here, thanks to my willing-to-faint-for-science Slakoth.)
 
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When used from the [[Bag]] on a Pokémon, it increases that Pokémon's [[level]] by 1, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. It can only be used outside of {{pkmn|battle}}.
When used from the [[Bag]] on a Pokémon, it increases that Pokémon's [[level]] by 1, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. It can only be used outside of {{pkmn|battle}}.


When leveled up via Rare Candy (except in {{eng|Pokémon Stadium}}), the Pokémon will learn any level-up moves for its new level, and [[evolution|evolve]] if it [[Methods of evolution#Leveling up|evolves by leveling up]] and meets the requirements. In Pokémon Stadium only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in [[Pokémon Stadium 2]]).
When leveled up via Rare Candy, the Pokémon will learn any level-up moves for its new level, and [[evolution|evolve]] if it [[Methods of evolution#Leveling up|evolves by leveling up]] and meets the requirements. In [[Pokémon Stadium]] only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in [[Pokémon Stadium 2]]).


If used on a [[fainting|fainted]] Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except {{p|Shedinja}}, which will always be revived with its maximum 1 HP).
If used on a [[fainting|fainted]] Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except {{p|Shedinja}}, which will always be revived with its maximum 1 HP).
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The Rare Candy is consumed upon use.
The Rare Candy is consumed upon use.


====Generation III====
====Generation III onwards====
The Rare Candy also increases the Pokémon's [[friendship]] a little.
The Rare Candy also increases the Pokémon's [[friendship]] a little.


====Generation VIII onward====
====Generation VIII onwards====
[[Exp. Candy]] is introduced, which gives fixed amounts of experience to Pokémon. Rare Candies are often less efficient than Exp. Candy because they only give enough experience to reach the next level, though Rare Candies can be the most efficient candy if a Pokémon requires more than 30,000 experience points at its current level to level up (this can only occur for Pokémon in the Medium Slow, Slow, or Fluctuating [[Experience#Relation to level|experience groups]]).
If a Rare Candy is used on a level 100 Pokémon that is able to [[Methods of evolution#Leveling up|evolve when leveling up]] (including those that [[List of Pokémon that evolve at or above a certain level|evolve at a certain level]], or [[friendship evolution|with high friendship]], or knowing a certain move, among other evolution methods) and currently meets its evolution requirements, this Pokémon will evolve without gaining a level; fainted Pokémon will not be revived if evolved this way. The player can [[evolution prevention|cancel this evolution]] by pressing B, but this will waste the Rare Candy.


If a Rare Candy is used on a level 100 Pokémon that [[Methods of evolution#Leveling up|evolves by leveling up]] and currently meets its evolution requirements, it will evolve (without gaining a level). This applies to all Pokémon that evolve by leveling up, not just Pokémon that [[List of Pokémon that evolve at or above a certain level|evolve at or above a certain level]]. The evolution can be canceled, but that will waste the Rare Candy.
If the player attempts to use a Rare Candy on a level 100 Pokémon that is currently holding an [[Everstone]], the evolution is not allowed and the Rare Candy is not consumed.
 
In [[Generation IX]], Rare Candies are only consumed if the Pokémon actually levels up.


===Description===
===Description===
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Prior to {{TCG|Undaunted}}, this card allowed the player to evolve a [[Basic Pokémon]] directly into a {{TCG|Stage 1 Pokémon|Stage 1}} or {{TCG|Stage 2 Pokémon}} from their hand. From {{TCG|Undaunted}} onward, this card has the same effect as {{TCG ID|Base Set|Pokémon Breeder|76}} from the {{TCG|Base Set}}, allowing the player to evolve a Basic Pokémon into a Stage 2 Pokémon from their hand.
Prior to {{TCG|Undaunted}}, this card allowed the player to evolve a [[Basic Pokémon]] directly into a {{TCG|Stage 1 Pokémon|Stage 1}} or {{TCG|Stage 2 Pokémon}} from their hand. From {{TCG|Undaunted}} onward, this card has the same effect as {{TCG ID|Base Set|Pokémon Breeder|76}} from the {{TCG|Base Set}}, allowing the player to evolve a Basic Pokémon into a Stage 2 Pokémon from their hand.
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==In the magazines==
[[File:Rare Candy - Pokémon Power.png|thumb|right|150px|Rare Candy ad<br>(''[[Pokémon Power]]'' #1)]]
===''Pokémon Power''===
In ''{{OBP|Pokémon Power|magazine}}'' #1 (page 3), there is a Rare Candy ad with the text ''"Look for it at your local supermarket!"'' However, this item was not sold anywhere in the [[Generation I]] games back when this magazine was published.
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* In [[Generation]]s {{gen|I}} and {{gen|II}}, if a Pokémon is level 101 or higher (which is only possible by exploiting [[glitch]]es), it can be leveled up using Rare Candies until level 255; using a Rare Candy on a level 255 Pokémon causes it to wrap around to level 0. (Rare Candies cannot be used on level 0 Pokémon.)
* In [[Generation]]s {{gen|I}} and {{gen|II}}, if a Pokémon is level 101 or higher (which is only possible by exploiting [[glitch]]es), it can be leveled up using Rare Candies until level 255; using a Rare Candy on a level 255 Pokémon causes it to wrap around to level 0. (Rare Candies cannot be used on level 0 Pokémon.)
* In an interview, [[Junichi Masuda]] said that [[human]]s may be able to consume Rare Candies, but they probably would not like them as this is the equivalent of eating dog food in the real world.<ref>[https://web.archive.org/web/20121127174918/http://www.gameinformer.com/b/features/archive/2012/11/23/pok-233-mon-39-s-burning-questions.aspx Game Informer interview (archived)]</ref>
* In an interview, [[Junichi Masuda]] said that [[human]]s may be able to consume Rare Candies, but they probably would not like them as this is the equivalent of eating dog food in the real world.<ref>[https://web.archive.org/web/20121127174918/http://www.gameinformer.com/b/features/archive/2012/11/23/pok-233-mon-39-s-burning-questions.aspx Game Informer interview (archived)]</ref>
* In [[Generation VIII]], [[Exp. Candy]] was introduced as well, which gives fixed amounts of experience to Pokémon. Rare Candies are often less efficient than Exp. Candy because they only give enough experience to reach the next level, though Rare Candies can be the most efficient candy if a Pokémon requires more than 30,000 experience points at its current level to level up (this can only occur for Pokémon in the Medium Slow, Slow, or Fluctuating [[Experience#Relation to level|experience groups]]).


==In other languages==
==In other languages==
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