Rage (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=99 |
|n=99
name=Rage |
|name=Rage
jname=いかり |
|jname=いかり
jtranslit=Ikari |
|jtranslit=Ikari
jtrans=Rage |
|jtrans=Rage
gameimage=Rage.png |
|gameimage=Rage PE.png
type=Normal |
|gameimage2=Rage PE 2.png
damagecategory=Physical |
|gameimagewidth=300px
basepp=20 |
|type=Normal
maxpp=32 |
|damagecategory=Physical
power=20 |
|basepp=20
accuracy=100 |
|maxpp=32
bdesc=??? |
|power=20
gen=I |
|accuracy=100
category=Cool |
|gen=I
appeal=3 |
|category=Cool
jam=0 |
|appeal=3
cdesc=Can be repeatedly used without boring the judge. |
|jam=0
appealsc=0 |
|cdesc=Can be repeatedly used without boring the judge.
scdesc=Earn double the score in the next turn. |
|appealsc=0
pokefordex=rage |
|scdesc=Earn double the score in the next turn.
touches=yes |
|category6=Tough
protect=yes |
|appeal6=1
magiccoat=no |
|jam6=3
snatch=no |
|cdesc6=Badly startles all of the Pokémon to act before the user.
brightpowder=yes |
|touches=yes
kingsrock=yes |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
tm1=yes |
|kingsrock=yes
tm#1=20 |
|sound=no
na=no |
|tm1=yes
target=anyadjacent |
|tm#1=20
footnotes= }}
|na=no
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. In Generation I, it was [[TM20]].
|target=anyadjacent
}}
'''Rage''' (Japanese: '''{{tt|いかり|Ikari}}''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I.


==Effect==
==Effect==
{{moveResearch|From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage?}}
===Generation I===
===Generation I===
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by {{m|Disable}}, its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.


If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, [[bound|binding]], {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.


Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.


In Stadium, Disable will cause a Pokémon's rage to build if it is successful.
In {{eng|Pokémon Stadium}}, Rage's accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.
 
===Generation II===
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses).
 
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.


===Generations II to IV===
===Generation III===
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
When Rage is used consecutively, the user's {{stat|Attack}} stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.


===Generation V===
Rage can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Leer}}, {{m|Scary Face}}, and {{m|Thrash}} to score double the normal appeal if used in the next turn.
Same as the previous generations except extra damage bonuses gained when the user of Rage is hit by an opponent are once again Attack stat bonuses.


===Pokémon Mystery Dungeon===
===Generation IV to VII===
Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.
A Pokémon's rage will now only start to build after it successfully used Rage.


In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage indeed does damage, while raising the user's Attack level by one whenever it takes damage.
In Generation IV only, due to [[Rage glitch|a glitch]], if a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile [[status condition]]s except Rage (e.g. {{status|confusion}}, {{m|transform}}, {{status|substitute}}, etc.). If transform is removed this way, the transformed Pokémon gets to keep its transformed moveset permanently.
 
===Generation VIII onwards===
Rage cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrev3|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=none|g9=none}}
{{Moveentry/Level1|004|Charmander|1|Fire|Fire|22|19|19|FRLG=no|no|no}}
{{Moveentry/8|0004|Charmander|type=Fire|2|Monster|Dragon|22|19|19{{sup/3|RSE}}|−|−|−||}}
{{Moveentry/Level1|005|Charmeleon|1|Fire|Fire|24|20|20|FRLG=no|no|no}}
{{Moveentry/8|0005|Charmeleon|type=Fire|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|−|−|−||}}
{{Moveentry/Level1|006|Charizard|2|Fire|Flying|24|20|20|FRLG=no|no|no}}
{{Moveentry/8|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|−|−|−||}}
{{Moveentry/Level1|015|Beedrill|2|Bug|Poison|25|25|25|19|19}}
{{Moveentry/8|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|19|19|19|14|13|}}
{{Moveentry/Level1|057|Primeape|1|Fighting|Fighting|no|Y=28|--, 28|--, 28|28|28}}
{{Moveentry/8|0057|Primeape|type=Fighting|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|}}
{{Moveentry/Level1|084|Doduo|2|Normal|Flying|36|25|25|10|10|STAB='''}}
{{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}<br>9{{sup/6|ORAS}}|8|10||STAB='''}}
{{Moveentry/Level1|085|Dodrio|2|Normal|Flying|39|25|25|--, 10|--, 10|STAB='''}}
{{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}<br>1, 9{{sup/6|ORAS}}|1, 8|1, 10||STAB='''}}
{{Moveentry/Level1|095|Onix|2|Rock|Ground|25|27|25|FRLG=23|14|14|B2W2=10}}
{{Moveentry/8|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13|10|}}
{{Moveentry/Level1|104|Cubone|1|Ground|Ground|46|29|29|23|23}}
{{Moveentry/8|0104|Cubone|type=Ground|1|Monster|Monster|46|29|29|23|23|23|23|18|}}
{{Moveentry/Level1|105|Marowak|1|Ground|Ground|55|32|32|23|23}}
{{Moveentry/8|0105|Marowak|type=Ground|1|Monster|Monster|55|32|32|23|23|23|23|18|}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|31|31|22|22|STAB='''}}
{{Moveentry/8|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|||||||−|18|}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|--|8|8|FRLG=4|5|5|STAB='''}}
{{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|31|31|22|22|22|22|22|STAB='''}}
{{Moveentry/Level1|136|Flareon|1|Fire|Fire|48|Y=no|no|no|no|no}}
{{Moveentry/8|0128|Tauros|type=Normal|1|Field|Field|44|8|8{{sup/3|RSE}}<br>4{{sup/3|FRLG}}|5|5|5|5|12||STAB='''}}
{{Moveentry/Level1|158|Totodile|1|Water|Water|no|7|7|8|8}}
{{Moveentry/8|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|−|−|−|−|−|−|−|21|}}
{{Moveentry/Level1|159|Croconaw|1|Water|Water|no|--, 7|--, 7|8|8}}
{{Moveentry/8|0136|Flareon|type=Fire|1|Field|Field|48{{sup/1|RGB}}|−|−|−||||}}
{{Moveentry/Level1|160|Feraligatr|1|Water|Water|no|--, 7|--, 7|--, 8|--, 8}}
{{Moveentry/8|0158|Totodile|type=Water|2|Monster|Water 1||7|7|8|8|8|8|}}
{{Moveentry/Level1|206|Dunsparce|1|Normal|Normal|no|--|--|--|--|STAB='''}}
{{Moveentry/8|0159|Croconaw|type=Water|2|Monster|Water 1||1, 7|1, 7|8|8|8|8|}}
{{Moveentry/Level1|208|Steelix|2|Steel|Ground|no|27|25|FRLG=23|14|14|B2W2=10}}
{{Moveentry/8|0160|Feraligatr|type=Water|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8|1, 8|}}
{{Moveentry/Level1|209|Snubbull|1|Normal|Normal|no|34|34|31|31|STAB='''}}
{{Moveentry/8|0206|Dunsparce|type=Normal|1|Field|Field||1|1|1|1|1|1||STAB='''}}
{{Moveentry/Level1|210|Granbull|1|Normal|Normal|no|38|38|35|35|STAB='''}}
{{Moveentry/8|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13|13|}}
{{Moveentry/Level1|318|Carvanha|2|Water|Dark|no|no|7|6|6}}
{{Moveentry/8|0209|Snubbull|type=Fairy|2|Field|Fairy||34|34|31|31|31|31||note=STAB prior to Gen VI}}
{{Moveentry/Level1|319|Sharpedo|2|Water|Dark|no|no|--, 7|--, 6|--, 6}}
{{Moveentry/8|0210|Granbull|type=Fairy|2|Field|Fairy||38|38|35|35|35|35||note=STAB prior to Gen VI}}
{{Moveentry/Level1|371|Bagon|1|Dragon|Dragon|no|no|--|--|--}}
{{Moveentry/8|0267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|||−|−|−|37{{sup/6|ORAS}}|37|}}
{{Moveentry/Level1|372|Shelgon|1|Dragon|Dragon|no|no|--|--|--}}
{{Moveentry/8|0318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}<br>4{{sup/6|ORAS}}|4|}}
{{Moveentry/Level1|373|Salamence|2|Dragon|Flying|no|no|--|--|--}}
{{Moveentry/8|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}<br>1, 4{{sup/6|ORAS}}|1, 4|}}
{{Moveentry/Level1|551|Sandile|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/8|0371|Bagon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1|}}
{{Moveentry/Level1|552|Krokorok|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/8|0372|Shelgon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1|}}
{{Moveentry/Level1|553|Krookodile|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/8|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||1|1|1|1|1|}}
{{Moveentry/Level1|554|Darumaka|1|Fire|Fire|no|no|no|no|9}}
{{Moveentry/8|0551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}}
{{Moveentry/Level1|555|Darmanitan|1|Fire|Fire|no|no|no|no|--, 9}}
{{Moveentry/8|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}}
{{Moveentry/Level1|626|Bouffalant|1|Normal|Normal|no|no|no|no|6|STAB='''}}
{{Moveentry/8|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}}
{{Movefooter|Normal|1}}
{{Moveentry/8|0554|Darumaka|type=Fire|1|Field|Field|||||9|9|9|}}
{{Moveentry/8|0555|Darmanitan|type=Fire|1|Field|Field|||||1, 9|1, 9|1, 9|}}
{{Moveentry/8|0626|Bouffalant|type=Normal|1|Field|Field|||||6|6|6||STAB='''}}
{{Moveentry/8|0772|Type: Null|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||||||5||STAB='''}}
{{Moveentry/8|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||5||STAB='''}}
{{Movefoot|Normal|8}}
 
===By [[TM]]===
{{Movehead/TMGames|Normal|g1tm=20|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none}}
|-
| colspan=15 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM ''except''<br>the ones listed below and only if marked with ✘.'''
|-
{{Moveentry/1|0010|Caterpie|type=Bug|1|Bug|Bug|✘}}
{{Moveentry/1|0011|Metapod|type=Bug|1|Bug|Bug|✘}}
{{Moveentry/1|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘}}
{{Moveentry/1|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘}}
{{Moveentry/1|0129|Magikarp|type=Water|2|Water 2|Dragon|✘}}
{{Moveentry/1|0132|Ditto|type=Normal|1|Ditto|Ditto|✘}}
{{Movefoot|Normal|1}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/6|0206|Dunsparce|type=Normal|1|Field|Field||||||||STAB='''}}
{{Moveentry/Breed2|234|Stantler|1|Normal|Normal|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|STAB='''}}
{{Moveentry/6|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|||||||}}
{{Moveentry/Breed2|276|Taillow|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|STAB='''}}
{{Moveentry/6|0234|Stantler|type=Normal|1|Field|Field||||||||STAB='''}}
{{Moveentry/Breed2|333|Swablu|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|STAB='''}}
{{Moveentry/6|0276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||||||||STAB='''}}
{{Moveentry/Breed2|522|Blitzle|1|Electric|Electric|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/6|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||||||||STAB='''}}
{{Moveentry/Breed2|550|Basculin|1|Water|Water|no|no|no|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}}}
{{Moveentry/6|0522|Blitzle|type=Electric|1|Field|Field|||||||}}
{{Movefooter|Normal|2}}
{{Moveentry/6|0550|Basculin|type=Water|1|Water 2|Water 2|form=Red- and<br>Blue-Striped Forms|||||||}}
 
{{Moveentry/6|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2|||||||}}
===By [[TM]]===
{{Movefoot|Normal|6}}
{{Moveheader/TM|Normal|1|TM20|no|no|no|no}}
{{Moveentry/AllTM|Rage|1}}
{{Movefooter|Normal|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|236|Tyrogue|1|Fighting|Fighting|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentry/1|0236|Tyrogue|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of PCNY event Pokémon distributions (Generation II)|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentryspecial|246|Larvitar|2|Rock|Ground|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Moveentry/1|0246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|{{DL|List of PCNY event Pokémon distributions (Generation II)|Rage Larvitar|New York City Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} series, Rage is a status move which gives the user the [[Status condition (Mystery Dungeon)#Status conditions caused by moves|Enraged]] status condition. This status boosts the user's Attack stat by one stage every time it takes damage and lasts for 5-10 turns.
 
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Rage now inflicts damage while also giving itself the Enraged status condition. As with the previous games, the Enraged status condition raises the user's Attack by one stage whenever it takes damage. This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in {{pkmn|Super Mystery Dungeon}}.
 
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Rage|type=Normal
|stars=3
|pow=47.82716
|charge=0.82
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが  1だんかいあがる|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a [[File:IconTileGTI.png]]Wonder Tile.)}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame gets larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{moveanime|type=normal|exp=yes|gen=As long as this move is in use, the power of rage boosts the user's attack power every time it gets hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger and its attack power grows. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}}
{{movep|type=normal|ms=091|pkmn=Cloyster|method=When it is attacked, Cloyster's whole body glows red and its attacks gain power.}}
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}}
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}}
* In the English [[dub]] of ''[[EP105|Charizard Chills]]'', [[Ash's Charizard]]'s {{m|Dragon Rage}} was incorrectly referred to as Rage.


===Pokédex entries===
===Pokédex entries===
{{Animedexheader|Kanto}}
{{Animedexheader|Kanto|no}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexfooter/Pokémon|original|Kanto}}
{{Animedexfooter/Pokémon|Kanto}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Aim to Be a Card Master!!===
{{movemanga|type=normal|exp=yes|gen=As long as this move is in use, the power of rage boosts the user's attack power throughout the battle.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto transformed as a Dodrio}}
{{movep|type=tcg colorless|ms=085|pkmn=Dodrio|method=Ditto's attack power is increased by rage.}}
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta's Ditto|startcode=MCM1|startname=District Convention "Kenta, to the Open Sea"|notes=Debut<br>Used via {{mcolor|Transform|000}}}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}}
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}}
===Pokémon Gold & Silver: The Golden Boys===
{{movemanga|type=normal|exp=yes|gen=The user increases its attack power.|image1=Chinchou Rage Spark Golden Boys.png|image1p=Chinchou}}
{{movep|type=normal|ms=170|pkmn=Chinchou|method=Chinchou increases its attack power by holding in electricity.}}
{{movebtmManga|type=normal|user=Chinchou (Pokémon)|user1=Several wild Chinchou|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}}
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Normal|
{{movegen
genI=Rage I|
|type=Normal
genII=Rage II|
|genI=Rage I
genIII=Rage III|
|genII=Rage II
genIV=Rage IV|
|genIII=Rage III
|genIV=Rage IV
}}
}}
{{Movegen|
 
type=Normal|
{{Movegen
Stad=Rage Stadium|
|type=Normal
|genV=Rage V
|genVI=Rage VI
|SMUSUM=Rage VII
|SMUSUM2=Rage VII 2
}}
 
===Side series games===
{{Movegen
|type=Normal
|Stad=Rage Stadium
|Stad2=Rage Stad2
|Colo=Rage Colo
|XD=Rage XD
}}
 
{{Movegen
|type=Normal
|PBR=Rage PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Rage PMD RB
|PMDGTI=Rage PMD GTI
|PSMD=Rage PSMD
}}
}}


==Trivia==
==Trivia==
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* The [[Lake of Rage]] is named after this move, except in French and German.
** In French, the Lake of Rage is named after {{m|Outrage}} (Colère) instead.
** In German, it is not named after a specific move. The only move with ''Zorn-'' in its German name is {{m|Fury Cutter}} (Zornklinge).
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=憤怒 ''{{tt|Fènnù|Rage}}''
|zh_yue=憤怒 ''{{tt|Fáhnnouh|Rage}}''
|zh_cmn=憤怒 / 愤怒 ''{{tt|Fènnù|Rage}}''
|cs=Zuřivý útok
|da=Raseri<!--source: Danish version of The Official Pokémon Handbook-->
|da=Raseri<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Razernij
|nl=Razernij
Line 172: Line 281:
|id=Marah
|id=Marah
|it=Ira
|it=Ira
|ko=분노 ''Bunno''
|ko=분노 ''{{tt|Bunno|Rage}}''
|no=Sinne
|no=Sinne
|pt_br=Raiva
|pl=<!---Dziki Atak/Dzika Furia ([[EP099]])<br>Wściekłość ([[EP025]])--->
|pt_br=Ira (TCG, manga)<br>Raiva<br>Fúria (The Official Pokémon Handbook)
|pt_eu=Fúria
|pt_eu=Fúria
|sr=Bes
|sr=Bes
|es=Furia}}
|es=Furia
|sv=Raseri
|vi=Phẫn Nộ
}}
{{-}}
{{-}}
{{Generation I TMs}}
{{Generation I TMs}}
Line 183: Line 296:
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[it:Ira (mossa)]]
[[Category:Moves that can raise the user's Attack]]
[[pt:Rage]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Raserei]]
[[de:Raserei]]
[[es:Furia]]
[[es:Furia]]
[[fr:Frénésie]]
[[fr:Frénésie]]
[[it:Ira]]
[[ja:いかり]]
[[ja:いかり]]
[[pl:Rage]]
[[zh:愤怒(招式)]]
[[zh:愤怒(技能)]]
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