Pokémon battle: Difference between revisions

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A '''Pokémon battle''' (Japanese: '''ポケモンバトル''' ''Pokémon battle''), often known as a '''Pokémon fight''' (Japanese: '''ポケモンしょうぶ''' ''Pokémon fight'') in the [[Generation I]] games, is a form of competition between {{OBP|Pokémon|species}}. In these battles, one or more of the Pokémon is typically owned and [[Pokémon training|trained]] by a person, its [[Pokémon Trainer]], in order to win.
A '''Pokémon battle''' (Japanese: '''ポケモンバトル''' ''Pokémon battle''), often known as a '''Pokémon fight''' (Japanese: '''ポケモンしょうぶ''' ''Pokémon fight'') in the [[Generation I]] games, is a form of competition between {{OBP|Pokémon|species}}. In these battles, one or more of the Pokémon is typically owned and [[Pokémon training|trained]] by a person, its [[Pokémon Trainer]], in order to win.


When a Pokémon [[fainting|faints]] in battle, its Trainer may send out another to take its place, drawn from his or her [[party]].
When a Pokémon [[fainting|faints]] in battle, its Trainer may send out another to take its place, drawn from his or her [[party]].


Pokémon battles appear in most forms of Pokémon media, being the central gameplay aspect of the [[core series]] games, as well as being a constant focus of the {{pkmn|anime}}. Originally, a Pokémon battle would be a one-on-one fight between two Pokémon; however, variations on this model have been seen later on in the series, with Pokémon battles featuring multiple Pokémon on each side later being implemented in the games as well.
Pokémon battles appear in most forms of Pokémon media, being the central gameplay aspect of the [[core series]] games, as well as being a constant focus of the {{pkmn|anime}}. Originally, a Pokémon battle would be a one-on-one fight between two Pokémon; however, variations on this model have been seen later on in the series, with Pokémon battles featuring multiple Pokémon on each side later being implemented in the games as well.
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When a Pokémon [[Fainting|faints]] in battle, it may cause its opponent to gain [[experience]] or [[effort values]]. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and [[Trainer class|type of Trainer]] defeated. In the core series games, if the player's Pokémon have all been defeated, he or she will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to his or her home, if a Pokémon Center has not yet been visited.
When a Pokémon [[Fainting|faints]] in battle, it may cause its opponent to gain [[experience]] or [[effort values]]. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and [[Trainer class|type of Trainer]] defeated. In the core series games, if the player's Pokémon have all been defeated, he or she will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to his or her home, if a Pokémon Center has not yet been visited.


Some battles, most notably battles fought in certain {{cat|battle areas}}, will not affect the participating Pokémon's experience, EVs, or [[friendship]]. The battle's outcome will not cause money to be awarded or or deducted from participating trainers. Pokémon seen during these battles will not be registered in the [[Pokédex]]. Usually, [[bag]] [[item]]s are not allowed in these battles, and all Pokémon and [[held item]]s are restored after each battle.  
Some battles, most notably battles fought in certain {{cat|battle areas}}, will not affect the participating Pokémon's experience, EVs, or [[friendship]]. The battle's outcome will not cause money to be awarded or deducted from participating trainers. Pokémon seen during these battles will not be registered in the [[Pokédex]]. Usually, [[bag]] [[item]]s are not allowed in these battles, and all Pokémon and [[held item]]s are restored after each battle.
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===Fight===
===Fight===
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Battles in the anime often feature a limit to the amount of Pokémon that can be used: Trainers rarely are allowed to use their full [[party]] of six, and must instead choose which members they will use. Most [[Gym Leader]]s and [[Frontier Brain]]s will not [[Recall|switch]] their Pokémon when challenged, as well, but will allow the challenger to do so.
Battles in the anime often feature a limit to the amount of Pokémon that can be used: Trainers rarely are allowed to use their full [[party]] of six, and must instead choose which members they will use. Most [[Gym Leader]]s and [[Frontier Brain]]s will not [[Recall|switch]] their Pokémon when challenged, as well, but will allow the challenger to do so.


Pokémon battles are an universal recreation and [[human]]s in the [[Pokémon world]] are encouraged to engage in battles as a way to meet new people and {{OBP|Pokémon|species}}. Many {{cat|Pokémon competitions|tournaments}} are held to allow Trainers to showcase the results of their {{pkmn|training}}. Additionally, many {{pkmn|academy|schools}} teach aspiring Trainers about situations they may face during battles, such as [[status condition]]s and [[additional effect]]s of [[move]]s. After a battle, Trainers are expected to show good sportsmanship, regardless of the outcome.
Pokémon battles are a universal recreation and [[human]]s in the [[Pokémon world]] are encouraged to engage in battles as a way to meet new people and {{OBP|Pokémon|species}}. Many {{cat|Pokémon competitions|tournaments}} are held to allow Trainers to showcase the results of their {{pkmn|training}}. Additionally, many {{pkmn|academy|schools}} teach aspiring Trainers about situations they may face during battles, such as [[status condition]]s and [[additional effect]]s of [[move]]s. After a battle, Trainers are expected to show good sportsmanship, regardless of the outcome.
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[[File:Triple Battle VI.png|thumb|220px|A Triple Battle]]
[[File:Triple Battle VI.png|thumb|220px|A Triple Battle]]
{{main|Triple Battle}}
{{main|Triple Battle}}
Triple Battles were introduced as a core series element in {{game|Black and White|s}}. Triple Battles as a mechanic debuted in [[Pokémon Battrio]]. Unlike Double Battles, the positioning of the Pokémon in-battle will be important as the Pokémon on the left will be unable to target the Pokémon on the right and vice-versa, while the Pokémon in the middle is free to attack any other Pokémon in play, making it the prime attacking position. Also, moves like {{m|Hurricane}} and {{m|Acrobatics}} can damage any of the three Pokémon, or all of them.  
Triple Battles were introduced as a core series element in {{game|Black and White|s}}. Triple Battles as a mechanic debuted in [[Pokémon Battrio]]. Unlike Double Battles, the positioning of the Pokémon in-battle will be important as the Pokémon on the left will be unable to target the Pokémon on the right and vice-versa, while the Pokémon in the middle is free to attack any other Pokémon in play, making it the prime attacking position. Also, moves like {{m|Hurricane}} and {{m|Acrobatics}} can damage any of the three Pokémon, or all of them.


The Pokémon on the left and right have the option to 'move'. This option allows the user to switch with the Pokémon currently in the middle. Moving has no priority and none of the effects of switching apply to moving. A Pokémon can move even if it is the last Pokémon on its team. When there are only two Pokémon left on the field and they are non-adjacent to each other, then both Pokémon will automatically be moved to the center of the field.
The Pokémon on the left and right have the option to 'move'. This option allows the user to switch with the Pokémon currently in the middle. Moving has no priority and none of the effects of switching apply to moving. A Pokémon can move even if it is the last Pokémon on its team. When there are only two Pokémon left on the field and they are non-adjacent to each other, then both Pokémon will automatically be moved to the center of the field.
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[[File:Rotation Battle.png|thumb|220px|A Rotation Battle]]
[[File:Rotation Battle.png|thumb|220px|A Rotation Battle]]
{{main|Rotation Battle}}
{{main|Rotation Battle}}
Rotation Battles were introduced as a core series element in {{game|Black and White|s}}. A Rotation Battle consists of three Pokémon (similar to a Triple Battle); however, only one Pokémon can attack at a time. Rotating Pokémon is a free action, meaning both players may switch and attack in the same turn.  
Rotation Battles were introduced as a core series element in {{game|Black and White|s}}. A Rotation Battle consists of three Pokémon (similar to a Triple Battle); however, only one Pokémon can attack at a time. Rotating Pokémon is a free action, meaning both players may switch and attack in the same turn.


Rotating can be done during both the player's and the opponent's turns and has a priority of +6. Rotating is different to switching in that it doesn't use up a turn, reset [[status condition]]s like {{status|confusion}} and {{status|bad poison}}, or reset Ability counters like {{a|Slow Start}}. Only the active Pokémon plays any part in the battle. Moves and Abilities that affect more than one Pokémon will only affect the opponent's active Pokémon, and Abilities like {{a|Flower Gift}} will only activate if the user is active. Also status damage is not received while a Pokémon is inactive.
Rotating can be done during both the player's and the opponent's turns and has a priority of +6. Rotating is different to switching in that it doesn't use up a turn, reset [[status condition]]s like {{status|confusion}} and {{status|bad poison}}, or reset Ability counters like {{a|Slow Start}}. Only the active Pokémon plays any part in the battle. Moves and Abilities that affect more than one Pokémon will only affect the opponent's active Pokémon, and Abilities like {{a|Flower Gift}} will only activate if the user is active. Also status damage is not received while a Pokémon is inactive.
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[[File:SM Prerelease Battle Royal.png|220px|thumb|A Battle Royal]]
[[File:SM Prerelease Battle Royal.png|220px|thumb|A Battle Royal]]
{{main|Battle Royal}}
{{main|Battle Royal}}
A Battle Royal is a kind of battle introduced in [[Generation VII]] in which four players all battling each other at the same time. Each Trainer brings up to three Pokémon into the ring, using one Pokémon at a time. At the end of a turn, if a Trainer has no Pokémon left, the Battle Royal ends. All participants are scored based on the number of Pokémon they knocked out, and the number of Pokémon they have remaining.  
A Battle Royal is a kind of battle introduced in [[Generation VII]] in which four players all battling each other at the same time. Each Trainer brings up to three Pokémon into the ring, using one Pokémon at a time. At the end of a turn, if a Trainer has no Pokémon left, the Battle Royal ends. All participants are scored based on the number of Pokémon they knocked out, and the number of Pokémon they have remaining.
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===SOS Battle===
===SOS Battle===