Pokémon Tretta: Difference between revisions

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Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area in the center of the lower section of the console. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the ''{{Battrio|Legendary & Mirage Shining Victory}}'' expansion, they can also be placed face down and used in place of a Tretta.
Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area in the center of the lower section of the console. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the ''{{Battrio|Legendary & Mirage Shining Victory}}'' expansion, they can also be placed face down and used in place of a Tretta.


The ''{{Tretta|Search for the Legendary Pokémon!}}'' expansion introduced the Home and Away system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the '''Home Power''' bonus and gives each Pokémon a small HP boost. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small HP reduction. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.
The ''{{Tretta|Search for the Legendary Pokémon!}}'' expansion introduced the Home and Away system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the '''Home Power''' bonus. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small penalty. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The bonus or penalty given depends on the latest Tretta expansion. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.


The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.
The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.
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Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively.
Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively.


Introduced in the ''{{Tretta|Black Kyurem & White Kyurem}}'' expansion, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a combo ([[File:Tretta Combo icon.png|18px]]) symbol. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, a second damage roulette will appear before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with combo symbols can therefore attack a maximum of five times over the three rounds.
Introduced in the ''{{Tretta|Black Kyurem & White Kyurem}}'' expansion, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a Combo ([[File:Tretta Combo blue icon.png|18px]]) symbol of the same color. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available Combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, the damage roulette will appear before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as Combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with like Combo symbols can therefore attack a maximum of five times over the three rounds.
 
Introduced in the ''{{Tretta|Witness Genesect!}}'' expansion, Tretta with a Form Change ([[File:Tretta Form Change blue icon.png|25px]]) symbol allow Pokémon to shift from the form depicted on the upper part of the Tretta illustration to the one on lower part once Battle Mode reaches Round 3. These Tretta have two moves, with one move locked to a specific form. At present, Pokémon that change form retain the original type and stats as displayed on the Tretta.


Each party Pokémon has an HP bar, as well as the opponent Pokémon in the form of the Get Gauge on the top of the screen. As the opponent Pokémon take damage, the Get Gauge is filled. Filling the Get Gauge of any of the opponent Pokémon will make them unable to battle, and thus easier to catch. Conversely, if the HP bar of any party Pokémon is completely drained they will be unable to battle. Battle Mode concludes after three rounds, unless the player runs out of usable Pokémon. Surviving party Pokémon at the end of the three rounds will each earn one additional bonus Poké Ball. The remaining HP determines the strength of the Poké Ball awarded, with higher remaining HP values earning better Poké Balls.
Each party Pokémon has an HP bar, as well as the opponent Pokémon in the form of the Get Gauge on the top of the screen. As the opponent Pokémon take damage, the Get Gauge is filled. Filling the Get Gauge of any of the opponent Pokémon will make them unable to battle, and thus easier to catch. Conversely, if the HP bar of any party Pokémon is completely drained they will be unable to battle. Battle Mode concludes after three rounds, unless the player runs out of usable Pokémon. Surviving party Pokémon at the end of the three rounds will each earn one additional bonus Poké Ball. The remaining HP determines the strength of the Poké Ball awarded, with higher remaining HP values earning better Poké Balls.
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===Partner Pokémon===
===Partner Pokémon===
Players with Tretta Reports can also choose from one of three Partner Pokémon to assist them in Battle Mode: {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}}. Each one starts as an {{pkmn|Egg}}, and can be hatched by gaining points by playing the game, effectively acting as experience. Once hatched, players can utilize the special ability of their Partner Pokémon. Gaining experience will also [[Evolution|evolve]] Partner Pokémon, increasing the effectiveness of their special ability and overall stats. If a player's Partner Pokémon reaches the final stage of evolution, it can be summoned in Battle Mode as an Extra Attacker. At the end of the third round, the player will be prompted to press the Poké Ball button in the center of the console when the presented green line gets to the target point. The Partner Pokémon will then appear and deal additional damage to the opponent Pokémon. Not utilizing Partner Pokémon on enough occasions may also cause it to leave the player, requiring them to select another partner and start from scratch.
Players with Tretta Reports can also choose from one of three Partner Pokémon to assist them in Battle Mode. The available choices depend on the latest Tretta expansion. From ''Pokémon Tretta League Opening!'' to ''Black Kyurem & White Kyurem'' these included {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}}. From ''Witness Genesect!'' onwards, these included {{p|Turtwig}}, {{p|Chimchar}}, or {{p|Piplup}}. Each one starts as an {{pkmn|Egg}}, and can be hatched by gaining points by playing the game, effectively acting as experience. Once hatched, players can utilize the special ability of their Partner Pokémon. Gaining experience will also [[Evolution|evolve]] Partner Pokémon, increasing the effectiveness of their special ability and overall stats. If a player's Partner Pokémon reaches the final stage of evolution, it loses its special ability but can be summoned in Battle Mode as an Extra Attacker. At the end of the third round, the player will be prompted to press the Poké Ball button in the center of the console when the presented green line gets to the target point. The Partner Pokémon will then appear and deal additional damage to the opponent Pokémon.
{{TrettaPartner}}
{{TrettaPartner}}


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*'''{{Tretta|Search for the Legendary Pokémon!}}'''
*'''{{Tretta|Search for the Legendary Pokémon!}}'''
*'''{{Tretta|Black Kyurem & White Kyurem}}'''
*'''{{Tretta|Black Kyurem & White Kyurem}}'''
*'''{{Tretta|Witness Genesect!}}'''
===Promotional===
===Promotional===
*'''{{Tretta|Promotional Tretta}}'''
*'''{{Tretta|Promotional Tretta}}'''