Pokémon Red and Blue Versions: Difference between revisions

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m (→‎Trivia: 1) This is the English games's page, that's the Japanese games... 2) It'd only be notable if it were /fixed/; if it's not, that's just the status quo and contradicts nothing above)
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|caption=Pokémon Red Version's boxart, [[Game mascot|depicting]] {{p|Charizard}}
|caption=Pokémon Red Version's boxart, [[Game mascot|depicting]] {{p|Charizard}}
|caption2=Pokémon Blue Version's boxart, [[Game mascot|depicting]] {{p|Blastoise}}
|caption2=Pokémon Blue Version's boxart, [[Game mascot|depicting]] {{p|Blastoise}}
|platform=[[Game Boy]] <small>(enhanced for the [[Super Game Boy]])</small>
|platform=[[Game Boy]] <small>(enhanced for the [[Super Game Boy]])</small>, [[Nintendo 3DS]] ([[Virtual Console]])
|category=RPG
|category=RPG
|players=2 players simultaneous
|players=2 players simultaneous
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|grb=Not applicable
|grb=Not applicable
|release_date_ja='''As Red and Green:'''<br>February 27, 1996 <small>(Game Boy)</small><br/>February 27, 2016 <small>(3DS VC)</small><br/>'''As Blue:''' October 15, 1996 <small>(Game Boy, {{wp|CoroCoro Comic}})</small><br>October 10, 1999  <small>(Game Boy, {{wp|retail}})</small><br/>February 27, 2016 <small>(3DS VC)</small>
|release_date_ja='''As Red and Green:'''<br>February 27, 1996 <small>(Game Boy)</small><br/>February 27, 2016 <small>(3DS VC)</small><br/>'''As Blue:''' October 15, 1996 <small>(Game Boy, {{wp|CoroCoro Comic}})</small><br>October 10, 1999  <small>(Game Boy, {{wp|retail}})</small><br/>February 27, 2016 <small>(3DS VC)</small>
|release_date_na=September 28, 1998<ref name="Sept28PR">[http://web.archive.org/web/19990501171038/http://www.nintendo.com/corp/press/100298.html Game Boy's Pokémon Unleashed on September 28!] (archive)</ref> <small>(Game Boy)</small><br>February 27, 2016 <small>(3DS VC)</small>
|release_date_na=September 28, 1998<ref name="Sept28PR">[https://web.archive.org/web/19990501171038/http://www.nintendo.com/corp/press/100298.html Game Boy's Pokémon Unleashed on September 28!] (archive)</ref> <small>(Game Boy)</small><br>February 27, 2016 <small>(3DS VC)</small>
|release_date_au=October 23, 1998<br>February 27, 2016 <small>(3DS VC)</small>
|release_date_au=October 23, 1998<br>February 27, 2016 <small>(3DS VC)</small>
|release_date_eu=June 10, 1999 <small>(Game Boy)</small><ref name="TPCi (RB) [UK]" /><ref name="Iwata Asks (UK)" /><br>October 5, 1999 <small>(Game Boy)</small><ref name="NoE (Red)" /><ref name="NoE (Blue)" /><br>February 27, 2016 <small>(3DS VC)</small>
|release_date_eu=June 10, 1999 <small>(Game Boy)</small><ref name="TPCi (RB) [UK]"/><ref name="Iwata Asks (UK)"/><br>October 5, 1999 <small>(Game Boy)</small><ref name="NoE (Red)"/><ref name="NoE (Blue)"/><br>February 27, 2016 <small>(3DS VC)</small>
|release_date_kr=Unreleased
|release_date_kr=Unreleased
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-red-version-and-pokemon-blue-version/ The Pokémon Company International] <small>(Game Boy & Virtual Console)</small><br>[https://www.nintendo.com/games/detail/pokemon-red-version-3ds Nintendo] <small>(VC, Red)</small><br>[https://www.nintendo.com/games/detail/pokemon-blue-version-3ds Nintendo] <small>(VC, Blue)</small>
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-red-version-and-pokemon-blue-version/ The Pokémon Company International] <small>(Game Boy & Virtual Console)</small><br>[https://web.archive.org/web/20071015012425/http://www.nintendo.com/gamemini?gameid=m-Game-0000-317 Nintendo] <small>(GB, Red; needs {{wp|Adobe Flash Player|Flash Player}})</small><br>[https://web.archive.org/web/20071012202136/http://www.nintendo.com/gamemini?gameid=m-Game-0000-318 Nintendo] <small>(GB, Blue; needs Flash Player)</small><br>[https://www.nintendo.com/games/detail/pokemon-red-version-3ds Nintendo] <small>(VC, Red)</small><br>[https://www.nintendo.com/games/detail/pokemon-blue-version-3ds Nintendo] <small>(VC, Blue)</small>
}}
}}
{{StrategyWiki|Pokémon Red and Blue}}
{{StrategyWiki|Pokémon Red and Blue}}


'''Pokémon Red Version''' and '''Pokémon Blue Version''' were the first [[Pokémon games]] to be released outside of Japan, becoming available in North America on September 28, 1998,<ref name="Sept28PR"/> in Australia and New Zealand on October 23, 1998 and in Europe on June 10, 1999<ref name="TPCi (RB) [UK]">[http://www.pokemon.com/uk/pokemon-video-games/pokemon-red-version-and-pokemon-blue-version/ Pokémon™ Red Version and Pokémon™ Blue Version | Video Games | Pokemon.com] (UK)</ref><ref name="Iwata Asks (UK)">[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-in-Motion-Pokemon-X-and-Pokemon-Y/Pokemon-X-Pokemon-Y/2-Pokemon-Born-Anew/2-Pokemon-Born-Anew-815805.html Iwata Asks | 2. Pokémon Born Anew | Pokémon X and Y]</ref> or October 5, 1999<ref name="NoE (Red)">[http://www.nintendo.co.uk/Games/Game-Boy/Pokemon-Red-Version-266109.html Pokémon Red Version | Game Boy | Games | Nintendo]</ref><ref name="NoE (Blue)">[http://www.nintendo.co.uk/Games/Game-Boy/Pokemon-Blue-Version-266054.html Pokémon Blue Version | Game Boy | Games | Nintendo]</ref> (depending on the source used). In North America, the pair closely followed the debut of the {{pkmn|anime}}'s English dub, which began airing on September 8, 1998,<ref>[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=270&page=25 Anime News Network - (Pokemon TV)]</ref> and within a year, Pokémon was well known as a popular [[Nintendo]] franchise.
'''Pokémon Red Version''' and '''Pokémon Blue Version''' were the first [[Pokémon games]] to be released outside of Japan, becoming available in North America on September 28, 1998,<ref name="Sept28PR"/> in Australia and New Zealand on October 23, 1998 and in Europe on June 10, 1999<ref name="TPCi (RB) [UK]">[http://www.pokemon.com/uk/pokemon-video-games/pokemon-red-version-and-pokemon-blue-version/ Pokémon™ Red Version and Pokémon™ Blue Version | Video Games | Pokemon.com] (UK)</ref><ref name="Iwata Asks (UK)">[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-in-Motion-Pokemon-X-and-Pokemon-Y/Pokemon-X-Pokemon-Y/2-Pokemon-Born-Anew/2-Pokemon-Born-Anew-815805.html Iwata Asks | 2. Pokémon Born Anew | Iwata Asks in Motion: Pokémon X and Pokémon Y | Nintendo]</ref> or October 5, 1999<ref name="NoE (Red)">[https://www.nintendo.co.uk/Games/Game-Boy/Pokemon-Red-Version-266109.html Pokémon Red Version | Game Boy | Games | Nintendo]</ref><ref name="NoE (Blue)">[https://www.nintendo.co.uk/Games/Game-Boy/Pokemon-Blue-Version-266054.html Pokémon Blue Version | Game Boy | Games | Nintendo]</ref> (depending on the source used). In North America, the pair closely followed the debut of the {{pkmn|anime}}'s English dub, which began airing on September 8, 1998,<ref>[https://www.animenewsnetwork.com/encyclopedia/anime.php?id=270&page=25 Pokémon (TV) [Episode titles] - Anime News Network]</ref> and within a year, Pokémon was well known as a popular [[Nintendo]] franchise.


On November 12, 2015, a [[Nintendo Direct]] announced that the Red and Blue games will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].
On November 12, 2015, a [[Nintendo Direct]] announced that the Red and Blue games will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].


Unlike later [[generation]]s, Red and Blue were not the same as their corresponding Japanese releases. Japan had gotten their first pair of Pokémon games as {{game|Red and Green|s}}, which in all aspects were the same as Red and Blue with the exception of {{OBP|Pokémon|species}} sprite designs and more numerous bugs. When preparing the games for their English release, it was decided that Red & Green would be merged with Japan's already-released third version, {{game|Blue| (Japanese)}}, for its improved graphics, sound, and [[Dokokashira door glitch|lack of easily-accessed gamebreaking glitches]].
Unlike later [[generation]]s, Red and Blue were not the same as their corresponding Japanese releases. Japan had gotten their first pair of Pokémon games as {{game|Red and Green|s}}, which in all aspects were the same as Red and Blue with the exception of {{OBP|Pokémon|species}} sprite designs and more numerous bugs. When preparing the games for their English release, it was decided that Red and Green would be merged with Japan's already-released third version, {{game|Blue| (Japanese)}}, for its improved graphics, sound, and [[Dokokashira door glitch|lack of easily accessed gamebreaking glitches]].


Despite being released towards the end of [[Game Boy]]'s lifespan, they quickly became the best-selling non-bundled games released for the Game Boy as well as being the best-selling {{wp|role-playing game}}s of all time.
Despite being released towards the end of [[Game Boy]]'s lifespan, they quickly became the best-selling non-bundled games released for the Game Boy as well as being the best-selling {{wp|role-playing game}}s of all time.
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==Connectivity==
==Connectivity==
Like in Red and Green, players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The games can trade and battle with Western versions of Pokémon Red, Blue, and {{game|Yellow}}. They can also trade with Western versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Red and Blue are completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The games can trade and battle with Western versions of Red, Blue, and {{game|Yellow}}. They can also trade with Western versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Red and Blue are completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.


Pokémon Red and Blue are compatible with {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]]. While link battles are not possible directly between Red and Blue and the Generation II games, a player may challenge a Generation II game using [[Pokémon Stadium 2]].
Red and Blue are compatible with {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}. While link battles are not possible directly between Red and Blue and the Generation II games, a player may challenge a Generation II game using Stadium 2.


===Virtual Console===
===Virtual Console===
The [[Nintendo 3DS]] [[Virtual Console]] release uses Nintendo 3DS wireless communication as a substitute for the Game Link cable.
The [[Nintendo 3DS]] [[Virtual Console]] releases use 3DS wireless communication as a substitute for the Game Link Cable. They also will allow Pokémon to be moved to {{g|Bank}} in the future, where they can then be sent to {{g|Sun and Moon}}.
 
Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.


==Features==
==Features==
===Gyms===
===Gyms===
Players are introduced to the first eight Pokémon Gyms, each with their own type affiliation, of the series, led by [[Brock]] ({{t|Rock}}), [[Misty]] ({{t|Water}}), [[Lt. Surge]] ({{t|Electric}}), [[Erika]] ({{t|Grass}}), [[Koga]] ({{t|Poison}}), [[Sabrina]] ({{t|Psychic}}), [[Blaine]] ({{t|Fire}}) and [[Giovanni]] ({{t|Ground}}).
Players are introduced to the first eight Pokémon Gyms of the series, each with their own type affiliation, led by [[Brock]] ({{t|Rock}}), [[Misty]] ({{t|Water}}), [[Lt. Surge]] ({{t|Electric}}), [[Erika]] ({{t|Grass}}), [[Koga]] ({{t|Poison}}), [[Sabrina]] ({{t|Psychic}}), [[Blaine]] ({{t|Fire}}) and [[Giovanni]] ({{t|Ground}}).


===Elite Four===
===Elite Four===
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! {{color|FFF|Blue}}
! {{color|FFF|Blue}}
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==Changes from the Game Boy releases in the Virtual Console releases==
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue.
In 2017, the games will be able to send Pokémon to {{g|Bank}}, from where they can be sent to {{g|Sun and Moon}}.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.


==Development==
==Development==
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====No Mew present====
====No Mew present====
According to the interview by [[Satoru Iwata]] with [[Tsunekazu Ishihara]] and [[Shigeki Morimoto]] about the release of {{game|HeartGold and SoulSilver|s}}, localized as ''Iwata Asks'', they admitted that after the {{wp|debugging}} tools were removed, they added {{p|Mew}} in the remaining space on the {{wp|Read-only memory|ROM}}. [[Nintendo]] thought that this would have been risky because altering the internal data after completing the testing period meant that any new {{wp|Software bug|bugs}} and/or {{wp|glitch}}es created by adding data without referring to debugging tools would have been much harder to fix. Standard {{wp|Computer programming|programming}} practices usually discourage altering the {{wp|source code}} and not testing it just before releasing the {{wp|software}} to the customer.<ref>[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1 Iwata Asks - Pokémon HeartGold Version & SoulSilver Version]</ref>
According to the interview by [[Satoru Iwata]] with [[Tsunekazu Ishihara]] and [[Shigeki Morimoto]] about the release of {{game|HeartGold and SoulSilver|s}}, localized as ''Iwata Asks'', they admitted that after the {{wp|debugging}} tools were removed, they added {{p|Mew}} in the remaining space on the {{wp|Read-only memory|ROM}}. [[Nintendo]] thought that this would have been risky because altering the internal data after completing the testing period meant that any new {{wp|Software bug|bugs}} and/or {{wp|glitch}}es created by adding data without referring to debugging tools would have been much harder to fix. Standard {{wp|Computer programming|programming}} practices usually discourage altering the {{wp|source code}} and not testing it just before releasing the {{wp|software}} to the customer.<ref>[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/1-Just-Making-The-Last-Train/1-Just-Making-The-Last-Train-225842.html Iwata Asks | 1. Just Making The Last Train | Iwata Asks - Pokémon HeartGold Version & SoulSilver Version | Nintendo]</ref>


====Poké Balls====
====Poké Balls====
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====Rebattling Trainers====
====Rebattling Trainers====
In an interview with [[Shōko Nakagawa]] in her book [[Shōko Nakagawa: Pokémon Taught Me The Meaning of Life]], [[Tsunekazu Ishihara]] revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, no matter if the player had already defeated them in battle previously. The [[wild Pokémon]] encounter rate was also significantly higher originally. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced.<ref>[http://dogasu.bulbagarden.net/features/nakagawa_shouko_pokemon_meaning_life.html Dogasu's Backpack: Nakagawa Shouko "Pokemon Taught Me the Meaning of Life"]</ref>
In an interview with [[Shōko Nakagawa]] in her book [[Shōko Nakagawa: Pokémon Taught Me The Meaning of Life]], [[Tsunekazu Ishihara]] revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, even if the player had already defeated them in battle previously. The [[wild Pokémon]] encounter rate was also significantly higher originally. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced.<ref>[http://dogasu.bulbagarden.net/features/nakagawa_shouko_pokemon_meaning_life.html Dogasu's Backpack: Nakagawa Shouko "Pokemon Taught Me the Meaning of Life"]</ref>


====Concept art====
====Concept art====
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====''GameCenter CX''====
====''GameCenter CX''====
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
A Japan-exclusive special Pokémon episode of ''{{wp|GameCenter CX}}'', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which has an index number of 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as 「マイコー♂」 ''Maikō♂'', indicating that there were either placeholder or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.
A Japan-exclusive special Pokémon episode of ''{{wp|GameCenter CX}}'', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance, is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which has an index number of 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as 「マイコー♂」 ''Maikō♂'', indicating that there were either placeholders or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.


In addition to this, it was confirmed in an interview with [[Shigeki Morimoto]] that there were originally going to be 190 Pokémon in Generation I, indicating that the 39 [[Missingno.]] found in the [[List of Pokémon by index number (Generation I)|internal index]] are formatted Pokémon.<ref>[http://www.smogon.com/forums/showthread.php?t=78267 There Were 190 Pokémon! | Smogon Forums]</ref>
In addition to this, it was confirmed in an interview with [[Shigeki Morimoto]] that there were originally going to be 190 Pokémon in Generation I, indicating that the 39 [[MissingNo.]] found in the [[List of Pokémon by index number (Generation I)|internal index]] are formatted Pokémon.<ref>[http://www.smogon.com/forums/showthread.php?t=78267 There Were 190 Pokémon! | Smogon Forums]</ref>
{{-}}
{{-}}
====Sprites====
====Sprites====
[[File:CoroCoro Nov1996 P20 P21.jpg|right|thumb|The earlier Pokémon sprites planned for the Japanese Blue]]
[[File:CoroCoro Nov1996 P20 P21.jpg|right|thumb|The earlier Pokémon sprites planned for the Japanese Blue]]
Different front sprites of {{OBP|Pokémon|species}} were planned for {{game|Blue| (Japanese)}}, notably the ones for {{p|Raticate}}, {{p|Rhydon}}, {{p|Ditto}}, {{p|Dragonair}} and {{p|Mewtwo}}. These were featured in the November 1996 issue of {{wp|CoroCoro Comic}}, which published general information about the game.<ref>[http://d.hatena.ne.jp/poke_age/20120601 2012-06-01 - ポケモンのおっさん]</ref>
Different front sprites of {{OBP|Pokémon|species}} were planned for {{game|Blue| (Japanese)}}, notably the ones for {{p|Raticate}}, {{p|Rhydon}}, {{p|Ditto}}, {{p|Dragonair}} and {{p|Mewtwo}}. These were featured in the November 1996 issue of [[CoroCoro]], which published general information about the game.<ref>[http://d.hatena.ne.jp/poke_age/20120601 {{j|2012-06-01 - ポケモンのおっさん}}]</ref>
{{-}}
{{-}}


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On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree in the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases.
On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree in the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases.


{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.<ref>[http://tcrf.net/index.php?title=Pok%C3%A9mon_Red_and_Blue&oldid=134791 Pokémon Red and Blue - The Cutting Room Floor]</ref>
{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue#Green_Reference_.28English_Red_only.29 Pokémon Red and Blue - The Cutting Room Floor]</ref>


==Reception==
==Reception==
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While bringing Pokémon to international fame and continuing the legacy of the Japanese Red and Green, Pokémon Red and Blue have been met with much criticism, especially compared to more recent releases in the series. Aside from the number of [[glitch]]es present in the games, many Pokémon look very little like their appearance in the {{pkmn|anime}}, which premiered nearly simultaneous with the games' North American release, or later games, which improved on several other aspects as well as the graphics.
While bringing Pokémon to international fame and continuing the legacy of the Japanese Red and Green, Pokémon Red and Blue have been met with much criticism, especially compared to more recent releases in the series. Aside from the number of [[glitch]]es present in the games, many Pokémon look very little like their appearance in the {{pkmn|anime}}, which premiered nearly simultaneous with the games' North American release, or later games, which improved on several other aspects as well as the graphics.


The two games are also notorious for their several drastic glitches, among them the fabled [[Missingno.]], [[Glitch City]], and the [[Mew glitch]]. Despite this, the glitches are arguably minimal points of criticism due to the reward value that comes from their activation, such as the multiplication of a player's sixth item that happens when Missingno. is encountered.
The two games are also notorious for their several drastic glitches, among them the fabled [[MissingNo.]], [[Glitch City]], and the [[Mew glitch]]. Despite this, the glitches are arguably minimal points of criticism due to the reward value that comes from their activation, such as the multiplication of a player's sixth item that happens when MissingNo. is encountered.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{red color dark}}; background: #{{red color}}"
{| align="center" style="{{roundy|20px}} border: 2px solid #{{red color dark}}; background: #{{red color}}"
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==Trivia==
==Trivia==
* The American staff in charge of localizing the games tried to change the {{OBP|Pokémon|species}} designs; however, [[Tsunekazu Ishihara]] refused the proposal.<ref>[http://www.nintendo.co.jp/nom/0007/taidan1/page03.html スペシャル対談/3]</ref>  
* The American staff in charge of localizing the games tried to change the {{OBP|Pokémon|species}} designs; however, [[Tsunekazu Ishihara]] refused the proposal.<ref>[https://www.nintendo.co.jp/nom/0007/taidan1/page03.html {{j|スペシャル対談/3}}]</ref>
* The blurb on the back of the boxes states that 139 different {{OBP|Pokémon|species}} can be obtained in each game without trading. This, however, includes all Pokémon that the player must choose between (i.e., both the {{p|Omanyte}} and {{p|Kabuto}} families are counted). Therefore, the true total of different Pokémon obtainable in one adventure without trading is 124, which excludes the two unchosen starter families, one Fossil family, two Eeveelutions, one of Hitmonlee and Hitmonchan, and the four Pokémon that only evolve when traded.
* The blurb on the back of the boxes states that 139 different {{OBP|Pokémon|species}} can be obtained in each game without trading. This, however, includes all Pokémon that the player must choose between (i.e., both the {{p|Omanyte}} and {{p|Kabuto}} families are counted). Therefore, the true total of different Pokémon obtainable in one adventure without trading is 124, which excludes the two unchosen starter families, one Fossil family, two Eeveelutions, one of Hitmonlee and Hitmonchan, and the four Pokémon that only evolve when traded.
** This obtainable is based on the ''Caught'' status in the Pokédex. However, if one of each Pokémon is counted to be on your [[Pokémon Storage System|Box]], this will further go down to 120. This excludes the first two stages of the starter Pokémon you chose, the first stage of the Fossil family, and Eevee.
* According to the ''Pokémon Pokédex Collector's Edition'' (Prima's Official Pokémon Guide), Red and Blue were developed by a team of nine members.
* According to the ''Pokémon Pokédex Collector's Edition'' (Prima's Official Pokémon Guide), Red and Blue were developed by a team of nine members.
* Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.
* Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.
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** The old man that trades the player a {{p|Jynx}} in [[Cerulean City]] claims that the {{p|Poliwhirl}} he received "went and evolved". While Poliwhirl does evolve, it does not evolve by [[trade]] {{p|Politoed|in Generation I}} but rather through the use of a {{evostone|Water Stone}}. In the context of Pokémon Blue, the old man trades away a {{p|Haunter}} for a {{p|Machoke}}, which does evolve through trade.
** The old man that trades the player a {{p|Jynx}} in [[Cerulean City]] claims that the {{p|Poliwhirl}} he received "went and evolved". While Poliwhirl does evolve, it does not evolve by [[trade]] {{p|Politoed|in Generation I}} but rather through the use of a {{evostone|Water Stone}}. In the context of Pokémon Blue, the old man trades away a {{p|Haunter}} for a {{p|Machoke}}, which does evolve through trade.
* An error made during development causes the {{OBP|Pokémon|species}} depicted during [[Professor Oak]]'s introductory lecture to be a {{p|Nidorino}} but with the [[cry]] of a {{p|Nidorina}}. This error was inherited from the Japanese Red, Green, and Blue games.
* An error made during development causes the {{OBP|Pokémon|species}} depicted during [[Professor Oak]]'s introductory lecture to be a {{p|Nidorino}} but with the [[cry]] of a {{p|Nidorina}}. This error was inherited from the Japanese Red, Green, and Blue games.
* The boxarts for Pokémon Red, {{game|Yellow}} and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Charizard's head).
* In the Canadian French manual for {{game|Blue}}, Pokémon is often misspelled as "Pokémons".


==In other languages==
==In other languages==
{{langtable|color={{red color}}|bordercolor={{blue color light}}
{{langtable|color={{red color}}|bordercolor={{blue color light}}
|fr=Pokémon Version Rouge et Version Bleue
|fr_ca=Pokémon Version bleue{{tt|*|Blue manual}}<br>Pokémon version bleue{{tt|*|Blue manual}}
|fr_eu=Pokémon Version Rouge et Version Bleue
|de=Pokémon Rote Edition und Blaue Edition
|de=Pokémon Rote Edition und Blaue Edition
|it=Pokémon Versione Rossa e Versione Blu
|it=Pokémon Versione Rossa e Versione Blu
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==See also==
==See also==
* {{appendix|Red and Blue walkthrough}}
* {{appendix|Red and Blue walkthrough}}
==External links==
* [https://miiverse.nintendo.net/titles/6437256808907399718/6437256808907399721 Miiverse - Pokémon Red/Blue/Yellow Version Community]


==References==
==References==
{{reflist}}
{{reflist}}


{{Core series}}<br/>
{{Core series}}<br>
{{Project Games notice}}
{{Project Games notice}}


[[Category:Game Boy games]]
[[Category:Game Boy games]]
[[Category:Pokémon Red and Blue|*]]
[[Category:Pokémon Red and Blue|*]]
[[Category:Virtual Console games]]
[[Category:Nintendo 3DS games]]


[[de:Pokémon Rote Edition und Blaue Edition]]
[[de:Pokémon Rote Edition und Blaue Edition]]
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[[it:Pokémon Rosso e Blu]]
[[it:Pokémon Rosso e Blu]]
[[pl:Pokémon Green]]
[[pl:Pokémon Green]]
[[pt:Pokémon Red e Blue]]
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